|
|
@@ -92,8 +92,7 @@ void main()
|
|
|
|
|
|
const vec2 OFFSET = 1.5 * TEXEL_SIZE;
|
|
|
|
|
|
- COL_TYPE color = textureLod(u_tex, uv, 0.0).TEX_FETCH;
|
|
|
- /*COL_TYPE color = textureLod(u_tex, uv, 0.0).TEX_FETCH * BOX_WEIGHTS[0u];
|
|
|
+ COL_TYPE color = textureLod(u_tex, uv, 0.0).TEX_FETCH * BOX_WEIGHTS[0u];
|
|
|
|
|
|
COL_TYPE col;
|
|
|
col = textureLod(u_tex, uv + vec2(OFFSET.x, 0.0), 0.0).TEX_FETCH;
|
|
|
@@ -106,7 +105,7 @@ void main()
|
|
|
col += textureLod(u_tex, uv + vec2(+OFFSET.x, -OFFSET.y), 0.0).TEX_FETCH;
|
|
|
col += textureLod(u_tex, uv + vec2(-OFFSET.x, +OFFSET.y), 0.0).TEX_FETCH;
|
|
|
col += textureLod(u_tex, uv + vec2(-OFFSET.x, -OFFSET.y), 0.0).TEX_FETCH;
|
|
|
- color += col * BOX_WEIGHTS[2u];*/
|
|
|
+ color += col * BOX_WEIGHTS[2u];
|
|
|
#endif
|
|
|
|
|
|
// Write value
|