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+// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
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+// All rights reserved.
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+// Code licensed under the BSD License.
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+// http://www.anki3d.org/LICENSE
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+
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+#pragma anki mutator BLUR_ORIENTATION 0 1
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+
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+#pragma anki start comp
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+
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+#include <AnKi/Shaders/Include/IndirectDiffuseTypes.h>
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+
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+const UVec2 WORKGROUP_SIZE = UVec2(8u, 8u);
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+layout(local_size_x = WORKGROUP_SIZE.x, local_size_y = WORKGROUP_SIZE.y) in;
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+
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+layout(set = 0, binding = 0) uniform sampler u_linearAnyClampSampler;
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+layout(set = 0, binding = 1) uniform texture2D u_toDenoiseTex;
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+layout(set = 0, binding = 2) uniform texture2D u_depthTex;
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+layout(set = 0, binding = 3) uniform texture2D u_gbuffer2Tex;
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+layout(set = 0, binding = 4) uniform texture2D u_momentsAndHistoryLengthTex;
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+layout(set = 0, binding = 5) writeonly uniform uimage2D u_outImg;
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+
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+layout(push_constant, std140, row_major) uniform b_pc
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+{
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+ IndirectDiffuseDenoiseUniforms m_unis;
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+};
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+
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+void main()
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+{
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+}
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+
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+#pragma anki end
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