Browse Source

Changing how the headers are included

Panagiotis Christopoulos Charitos 10 years ago
parent
commit
0c5d5d67f1
100 changed files with 274 additions and 285 deletions
  1. 4 4
      include/anki/AnKi.h
  2. 11 11
      include/anki/Collision.h
  3. 5 5
      include/anki/Event.h
  4. 10 10
      include/anki/Gr.h
  5. 3 3
      include/anki/Math.h
  6. 4 4
      include/anki/Renderer.h
  7. 1 1
      include/anki/Resource.h
  8. 3 3
      include/anki/Ui.h
  9. 26 26
      include/anki/Util.h
  10. 2 2
      include/anki/collision/Aabb.h
  11. 5 5
      include/anki/collision/CollisionShape.h
  12. 2 2
      include/anki/collision/Common.h
  13. 2 2
      include/anki/collision/CompoundShape.h
  14. 1 1
      include/anki/collision/ContactPoint.h
  15. 3 3
      include/anki/collision/ConvexHullShape.h
  16. 1 1
      include/anki/collision/ConvexShape.h
  17. 6 6
      include/anki/collision/Frustum.h
  18. 2 2
      include/anki/collision/Functions.h
  19. 1 1
      include/anki/collision/GjkEpa.h
  20. 2 2
      include/anki/collision/GjkEpaInternal.h
  21. 2 2
      include/anki/collision/LineSegment.h
  22. 4 4
      include/anki/collision/Obb.h
  23. 11 22
      include/anki/collision/Plane.h
  24. 2 2
      include/anki/collision/Sphere.h
  25. 1 1
      include/anki/collision/Tests.h
  26. 4 4
      include/anki/core/App.h
  27. 1 1
      include/anki/core/Config.h
  28. 8 8
      include/anki/core/Counters.h
  29. 4 4
      include/anki/core/NativeWindow.h
  30. 1 1
      include/anki/core/NativeWindowAndroid.h
  31. 1 1
      include/anki/core/NativeWindowEglFbdev.h
  32. 1 1
      include/anki/core/NativeWindowSdl.h
  33. 3 3
      include/anki/core/StdinListener.h
  34. 2 2
      include/anki/core/Threadpool.h
  35. 1 1
      include/anki/core/Timestamp.h
  36. 2 2
      include/anki/event/AnimationEvent.h
  37. 3 3
      include/anki/event/Event.h
  38. 5 5
      include/anki/event/EventManager.h
  39. 2 2
      include/anki/event/FollowPathEvent.h
  40. 2 2
      include/anki/event/JitterMoveEvent.h
  41. 2 2
      include/anki/event/LightEvent.h
  42. 1 1
      include/anki/event/MainRendererPpsHdrEvent.h
  43. 2 2
      include/anki/event/SceneAmbientColorEvent.h
  44. 3 3
      include/anki/gr/Common.h
  45. 2 2
      include/anki/gr/Enums.h
  46. 2 2
      include/anki/gr/Framebuffer.h
  47. 2 2
      include/anki/gr/GrManager.h
  48. 3 3
      include/anki/gr/GrObject.h
  49. 1 1
      include/anki/gr/OcclusionQuery.h
  50. 2 2
      include/anki/gr/Pipeline.h
  51. 2 2
      include/anki/gr/Sampler.h
  52. 2 2
      include/anki/gr/Shader.h
  53. 1 1
      include/anki/gr/Texture.h
  54. 1 1
      include/anki/gr/gl/BufferImpl.h
  55. 4 4
      include/anki/gr/gl/CommandBufferImpl.h
  56. 1 1
      include/anki/gr/gl/Common.h
  57. 1 1
      include/anki/gr/gl/Error.h
  58. 2 2
      include/anki/gr/gl/FramebufferImpl.h
  59. 1 1
      include/anki/gr/gl/GlObject.h
  60. 2 2
      include/anki/gr/gl/GlState.h
  61. 1 1
      include/anki/gr/gl/GrManagerImpl.h
  62. 1 1
      include/anki/gr/gl/OcclusionQueryImpl.h
  63. 2 2
      include/anki/gr/gl/PipelineImpl.h
  64. 3 3
      include/anki/gr/gl/RenderingThread.h
  65. 1 1
      include/anki/gr/gl/SamplerImpl.h
  66. 2 2
      include/anki/gr/gl/ShaderImpl.h
  67. 1 1
      include/anki/gr/gl/TextureImpl.h
  68. 5 5
      include/anki/input/Input.h
  69. 1 1
      include/anki/input/InputSdl.h
  70. 1 1
      include/anki/math/Axisang.h
  71. 7 7
      include/anki/math/CommonIncludes.h
  72. 12 12
      include/anki/math/CommonSrc.h
  73. 1 1
      include/anki/math/Euler.h
  74. 1 1
      include/anki/math/F16.h
  75. 1 1
      include/anki/math/Forward.h
  76. 1 1
      include/anki/math/Functions.h
  77. 2 2
      include/anki/math/Mat.h
  78. 2 2
      include/anki/math/Mat3.h
  79. 3 3
      include/anki/math/Mat3x4.h
  80. 1 1
      include/anki/math/Mat3x4.inl.h
  81. 2 2
      include/anki/math/Mat4.h
  82. 1 1
      include/anki/math/Mat4.inl.h
  83. 2 2
      include/anki/math/Quat.h
  84. 1 1
      include/anki/math/Simd.h
  85. 1 1
      include/anki/math/Transform.h
  86. 1 1
      include/anki/math/Vec.h
  87. 2 2
      include/anki/math/Vec2.h
  88. 2 2
      include/anki/math/Vec3.h
  89. 2 2
      include/anki/math/Vec4.h
  90. 1 1
      include/anki/math/Vec4.inl.h
  91. 2 2
      include/anki/misc/ConfigSet.h
  92. 3 3
      include/anki/misc/Xml.h
  93. 4 4
      include/anki/physics/Common.h
  94. 1 1
      include/anki/physics/Forward.h
  95. 1 1
      include/anki/physics/PhysicsBody.h
  96. 1 1
      include/anki/physics/PhysicsCollisionShape.h
  97. 2 2
      include/anki/physics/PhysicsDrawer.h
  98. 1 1
      include/anki/physics/PhysicsObject.h
  99. 1 1
      include/anki/physics/PhysicsPlayerController.h
  100. 3 3
      include/anki/physics/PhysicsWorld.h

