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@@ -5,11 +5,13 @@
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ANKI_CONFIG_VAR_GROUP(R)
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ANKI_CONFIG_VAR_GROUP(R)
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-ANKI_CONFIG_VAR_U8(RTextureAnisotropy, (ANKI_PLATFORM_MOBILE) ? 1 : 8, 1, 16, "Texture anisotropy for the main passes")
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+ANKI_CONFIG_VAR_U8(RTextureAnisotropy, ((ANKI_PLATFORM_MOBILE) ? 1 : 8), 1, 16,
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+ "Texture anisotropy for the main passes")
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ANKI_CONFIG_VAR_U32(RTileSize, 64, 8, 256, "Tile lighting tile size")
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ANKI_CONFIG_VAR_U32(RTileSize, 64, 8, 256, "Tile lighting tile size")
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ANKI_CONFIG_VAR_U32(RZSplitCount, 64, 8, 1024, "Clusterer number of Z splits")
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ANKI_CONFIG_VAR_U32(RZSplitCount, 64, 8, 1024, "Clusterer number of Z splits")
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ANKI_CONFIG_VAR_BOOL(RPreferCompute, !ANKI_PLATFORM_MOBILE, "Prefer compute shaders")
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ANKI_CONFIG_VAR_BOOL(RPreferCompute, !ANKI_PLATFORM_MOBILE, "Prefer compute shaders")
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ANKI_CONFIG_VAR_BOOL(RVrs, true, "Enable VRS in multiple passes")
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ANKI_CONFIG_VAR_BOOL(RVrs, true, "Enable VRS in multiple passes")
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+ANKI_CONFIG_VAR_BOOL(RGBufferVrs, false, "Enable VRS in GBuffer")
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ANKI_CONFIG_VAR_F32(RVrsThreshold, 0.05f, 0.0f, 1.0f, "Threshold under which a lower shading rate will be applied")
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ANKI_CONFIG_VAR_F32(RVrsThreshold, 0.05f, 0.0f, 1.0f, "Threshold under which a lower shading rate will be applied")
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ANKI_CONFIG_VAR_BOOL(RHighQualityHdr, !ANKI_PLATFORM_MOBILE,
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ANKI_CONFIG_VAR_BOOL(RHighQualityHdr, !ANKI_PLATFORM_MOBILE,
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"If true use R16G16B16 for HDR images. Alternatively use B10G11R11")
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"If true use R16G16B16 for HDR images. Alternatively use B10G11R11")
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@@ -26,6 +28,8 @@ ANKI_CONFIG_VAR_F32(RVolumetricLightingAccumulationQualityZ, 4.0f, 1.0f, 16.0f,
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ANKI_CONFIG_VAR_U32(RVolumetricLightingAccumulationFinalZSplit, 26, 1, 256,
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ANKI_CONFIG_VAR_U32(RVolumetricLightingAccumulationFinalZSplit, 26, 1, 256,
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"Final cluster split that will recieve volumetric lights")
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"Final cluster split that will recieve volumetric lights")
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+ANKI_CONFIG_VAR_BOOL(RDbgEnabled, false, "Enable or not debugging")
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+
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// SSR
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// SSR
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ANKI_CONFIG_VAR_U32(RSsrFirstStepPixels, 32, 1, 256, "The 1st step in ray marching")
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ANKI_CONFIG_VAR_U32(RSsrFirstStepPixels, 32, 1, 256, "The 1st step in ray marching")
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ANKI_CONFIG_VAR_U32(RSsrDepthLod, ((ANKI_PLATFORM_MOBILE) ? 2 : 0), 0, 1000,
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ANKI_CONFIG_VAR_U32(RSsrDepthLod, ((ANKI_PLATFORM_MOBILE) ? 2 : 0), 0, 1000,
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@@ -73,8 +77,6 @@ ANKI_CONFIG_VAR_U8(RLensFlareMaxFlares, 16, 8, 255, "Max flare count")
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ANKI_CONFIG_VAR_U32(RMotionBlurSamples, 32, 1, 2048, "Max motion blur samples")
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ANKI_CONFIG_VAR_U32(RMotionBlurSamples, 32, 1, 2048, "Max motion blur samples")
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-ANKI_CONFIG_VAR_BOOL(RDbgEnabled, false, "Enable or not debugging")
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-
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ANKI_CONFIG_VAR_F32(RBloomThreshold, 2.5f, 0.0f, 256.0f, "Bloom threshold")
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ANKI_CONFIG_VAR_F32(RBloomThreshold, 2.5f, 0.0f, 256.0f, "Bloom threshold")
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ANKI_CONFIG_VAR_F32(RBloomScale, 2.5f, 0.0f, 256.0f, "Bloom scale")
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ANKI_CONFIG_VAR_F32(RBloomScale, 2.5f, 0.0f, 256.0f, "Bloom scale")
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