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@@ -296,26 +296,31 @@ ul.auto-toc {
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<ul class="simple">
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<li><a class="reference internal" href="#building" id="id1">Building</a><ul>
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<li><a class="reference internal" href="#required-libraries" id="id2">Required libraries</a><ul>
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-<li><a class="reference internal" href="#bullet-physics-library" id="id3">Bullet Physics Library</a></li>
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+<li><a class="reference internal" href="#bullet-physics" id="id3">Bullet Physics</a></li>
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<li><a class="reference internal" href="#sdl-ver-1-3" id="id4">SDL ver 1.3</a></li>
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<li><a class="reference internal" href="#glew" id="id5">GLEW</a></li>
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+<li><a class="reference internal" href="#boost" id="id6">boost</a></li>
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</ul>
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</li>
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-<li><a class="reference internal" href="#generating-makefiles-and-building-anki" id="id6">Generating makefiles and building AnKi</a></li>
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+<li><a class="reference internal" href="#generating-makefiles-and-building-anki" id="id7">Generating makefiles and building AnKi</a></li>
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</ul>
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</li>
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-<li><a class="reference internal" href="#assets" id="id7">Assets</a></li>
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-<li><a class="reference internal" href="#system-requirements" id="id8">System requirements</a></li>
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-<li><a class="reference internal" href="#generating-source-documentation-doxygen" id="id9">Generating source documentation (doxygen)</a></li>
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-<li><a class="reference internal" href="#coding-style" id="id10">Coding style</a><ul>
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-<li><a class="reference internal" href="#classes" id="id11">Classes</a></li>
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-<li><a class="reference internal" href="#material-shader-program-naming" id="id12">Material shader program naming</a></li>
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-<li><a class="reference internal" href="#naming-shortcuts" id="id13">Naming shortcuts</a></li>
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-<li><a class="reference internal" href="#controllers" id="id14">Controllers</a></li>
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-<li><a class="reference internal" href="#submitting-patches" id="id15">Submitting patches</a></li>
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+<li><a class="reference internal" href="#assets" id="id8">Assets</a></li>
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+<li><a class="reference internal" href="#system-requirements" id="id9">System requirements</a></li>
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+<li><a class="reference internal" href="#generating-source-documentation-doxygen" id="id10">Generating source documentation (doxygen)</a></li>
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+<li><a class="reference internal" href="#coding-style" id="id11">Coding style</a><ul>
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+<li><a class="reference internal" href="#types" id="id12">Types</a></li>
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+<li><a class="reference internal" href="#functions-variables" id="id13">Functions & variables</a></li>
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+<li><a class="reference internal" href="#constants-macros-enumerators" id="id14">Constants, macros & enumerators</a></li>
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+<li><a class="reference internal" href="#parenthesis-braces-comas-operators" id="id15">Parenthesis, braces, comas & operators</a></li>
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+<li><a class="reference internal" href="#order-in-class-definitions" id="id16">Order in class definitions</a></li>
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+<li><a class="reference internal" href="#material-shader-program-naming" id="id17">Material shader program naming</a></li>
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+<li><a class="reference internal" href="#naming-shortcuts" id="id18">Naming shortcuts</a></li>
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+<li><a class="reference internal" href="#controllers" id="id19">Controllers</a></li>
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+<li><a class="reference internal" href="#submitting-patches" id="id20">Submitting patches</a></li>
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</ul>
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</li>
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-<li><a class="reference internal" href="#todo-list" id="id16">ToDo list</a></li>
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+<li><a class="reference internal" href="#todo-list" id="id21">ToDo list</a></li>
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</ul>
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</div>
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<div class="section" id="building">
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@@ -330,19 +335,21 @@ build system that generates GNU makefiles.</p>
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<li>Bullet Physics</li>
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<li>SDL ver 1.3</li>
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<li>GLEW</li>
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+<li>boost</li>
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</ul>
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-<p>So before generating makefiles or building AnKi you have to download from their
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-repositories and build the above libraries. Instructions follow. You can
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-alternately use the script download-and-build-externals.sh</p>
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-<div class="section" id="bullet-physics-library">
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-<h3><a class="toc-backref" href="#id3">Bullet Physics Library</a></h3>
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+<p>So before generating makefiles and building AnKi you have to download (from
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+the revision control repositories) and build some of the above libraries.