+ 4 - 4
include/anki/AnKi.h

@@ -6,9 +6,9 @@
 #ifndef ANKI_ANKI_H
 #define ANKI_ANKI_H
 
-#include "anki/Util.h"
-#include "anki/Math.h"
-#include "anki/Scene.h"
-#include "anki/Event.h"
+#include <anki/Util.h>
+#include <anki/Math.h>
+#include <anki/Scene.h>
+#include <anki/Event.h>
 
 #endif

+ 11 - 11
include/anki/Collision.h

@@ -8,17 +8,17 @@
 
 /// @defgroup collision Collision detection module
 
-#include "anki/collision/Plane.h"
-#include "anki/collision/Sphere.h"
-#include "anki/collision/Obb.h"
-#include "anki/collision/LineSegment.h"
-#include "anki/collision/Frustum.h"
-#include "anki/collision/Aabb.h"
-#include "anki/collision/CompoundShape.h"
-#include "anki/collision/ConvexHullShape.h"
+#include <anki/collision/Plane.h>
+#include <anki/collision/Sphere.h>
+#include <anki/collision/Obb.h>
+#include <anki/collision/LineSegment.h>
+#include <anki/collision/Frustum.h>
+#include <anki/collision/Aabb.h>
+#include <anki/collision/CompoundShape.h>
+#include <anki/collision/ConvexHullShape.h>
 
-#include "anki/collision/GjkEpa.h"
-#include "anki/collision/Functions.h"
-#include "anki/collision/Tests.h"
+#include <anki/collision/GjkEpa.h>
+#include <anki/collision/Functions.h>
+#include <anki/collision/Tests.h>
 
 #endif

+ 5 - 5
include/anki/Event.h

@@ -6,11 +6,11 @@
 #ifndef ANKI_EVENT_H
 #define ANKI_EVENT_H
 
-#include "anki/event/EventManager.h"
+#include <anki/event/EventManager.h>
 
-#include "anki/event/SceneAmbientColorEvent.h"
-#include "anki/event/LightEvent.h"
-#include "anki/event/JitterMoveEvent.h"
-#include "anki/event/AnimationEvent.h"
+#include <anki/event/SceneAmbientColorEvent.h>
+#include <anki/event/LightEvent.h>
+#include <anki/event/JitterMoveEvent.h>
+#include <anki/event/AnimationEvent.h>
 
 #endif

+ 10 - 10
include/anki/Gr.h

@@ -14,14 +14,14 @@
 /// @defgroup opengl OpenGL backend
 /// @ingroup graphics
 
-#include "anki/gr/Buffer.h"
-#include "anki/gr/Texture.h"
-#include "anki/gr/Sampler.h"
-#include "anki/gr/Shader.h"
-#include "anki/gr/Framebuffer.h"
-#include "anki/gr/Pipeline.h"
-#include "anki/gr/CommandBuffer.h"
-#include "anki/gr/OcclusionQuery.h"
-#include "anki/gr/ResourceGroup.h"
-#include "anki/gr/GrManager.h"
+#include <anki/gr/Buffer.h>
+#include <anki/gr/Texture.h>
+#include <anki/gr/Sampler.h>
+#include <anki/gr/Shader.h>
+#include <anki/gr/Framebuffer.h>
+#include <anki/gr/Pipeline.h>
+#include <anki/gr/CommandBuffer.h>
+#include <anki/gr/OcclusionQuery.h>
+#include <anki/gr/ResourceGroup.h>
+#include <anki/gr/GrManager.h>
 

+ 3 - 3
include/anki/Math.h

@@ -6,9 +6,9 @@
 #ifndef ANKI_MATH_H
 #define ANKI_MATH_H
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/CommonSrc.h"
-#include "anki/math/Functions.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/CommonSrc.h>
+#include <anki/math/Functions.h>
 