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+Instructions follow. You can alternately use the script
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+download-and-build-externals.sh</p>
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+<div class="section" id="bullet-physics">
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+<h3><a class="toc-backref" href="#id3">Bullet Physics</a></h3>
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<p>From now on the AnKi requires the Bullet physics library. You need CMake and
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SVN installed.</p>
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<ol class="arabic simple">
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<li>$ Go to the root AnKi path (where src, shaders and blenderscripts are)</li>
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<li>$ cd ..</li>
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-<li>$ svn checkout <a class="reference external" href="http://bullet.googlecode.com/svn/trunk/">http://bullet.googlecode.com/svn/trunk/</a> bullet_svn</li>
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-<li>$ cd bullet_svn</li>
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+<li>$ svn checkout <a class="reference external" href="http://bullet.googlecode.com/svn/trunk/">http://bullet.googlecode.com/svn/trunk/</a> bullet</li>
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+<li>$ cd bullet</li>
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<li>$ cmake -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Release</li>
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<li>$ make</li>
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</ol>
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@@ -354,8 +361,8 @@ Mercurial and autoconf installed.</p>
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<ol class="arabic simple">
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<li>$ Go to the root AnKi path (where src, shaders and blenderscripts are)</li>
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<li>$ cd ..</li>
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-<li>$ hg clone <a class="reference external" href="http://hg.libsdl.org/SDL">http://hg.libsdl.org/SDL</a> SDL-hg</li>
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-<li>$ cd SDL-hg</li>
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+<li>$ hg clone <a class="reference external" href="http://hg.libsdl.org/SDL">http://hg.libsdl.org/SDL</a> SDL</li>
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+<li>$ cd SDL</li>
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<li>$ ./autogen.sh</li>
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<li>$ ./configure</li>
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<li>$ make</li>
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@@ -374,9 +381,16 @@ Unix environment (for step 5).</p>
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<li>$ make</li>
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</ol>
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</div>
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+<div class="section" id="boost">
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+<h3><a class="toc-backref" href="#id6">boost</a></h3>
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+<p>Boost is pretty big to download and build from SVN, also it doesnt need to be in
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+the lattest version. The Linux distribution's version will do the trick so
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+install it using the packet manager of your choice.</p>
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+<p>In Ubuntu type: $ sudo apt-get install libboost<version>-dev-all</p>
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+</div>
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</div>
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<div class="section" id="generating-makefiles-and-building-anki">
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-<h2><a class="toc-backref" href="#id6">Generating makefiles and building AnKi</a></h2>
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+<h2><a class="toc-backref" href="#id7">Generating makefiles and building AnKi</a></h2>
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<p>There are 4 build targets in this folder. There is also a build system that
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generates GNU makefiles (it requires Python 3 installed). If you want to
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generate the makefile for the debug target (for example) do the following:</p>
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@@ -393,23 +407,23 @@ updated though.</p>
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</div>
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</div>
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<div class="section" id="assets">
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-<h1><a class="toc-backref" href="#id7">Assets</a></h1>
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+<h1><a class="toc-backref" href="#id8">Assets</a></h1>
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<p>Currently there are no assets (models, textures, materials etc) so even if you
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build it, the application will fail to run.</p>
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</div>
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<div class="section" id="system-requirements">
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-<h1><a class="toc-backref" href="#id8">System requirements</a></h1>
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+<h1><a class="toc-backref" href="#id9">System requirements</a></h1>
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<p>The engine requires:</p>
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<ul class="simple">
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<li>GPU with shader model 4</li>
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<li>Linux OS</li>
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-<li>Proprietary GPU drivers (as far as Catalyst is concerned >= 9.10)</li>
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+<li>Proprietary GPU drivers</li>
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</ul>
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-<p>Development rig: Ubuntu 9.10, AMD Radeon 4870. So it should be working on
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-similar systems.</p>