 /// @defgroup math Math library
 

+ 4 - 4
include/anki/Renderer.h

@@ -5,10 +5,10 @@
 
 #pragma once
 
-#include "anki/renderer/MainRenderer.h"
-#include "anki/renderer/Renderer.h"
-#include "anki/renderer/Pps.h"
-#include "anki/renderer/Dbg.h"
+#include <anki/renderer/MainRenderer.h>
+#include <anki/renderer/Renderer.h>
+#include <anki/renderer/Pps.h>
+#include <anki/renderer/Dbg.h>
 
 /// @defgroup renderer Renderering system
 

+ 1 - 1
include/anki/Resource.h

@@ -16,7 +16,7 @@
 /// Other modules should not use them.
 /// @ingroup resource
 
-#include "anki/resource/ResourceManager.h"
+#include <anki/resource/ResourceManager.h>
 
 #endif
 

+ 3 - 3
include/anki/Ui.h

@@ -7,7 +7,7 @@
 
 /// @defgroup ui User interface
 
-#include "anki/ui/UiInterfaceImpl.h"
-#include "anki/ui/Canvas.h"
-#include "anki/ui/Widget.h"
+#include <anki/ui/UiInterfaceImpl.h>
+#include <anki/ui/Canvas.h>
+#include <anki/ui/Widget.h>
 

+ 26 - 26
include/anki/Util.h

@@ -41,31 +41,31 @@
 #ifndef ANKI_UTIL_H
 #define ANKI_UTIL_H
 
-#include "anki/util/Allocator.h"
-#include "anki/util/Array.h"
-#include "anki/util/Assert.h"
-#include "anki/util/Atomic.h"
-#include "anki/util/Bitset.h"
-#include "anki/util/DArray.h"
-#include "anki/util/Dictionary.h"
-#include "anki/util/Enum.h"
-#include "anki/util/File.h"
-#include "anki/util/Filesystem.h"
-#include "anki/util/Functions.h"
-#include "anki/util/Hash.h"
-#include "anki/util/HighRezTimer.h"
-#include "anki/util/List.h"
-#include "anki/util/Logger.h"
-#include "anki/util/Memory.h"
-#include "anki/util/NonCopyable.h"
-#include "anki/util/Hierarchy.h"
-#include "anki/util/Ptr.h"
-#include "anki/util/Singleton.h"
-#include "anki/util/StdTypes.h"
-#include "anki/util/String.h"
-#include "anki/util/StringList.h"
-#include "anki/util/System.h"
-#include "anki/util/Thread.h"
-#include "anki/util/Visitor.h"
+#include <anki/util/Allocator.h>
+#include <anki/util/Array.h>
+#include <anki/util/Assert.h>
+#include <anki/util/Atomic.h>
+#include <anki/util/Bitset.h>
+#include <anki/util/DArray.h>
+#include <anki/util/Dictionary.h>
+#include <anki/util/Enum.h>
+#include <anki/util/File.h>
+#include <anki/util/Filesystem.h>
+#include <anki/util/Functions.h>
+#include <anki/util/Hash.h>
+#include <anki/util/HighRezTimer.h>
+#include <anki/util/List.h>
+#include <anki/util/Logger.h>
+#include <anki/util/Memory.h>
+#include <anki/util/NonCopyable.h>
+#include <anki/util/Hierarchy.h>
+#include <anki/util/Ptr.h>
+#include <anki/util/Singleton.h>
+#include <anki/util/StdTypes.h>
+#include <anki/util/String.h>
+#include <anki/util/StringList.h>
+#include <anki/util/System.h>
+#include <anki/util/Thread.h>
+#include <anki/util/Visitor.h>
 
 #endif

+ 2 - 2
include/anki/collision/Aabb.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/collision/ConvexShape.h"
-#include "anki/math/Vec3.h"
+#include <anki/collision/ConvexShape.h>
+#include <anki/math/Vec3.h>
 
 namespace anki {
 

+ 5 - 5
include/anki/collision/CollisionShape.h

@@ -5,11 +5,11 @@
 
 #pragma once
 
-#include "anki/collision/Forward.h"
-#include "anki/collision/Common.h"
-#include "anki/Math.h"
-#include "anki/util/StdTypes.h"
-#include "anki/util/Visitor.h"
+#include <anki/collision/Forward.h>
+#include <anki/collision/Common.h>
+#include <anki/Math.h>
+#include <anki/util/StdTypes.h>
+#include <anki/util/Visitor.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/collision/Common.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_COLLISION_COMMON_H
 #define ANKI_COLLISION_COMMON_H
 
-#include "anki/collision/Forward.h"
-#include "anki/util/Allocator.h"
+#include <anki/collision/Forward.h>
+#include <anki/util/Allocator.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/collision/CompoundShape.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_COLLISION_COMPOUND_SHAPE_H
 #define ANKI_COLLISION_COMPOUND_SHAPE_H
 
-#include "anki/collision/CollisionShape.h"
-#include "anki/util/NonCopyable.h"
+#include <anki/collision/CollisionShape.h>
+#include <anki/util/NonCopyable.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/collision/ContactPoint.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_COLLISION_CONTACT_POINT_H
 #define ANKI_COLLISION_CONTACT_POINT_H
 
-#include "anki/Math.h"
+#include <anki/Math.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/collision/ConvexHullShape.h

@@ -5,9 +5,9 @@
 
 #pragma once
 
-#include "anki/collision/ConvexShape.h"
-#include "anki/Math.h"
-#include "anki/util/NonCopyable.h"
+#include <anki/collision/ConvexShape.h>
+#include <anki/Math.h>
+#include <anki/util/NonCopyable.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/collision/ConvexShape.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_COLLISION_CONVEX_SHAPE_H
 #define ANKI_COLLISION_CONVEX_SHAPE_H
 
-#include "anki/collision/CollisionShape.h"
+#include <anki/collision/CollisionShape.h>
 
 namespace anki {
 

+ 6 - 6
include/anki/collision/Frustum.h

@@ -5,12 +5,12 @@
 
 #pragma once
 
-#include "anki/collision/CompoundShape.h"
-#include "anki/collision/Plane.h"
-#include "anki/collision/Obb.h"
-#include "anki/collision/ConvexHullShape.h"
-#include "anki/Math.h"
-#include "anki/util/Array.h"
+#include <anki/collision/CompoundShape.h>
+#include <anki/collision/Plane.h>
+#include <anki/collision/Obb.h>
+#include <anki/collision/ConvexHullShape.h>
+#include <anki/Math.h>
+#include <anki/util/Array.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/collision/Functions.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_COLLISION_FUNCTIONS_H
 #define ANKI_COLLISION_FUNCTIONS_H
 
-#include "anki/collision/Plane.h"
-#include "anki/collision/Frustum.h"
+#include <anki/collision/Plane.h>
+#include <anki/collision/Frustum.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/collision/GjkEpa.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_COLLISION_GJK_EPA_H
 #define ANKI_COLLISION_GJK_EPA_H
 
-#include "anki/Math.h"
+#include <anki/Math.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/collision/GjkEpaInternal.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_COLLISION_GJK_EPA_INTERNAL_H
 #define ANKI_COLLISION_GJK_EPA_INTERNAL_H
 
-#include "anki/Math.h"
-#include "anki/collision/Common.h"
+#include <anki/Math.h>
+#include <anki/collision/Common.h>
 
 namespace anki {
 namespace detail {

+ 2 - 2
include/anki/collision/LineSegment.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_COLLISION_LINE_SEGMENT_H
 #define ANKI_COLLISION_LINE_SEGMENT_H
 
-#include "anki/collision/CollisionShape.h"
-#include "anki/math/Vec3.h"
+#include <anki/collision/CollisionShape.h>
+#include <anki/math/Vec3.h>
 
 namespace anki {
 

+ 4 - 4
include/anki/collision/Obb.h

@@ -6,10 +6,10 @@
 #ifndef ANKI_COLLISION_OBB_H
 #define ANKI_COLLISION_OBB_H
 
-#include "anki/collision/ConvexShape.h"
-#include "anki/collision/Aabb.h"
-#include "anki/Math.h"
-#include "anki/util/Array.h"
+#include <anki/collision/ConvexShape.h>
+#include <anki/collision/Aabb.h>
+#include <anki/Math.h>
+#include <anki/util/Array.h>
 
 namespace anki {
 

+ 11 - 22
include/anki/collision/Plane.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/collision/CollisionShape.h"
-#include "anki/Math.h"
+#include <anki/collision/CollisionShape.h>
+#include <anki/Math.h>
 
 namespace anki {
 
@@ -113,9 +113,9 @@ public:
 	/// Return the transformed
 	Plane getTransformed(const Transform& trf) const;
 
-	/// It gives the distance between a point and a plane. if returns >0
-	/// then the point lies in front of the plane, if <0 then it is behind
-	/// and if =0 then it is co-planar
+	/// It gives the distance between a point and a plane. It returns >0 if the
+	/// point lies in front of the plane, <0 if it's behind and ==0 when it's
+	/// co-planar.
 	F32 test(const Vec4& point) const
 	{
 		ANKI_ASSERT(isZero<F32>(point.w()));
@@ -136,23 +136,12 @@ public:
 	}
 
 	/// Find intersection with a vector.
-	Bool intersectVector(const Vec4& p, Vec4& intersection) const
-	{
-		ANKI_ASSERT(p.w() == 0.0);
-		Vec4 pp = p.getNormalized();
-		F32 dot = pp.dot(m_normal);
-
-		if(!isZero(dot))
-		{
-			F32 s = m_offset / dot;
-			intersection = pp * s;
-			return true;
-		}
-		else
-		{
-			return false;
-		}
-	}
+	Bool intersectVector(const Vec4& p, Vec4& intersection) const;
+
+	/// Find the intersection point of this plane and a ray. If the ray hits
+	/// the back of the plane then there is no intersection.
+	Bool intersectRay(const Vec4& rayOrigin, const Vec4& rayDir,
+		Vec4& intersection) const;
 
 	/// Test a CollisionShape
 	template<typename T>

+ 2 - 2
include/anki/collision/Sphere.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_COLLISION_SPHERE_H
 #define ANKI_COLLISION_SPHERE_H
 
-#include "anki/collision/ConvexShape.h"
-#include "anki/Math.h"
+#include <anki/collision/ConvexShape.h>
+#include <anki/Math.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/collision/Tests.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_COLLISION_TESTS_H
 #define ANKI_COLLISION_TESTS_H
 