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+<p>Development rig: Ubuntu 9.10, AMD Radeon 4870 w/ Catalyst 10.6. So it should be
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+working on similar systems.</p>
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</div>
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<div class="section" id="generating-source-documentation-doxygen">
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-<h1><a class="toc-backref" href="#id9">Generating source documentation (doxygen)</a></h1>
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+<h1><a class="toc-backref" href="#id10">Generating source documentation (doxygen)</a></h1>
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<p>The AnKi source code utilises doxygen style comments. For that you need doxygen
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(<a class="reference external" href="http://www.doxygen.org/">http://www.doxygen.org/</a>). To generate the html documentation from a terminal
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do:</p>
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@@ -420,15 +434,42 @@ do:</p>
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<p>Then open doxygen.html to see it.</p>
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</div>
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<div class="section" id="coding-style">
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-<h1><a class="toc-backref" href="#id10">Coding style</a></h1>
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-<p>Some things to remember while coding AnKi.</p>
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-<div class="section" id="classes">
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-<h2><a class="toc-backref" href="#id11">Classes</a></h2>
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+<h1><a class="toc-backref" href="#id11">Coding style</a></h1>
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+<p>Every project has some rules and here are some things to remember while coding
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+AnKi.</p>
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+<div class="section" id="types">
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+<h2><a class="toc-backref" href="#id12">Types</a></h2>
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+<p>The classes, structs, typedefs, enums etc must be capitalized eg <em>ThisIsAClass</em></p>
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+</div>
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+<div class="section" id="functions-variables">
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+<h2><a class="toc-backref" href="#id13">Functions & variables</a></h2>
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+<p>All functions (including class methods) and all variables are mixed case.</p>
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+<p>All functions should have a verb inside them eg <em>doSomething()</em></p>
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+<p>All variables should not have verbs eg <em>oneVariable</em></p>
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+</div>
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+<div class="section" id="constants-macros-enumerators">
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+<h2><a class="toc-backref" href="#id14">Constants, macros & enumerators</a></h2>
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+<p>All constants, macros and enumerators are capital with undercores eg <em>#define
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+MACRO(x)</em> or <em>const int ONE_INT = 10;</em></p>
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+<p>All the constants should be defined without using the preprocessor eg dont write
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+<em>#define ONE_INT 10</em></p>
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+<p>All enumerators have the first letters of the enum as prefix eg
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+<em>enum CarColors { CC_BLUE, CC_GREEN };</em></p>
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+</div>
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+<div class="section" id="parenthesis-braces-comas-operators">
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+<h2><a class="toc-backref" href="#id15">Parenthesis, braces, comas & operators</a></h2>
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+<p>After opening parenthesis and before closing it there is no spaces, same for
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+square brackets. Before and after an operator there is always spaces</p>
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+<p>eg <em>((mat1 * 10) + 10)</em> or <em>setWidth(100)</em> or <em>int arr[100 + 1];</em></p>
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+<p>After a coma there is a space eg <em>setSize(10, 20)</em></p>
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+</div>
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+<div class="section" id="order-in-class-definitions">
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+<h2><a class="toc-backref" href="#id16">Order in class definitions</a></h2>
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<p>class</p>
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<p>{</p>
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<blockquote>
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<p>friends</p>
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-<p>pre-nested (if necessary)</p>
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+<p>pre-nested (very rare)</p>
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<p>nested</p>
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<p>properties</p>
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<p>public</p>
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@@ -436,9 +477,10 @@ do:</p>
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<p>private</p>
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</blockquote>
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<p>}</p>
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+<p>inlines</p>
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</div>
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<div class="section" id="material-shader-program-naming">
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-<h2><a class="toc-backref" href="#id12">Material shader program naming</a></h2>
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+<h2><a class="toc-backref" href="#id17">Material shader program naming</a></h2>
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<p>dnspgke:</p>