-#include "anki/collision/Common.h"
+#include <anki/collision/Common.h>
 
 namespace anki {
 

+ 4 - 4
include/anki/core/App.h

@@ -6,10 +6,10 @@
 #ifndef ANKI_CORE_APP_H
 #define ANKI_CORE_APP_H
 
-#include "anki/util/Allocator.h"
-#include "anki/util/String.h"
-#include "anki/util/Ptr.h"
-#include "anki/core/Timestamp.h"
+#include <anki/util/Allocator.h>
+#include <anki/util/String.h>
+#include <anki/util/Ptr.h>
+#include <anki/core/Timestamp.h>
 #if ANKI_OS == ANKI_OS_ANDROID
 #	include <android_native_app_glue.h>
 #endif

+ 1 - 1
include/anki/core/Config.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/misc/ConfigSet.h"
+#include <anki/misc/ConfigSet.h>
 
 namespace anki {
 

+ 8 - 8
include/anki/core/Counters.h

@@ -5,14 +5,14 @@
 
 #pragma once
 
-#include "anki/util/StdTypes.h"
-#include "anki/util/Singleton.h"
-#include "anki/util/DArray.h"
-#include "anki/util/File.h"
-#include "anki/util/HighRezTimer.h"
-#include "anki/util/Atomic.h"
-#include "anki/util/Thread.h"
-#include "anki/core/Timestamp.h"
+#include <anki/util/StdTypes.h>
+#include <anki/util/Singleton.h>
+#include <anki/util/DArray.h>
+#include <anki/util/File.h>
+#include <anki/util/HighRezTimer.h>
+#include <anki/util/Atomic.h>
+#include <anki/util/Thread.h>
+#include <anki/core/Timestamp.h>
 
 namespace anki {
 

+ 4 - 4
include/anki/core/NativeWindow.h

@@ -6,10 +6,10 @@
 #ifndef ANKI_CORE_NATIVE_WINDOW_H
 #define ANKI_CORE_NATIVE_WINDOW_H
 
-#include "anki/util/StdTypes.h"
-#include "anki/util/Array.h"
-#include "anki/util/String.h"
-#include "anki/util/Allocator.h"
+#include <anki/util/StdTypes.h>
+#include <anki/util/Array.h>
+#include <anki/util/String.h>
+#include <anki/util/Allocator.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/core/NativeWindowAndroid.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_CORE_NATIVE_WINDOW_ANDROID_H
 #define ANKI_CORE_NATIVE_WINDOW_ANDROID_H
 
-#include "anki/core/NativeWindow.h"
+#include <anki/core/NativeWindow.h>
 #include <EGL/egl.h>
 #include <GLES3/gl3.h>
 #include <android_native_app_glue.h>

+ 1 - 1
include/anki/core/NativeWindowEglFbdev.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_CORE_NATIVE_WINDOW_EGL_FBDEV_H
 #define ANKI_CORE_NATIVE_WINDOW_EGL_FBDEV_H
 
-#include "anki/core/NativeWindow.h"
+#include <anki/core/NativeWindow.h>
 #define EGL_FBDEV 1
 #include <EGL/egl.h>
 #include <GLES3/gl3.h>

+ 1 - 1
include/anki/core/NativeWindowSdl.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_CORE_NATIVE_WINDOW_SDL_H
 #define ANKI_CORE_NATIVE_WINDOW_SDL_H
 
-#include "anki/core/NativeWindow.h"
+#include <anki/core/NativeWindow.h>
 #include <SDL.h>
 
 namespace anki {

+ 3 - 3
include/anki/core/StdinListener.h

@@ -6,9 +6,9 @@
 #ifndef ANKI_CORE_STDIN_LISTENER_H
 #define ANKI_CORE_STDIN_LISTENER_H
 
-#include "anki/util/String.h"
-#include "anki/util/Thread.h"
-#include "anki/util/List.h"
+#include <anki/util/String.h>
+#include <anki/util/Thread.h>
+#include <anki/util/List.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/core/Threadpool.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_CORE_THREADPOOL_H
 #define ANKI_CORE_THREADPOOL_H
 
-#include "anki/util/Thread.h"
-#include "anki/util/Singleton.h"
+#include <anki/util/Thread.h>
+#include <anki/util/Singleton.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/core/Timestamp.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_CORE_TIMESTAMP_H
 #define ANKI_CORE_TIMESTAMP_H
 
-#include "anki/util/StdTypes.h"
+#include <anki/util/StdTypes.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/event/AnimationEvent.h

@@ -3,8 +3,8 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include "anki/event/Event.h"
-#include "anki/resource/Animation.h"
+#include <anki/event/Event.h>
+#include <anki/resource/Animation.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/event/Event.h

@@ -6,9 +6,9 @@
 #ifndef ANKI_EVENT_EVENT_H
 #define ANKI_EVENT_EVENT_H
 
-#include "anki/scene/Common.h"
-#include "anki/Math.h"
-#include "anki/util/Enum.h"
+#include <anki/scene/Common.h>
+#include <anki/Math.h>
+#include <anki/util/Enum.h>
 
 namespace anki {
 

+ 5 - 5
include/anki/event/EventManager.h

@@ -5,11 +5,11 @@
 
 #pragma once
 
-#include "anki/event/Event.h"
-#include "anki/util/List.h"
-#include "anki/util/StdTypes.h"
-#include "anki/scene/Common.h"
-#include "anki/Math.h"
+#include <anki/event/Event.h>
+#include <anki/util/List.h>
+#include <anki/util/StdTypes.h>
+#include <anki/scene/Common.h>
+#include <anki/Math.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/event/FollowPathEvent.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_EVENT_FOLLOW_PATH_EVENT_H
 #define ANKI_EVENT_FOLLOW_PATH_EVENT_H
 
-#include "anki/event/Event.h"
-#include "anki/scene/SceneNode.h"
+#include <anki/event/Event.h>
+#include <anki/scene/SceneNode.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/event/JitterMoveEvent.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_JITTER_EVENT_MOVE_EVENT_H
 #define ANKI_JITTER_EVENT_MOVE_EVENT_H
 
-#include "anki/event/Event.h"
-#include "anki/Math.h"
+#include <anki/event/Event.h>
+#include <anki/Math.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/event/LightEvent.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/event/Event.h"
-#include "anki/Math.h"
+#include <anki/event/Event.h>
+#include <anki/Math.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/event/MainRendererPpsHdrEvent.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_EVENT_MAIN_RENDERER_PPS_HDR_EVENT_H
 #define ANKI_EVENT_MAIN_RENDERER_PPS_HDR_EVENT_H
 
-#include "anki/event/Event.h"
+#include <anki/event/Event.h>
 #include <cstdint>
 
 namespace anki {

+ 2 - 2
include/anki/event/SceneAmbientColorEvent.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/event/Event.h"
-#include "anki/Math.h"
+#include <anki/event/Event.h>
+#include <anki/Math.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/gr/Common.h

@@ -5,9 +5,9 @@
 
 #pragma once
 
-#include "anki/gr/Enums.h"
-#include "anki/util/Allocator.h"
-#include "anki/util/Ptr.h"
+#include <anki/gr/Enums.h>
+#include <anki/util/Allocator.h>
+#include <anki/util/Ptr.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/Enums.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/util/StdTypes.h"
-#include "anki/util/Enum.h"
+#include <anki/util/StdTypes.h>
+#include <anki/util/Enum.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/Framebuffer.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/GrObject.h"
-#include "anki/gr/Texture.h"
+#include <anki/gr/GrObject.h>
+#include <anki/gr/Texture.h>
 #include <cstring>
 
 namespace anki {

+ 2 - 2
include/anki/gr/GrManager.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/Common.h"
-#include "anki/util/String.h"
+#include <anki/gr/Common.h>
+#include <anki/util/String.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/gr/GrObject.h

@@ -5,9 +5,9 @@
 
 #pragma once
 
-#include "anki/gr/Common.h"
-#include "anki/util/Atomic.h"
-#include "anki/util/NonCopyable.h"
+#include <anki/gr/Common.h>
+#include <anki/util/Atomic.h>
+#include <anki/util/NonCopyable.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/OcclusionQuery.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/GrObject.h"
+#include <anki/gr/GrObject.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/Pipeline.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/GrObject.h"
-#include "anki/gr/Shader.h"
+#include <anki/gr/GrObject.h>
+#include <anki/gr/Shader.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/Sampler.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/GrObject.h"
-#include "anki/gr/Texture.h"
+#include <anki/gr/GrObject.h>
+#include <anki/gr/Texture.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/Shader.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/GrObject.h"
-#include "anki/Math.h"
+#include <anki/gr/GrObject.h>
+#include <anki/Math.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/Texture.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/GrObject.h"
+#include <anki/gr/GrObject.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/BufferImpl.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/gl/GlObject.h"
+#include <anki/gr/gl/GlObject.h>
 
 namespace anki {
 

+ 4 - 4
include/anki/gr/gl/CommandBufferImpl.h

@@ -5,10 +5,10 @@
 
 #pragma once
 
-#include "anki/gr/GrManager.h"
-#include "anki/gr/CommandBuffer.h"
-#include "anki/util/Assert.h"
-#include "anki/util/Allocator.h"
+#include <anki/gr/GrManager.h>
+#include <anki/gr/CommandBuffer.h>
+#include <anki/util/Assert.h>
+#include <anki/util/Allocator.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/Common.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/Common.h"
+#include <anki/gr/Common.h>
 
 #if ANKI_GL == ANKI_GL_DESKTOP
 #	if ANKI_OS == ANKI_OS_WINDOWS && !defined(GLEW_STATIC)

+ 1 - 1
include/anki/gr/gl/Error.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/gl/Common.h"
+#include <anki/gr/gl/Common.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/gl/FramebufferImpl.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/gl/GlObject.h"
-#include "anki/gr/Framebuffer.h"
+#include <anki/gr/gl/GlObject.h>
+#include <anki/gr/Framebuffer.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/GlObject.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/gl/Common.h"
+#include <anki/gr/gl/Common.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/gl/GlState.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/gl/Common.h"
-#include "anki/util/DArray.h"
+#include <anki/gr/gl/Common.h>
+#include <anki/util/DArray.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/GrManagerImpl.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/Common.h"
+#include <anki/gr/Common.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/OcclusionQueryImpl.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/gl/GlObject.h"
+#include <anki/gr/gl/GlObject.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/gl/PipelineImpl.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/gl/GlObject.h"
-#include "anki/gr/Pipeline.h"
+#include <anki/gr/gl/GlObject.h>
+#include <anki/gr/Pipeline.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/gr/gl/RenderingThread.h