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<ul class="simple">
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<li>diffuse mapping</li>
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@@ -451,7 +493,7 @@ do:</p>
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</ul>
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</div>
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<div class="section" id="naming-shortcuts">
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-<h2><a class="toc-backref" href="#id13">Naming shortcuts</a></h2>
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+<h2><a class="toc-backref" href="#id18">Naming shortcuts</a></h2>
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<p>This list contains some of the naming shortcuts we use in AnKi:</p>
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<ul class="simple">
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<li>Array : arr</li>
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@@ -461,6 +503,7 @@ do:</p>
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<li>Camera : cam</li>
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<li>Color : col</li>
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<li>Controller : ctrl</li>
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+<li>Current : crnt</li>
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<li>Feature : feat</li>
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<li>Fragment : frag</li>
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<li>Framebuffer Attachable Image : fai</li>
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@@ -470,6 +513,7 @@ do:</p>
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<li>Matrix : mat</li>
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<li>Number : num</li>
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<li>Physics : phy</li>
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+<li>Position : pos</li>
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<li>Property : prop</li>
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<li>Quadrilateral : quad</li>
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<li>Quaternion : quat</li>
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@@ -482,6 +526,7 @@ do:</p>
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<li>Text : txt</li>
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<li>Texture : tex</li>
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<li>Transformation : trf</li>
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+<li>Transform Feedback : trffb</li>
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<li>Translation : tsl</li>
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<li>Triangle : tri</li>
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<li>Utility : util</li>
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@@ -491,7 +536,7 @@ do:</p>
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</ul>
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</div>
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<div class="section" id="controllers">
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-<h2><a class="toc-backref" href="#id14">Controllers</a></h2>
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+<h2><a class="toc-backref" href="#id19">Controllers</a></h2>
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<p>The controllers are part of the scene node objects. They control the node's
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behaviour.</p>
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<p>They have an input (script, animation, etc) and they control a scene node. The
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@@ -501,7 +546,7 @@ naming convention of the controllers is:</p>
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<p>MeshSkelNodeCtrl A Mesh is controlled by a SkelNode</p>
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</div>
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<div class="section" id="submitting-patches">
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-<h2><a class="toc-backref" href="#id15">Submitting patches</a></h2>
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+<h2><a class="toc-backref" href="#id20">Submitting patches</a></h2>
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<p>If you want to update/patch a file (for example Main.cpp) do:</p>
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<ul class="simple">
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<li>Make the changes on that file</li>
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@@ -511,7 +556,7 @@ naming convention of the controllers is:</p>
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</div>
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</div>
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<div class="section" id="todo-list">
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-<h1><a class="toc-backref" href="#id16">ToDo list</a></h1>
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+<h1><a class="toc-backref" href="#id21">ToDo list</a></h1>
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<ul>
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<li><p class="first">Continue working on the new coding style in shaders</p>
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</li>
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@@ -536,10 +581,10 @@ manualy setting the gravity</li>
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</dd>
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</dl>
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</li>
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-<li><p class="first">Enable depth test before skybox rendering to see what happens -> Forgot to
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-disable the test</p>
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+<li><p class="first">Re-enable the stencil tex in Ms.cpp and replace all the stencil buffers with
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+that (Smo, Bs) to save memory</p>
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</li>
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-<li><p class="first">Re-enable the stencil tex in Ms.cpp</p>
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+<li><p class="first">See if the restrictions in FBOs (all FAIs same size) still apply</p>
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</li>
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</ul>
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</div>
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