@@ -5,9 +5,9 @@
 
 #pragma once
 
-#include "anki/gr/CommandBuffer.h"
-#include "anki/gr/gl/GlState.h"
-#include "anki/util/Thread.h"
+#include <anki/gr/CommandBuffer.h>
+#include <anki/gr/gl/GlState.h>
+#include <anki/util/Thread.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/SamplerImpl.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/gl/GlObject.h"
+#include <anki/gr/gl/GlObject.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/gr/gl/ShaderImpl.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/gr/Shader.h"
-#include "anki/gr/gl/GlObject.h"
+#include <anki/gr/Shader.h>
+#include <anki/gr/gl/GlObject.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/gr/gl/TextureImpl.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/gr/gl/GlObject.h"
+#include <anki/gr/gl/GlObject.h>
 
 namespace anki {
 

+ 5 - 5
include/anki/input/Input.h

@@ -5,11 +5,11 @@
 
 #pragma once
 
-#include "anki/Math.h"
-#include "anki/util/Singleton.h"
-#include "anki/util/Array.h"
-#include "anki/util/StdTypes.h"
-#include "anki/input/KeyCode.h"
+#include <anki/Math.h>
+#include <anki/util/Singleton.h>
+#include <anki/util/Array.h>
+#include <anki/util/StdTypes.h>
+#include <anki/input/KeyCode.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/input/InputSdl.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/input/KeyCode.h"
+#include <anki/input/KeyCode.h>
 #include <SDL_keycode.h>
 #include <unordered_map>
 

+ 1 - 1
include/anki/math/Axisang.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_AXISANG_H
 #define ANKI_MATH_AXISANG_H
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 
 namespace anki {
 

+ 7 - 7
include/anki/math/CommonIncludes.h

@@ -3,10 +3,10 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include "anki/math/Forward.h"
-#include "anki/math/Functions.h"
-#include "anki/math/Simd.h"
-#include "anki/util/StdTypes.h"
-#include "anki/util/Array.h"
-#include "anki/util/Assert.h"
-#include "anki/util/String.h"
+#include <anki/math/Forward.h>
+#include <anki/math/Functions.h>
+#include <anki/math/Simd.h>
+#include <anki/util/StdTypes.h>
+#include <anki/util/Array.h>
+#include <anki/util/Assert.h>
+#include <anki/util/String.h>

+ 12 - 12
include/anki/math/CommonSrc.h

@@ -3,15 +3,15 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include "anki/math/Vec2.h"
-#include "anki/math/Vec3.h"
-#include "anki/math/Vec4.h"
-#include "anki/math/Quat.h"
-#include "anki/math/Axisang.h"
-#include "anki/math/Euler.h"
-#include "anki/math/Mat3.h"
-#include "anki/math/Mat4.h"
-#include "anki/math/Mat3x4.h"
-#include "anki/math/Transform.h"
-#include "anki/math/F16.h"
-#include "anki/math/Functions.h"
+#include <anki/math/Vec2.h>
+#include <anki/math/Vec3.h>
+#include <anki/math/Vec4.h>
+#include <anki/math/Quat.h>
+#include <anki/math/Axisang.h>
+#include <anki/math/Euler.h>
+#include <anki/math/Mat3.h>
+#include <anki/math/Mat4.h>
+#include <anki/math/Mat3x4.h>
+#include <anki/math/Transform.h>
+#include <anki/math/F16.h>
+#include <anki/math/Functions.h>

+ 1 - 1
include/anki/math/Euler.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_EULER_H
 #define ANKI_MATH_EULER_H
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/math/F16.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_F16_H
 #define ANKI_MATH_F16_H
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/math/Forward.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_FORWARD_H
 #define ANKI_MATH_FORWARD_H
 
-#include "anki/util/StdTypes.h"
+#include <anki/util/StdTypes.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/math/Functions.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_FUNCTIONS_H
 #define ANKI_MATH_FUNCTIONS_H
 
-#include "anki/util/StdTypes.h"
+#include <anki/util/StdTypes.h>
 #include <cmath>
 #include <cstdlib>
 

+ 2 - 2
include/anki/math/Mat.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_MATH_MAT_H
 #define ANKI_MATH_MAT_H
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/Vec.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/Vec.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/math/Mat3.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_MATH_MAT3_H
 #define ANKI_MATH_MAT3_H
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/Mat.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/Mat.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/math/Mat3x4.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_MATH_MAT3X4_H
 #define ANKI_MATH_MAT3X4_H
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/Mat.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/Mat.h>
 
 namespace anki {
 
@@ -256,6 +256,6 @@ static_assert(sizeof(Mat3x4) == sizeof(F32) * 3 * 4, "Incorrect size");
 
 } // end namespace anki
 
-#include "anki/math/Mat3x4.inl.h"
+#include <anki/math/Mat3x4.inl.h>
 
 #endif

+ 1 - 1
include/anki/math/Mat3x4.inl.h

@@ -3,7 +3,7 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include "anki/math/CommonSrc.h"
+#include <anki/math/CommonSrc.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/math/Mat4.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_MAT4_H
 #define ANKI_MATH_MAT4_H
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 
 namespace anki {
 
@@ -444,6 +444,6 @@ static_assert(sizeof(Mat4) == sizeof(F32) * 4 * 4, "Incorrect size");
 
 } // end namespace anki
 
-#include "anki/math/Mat4.inl.h"
+#include <anki/math/Mat4.inl.h>
 
 #endif

+ 1 - 1
include/anki/math/Mat4.inl.h

@@ -3,7 +3,7 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include "anki/math/CommonSrc.h"
+#include <anki/math/CommonSrc.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/math/Quat.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_MATH_QUAT_H
 #define ANKI_MATH_QUAT_H
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/Vec4.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/Vec4.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/math/Simd.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_MATH_SIMD_H
 #define ANKI_MATH_MATH_SIMD_H
 
-#include "anki/Config.h"
+#include <anki/Config.h>
 
 #if ANKI_SIMD == ANKI_SIMD_SSE
 #	include <smmintrin.h>

+ 1 - 1
include/anki/math/Transform.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/math/Vec.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_MATH_VEC_H
 #define ANKI_MATH_VEC_H
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 #include <type_traits>
 
 namespace anki {

+ 2 - 2
include/anki/math/Vec2.h

@@ -6,8 +6,8 @@
 #ifndef ANKI_MATH_VEC2_H
 #define ANKI_MATH_VEC2_H
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/Vec.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/Vec.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/math/Vec3.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/math/CommonIncludes.h"
-#include "anki/math/Vec.h"
+#include <anki/math/CommonIncludes.h>
+#include <anki/math/Vec.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/math/Vec4.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/math/CommonIncludes.h"
+#include <anki/math/CommonIncludes.h>
 
 namespace anki {
 
@@ -215,5 +215,5 @@ typedef TVec4<U32> UVec4;
 
 } // end namespace anki
 
-#include "anki/math/Vec4.inl.h"
+#include <anki/math/Vec4.inl.h>
 

+ 1 - 1
include/anki/math/Vec4.inl.h

@@ -3,7 +3,7 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include "anki/math/CommonSrc.h"
+#include <anki/math/CommonSrc.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/misc/ConfigSet.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/util/List.h"
-#include "anki/util/String.h"
+#include <anki/util/List.h>
+#include <anki/util/String.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/misc/Xml.h

@@ -6,9 +6,9 @@
 #ifndef ANKI_XML_H
 #define ANKI_XML_H
 
-#include "anki/util/String.h"
-#include "anki/util/DArray.h"
-#include "anki/Math.h"
+#include <anki/util/String.h>
+#include <anki/util/DArray.h>
+#include <anki/Math.h>
 #include <tinyxml2.h>
 #if !ANKI_TINYXML2
 #	error "Wrong tinyxml2 included"

+ 4 - 4
include/anki/physics/Common.h

@@ -5,10 +5,10 @@
 
 #pragma once
 
-#include "anki/util/StdTypes.h"
-#include "anki/util/Enum.h"
-#include "anki/util/Ptr.h"
-#include "anki/Math.h"
+#include <anki/util/StdTypes.h>
+#include <anki/util/Enum.h>
+#include <anki/util/Ptr.h>
+#include <anki/Math.h>
 #include <Newton.h>
 
 namespace anki {

+ 1 - 1
include/anki/physics/Forward.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_PHYSICS_FORWARD_H
 #define ANKI_PHYSICS_FORWARD_H
 
-#include "anki/physics/Common.h"
+#include <anki/physics/Common.h>
 
 #endif
 

+ 1 - 1
include/anki/physics/PhysicsBody.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/physics/PhysicsObject.h"
+#include <anki/physics/PhysicsObject.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/physics/PhysicsCollisionShape.h

@@ -6,7 +6,7 @@
 #ifndef ANKI_PHYSICS_PHYSICS_COLLISION_SHAPE_H
 #define ANKI_PHYSICS_PHYSICS_COLLISION_SHAPE_H
 
-#include "anki/physics/PhysicsObject.h"
+#include <anki/physics/PhysicsObject.h>
 
 namespace anki {
 

+ 2 - 2
include/anki/physics/PhysicsDrawer.h

@@ -5,8 +5,8 @@
 
 #pragma once
 
-#include "anki/physics/Common.h"
-#include "anki/util/Bitset.h"
+#include <anki/physics/Common.h>
+#include <anki/util/Bitset.h>
 
 // Forward
 class NewtonBody;

+ 1 - 1
include/anki/physics/PhysicsObject.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/physics/Common.h"
+#include <anki/physics/Common.h>
 
 namespace anki {
 

+ 1 - 1
include/anki/physics/PhysicsPlayerController.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include "anki/physics/PhysicsObject.h"
+#include <anki/physics/PhysicsObject.h>
 
 namespace anki {
 

+ 3 - 3
include/anki/physics/PhysicsWorld.h

@@ -5,9 +5,9 @@
 
 #pragma once
 
-#include "anki/physics/Common.h"
-#include "anki/util/List.h"
-#include "anki/util/Rtti.h"
+#include <anki/physics/Common.h>
+#include <anki/util/List.h>
+#include <anki/util/Rtti.h>
 
 namespace anki {
 

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