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+// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
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+// All rights reserved.
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+// Code licensed under the BSD License.
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+// http://www.anki3d.org/LICENSE
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+
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+#include <AnKi/Renderer/IndirectDiffuse.h>
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+#include <AnKi/Renderer/Renderer.h>
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+#include <AnKi/Renderer/AccelerationStructureBuilder.h>
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+#include <AnKi/Renderer/GBuffer.h>
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+#include <AnKi/Renderer/Sky.h>
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+#include <AnKi/Renderer/ShadowMapping.h>
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+#include <AnKi/Util/Tracer.h>
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+#include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
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+#include <AnKi/Shaders/Include/MaterialTypes.h>
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+#include <AnKi/Scene/Components/SkyboxComponent.h>
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+
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+namespace anki {
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+
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+Error IndirectDiffuse::init()
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+{
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+ const Bool bRt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rtIndirectDiffuseCVar;
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+
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+ ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IndirectDiffuse.ankiprogbin", m_mainProg));
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+
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+ if(bRt)
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+ {
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+ ShaderProgramResourceVariantInitInfo variantInitInfo(m_mainProg);
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+ variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtMaterialFetch");
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+ const ShaderProgramResourceVariant* variant;
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+ m_mainProg->getOrCreateVariant(variantInitInfo, variant);
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+ m_libraryGrProg.reset(&variant->getProgram());
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+ m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
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+
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+ ShaderProgramResourceVariantInitInfo variantInitInfo2(m_mainProg);
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+ variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtMaterialFetch");
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+ m_mainProg->getOrCreateVariant(variantInitInfo2, variant);
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+ m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
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+
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+ ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtSbtBuild.ankiprogbin", {{"TECHNIQUE", 1}}, m_sbtProg, m_sbtBuildGrProg, "SbtBuild"));
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+
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+ m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment,
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+ GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize + U32(sizeof(UVec4)));
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+ }
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+
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+ m_transientRtDesc1 = getRenderer().create2DRenderTargetDescription(
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+ getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16B16A16_Sfloat, "IndirectDiffuse #1");
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+ m_transientRtDesc1.bake();
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+
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+ return Error::kNone;
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+}
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+
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+void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
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+{
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+ ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse);
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+
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+ const Bool bRt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rtIndirectDiffuseCVar;
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+
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+ if(!bRt)
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+ {
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+ return;
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+ }
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+
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+ RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
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+
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+ const RenderTargetHandle transientRt1 = rgraph.newRenderTarget(m_transientRtDesc1);
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+
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+ // SBT build
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+ BufferHandle sbtHandle;
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+ BufferView sbtBuffer;
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+ {
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+ BufferHandle visibilityDep;
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+ BufferView visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff;
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+ getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityDep, visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff);
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+
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+ // Allocate SBT
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+ U32 sbtAlignment = (GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment)
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+ ? sizeof(U32)
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+ : GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment;
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+ sbtAlignment = computeCompoundAlignment(sbtAlignment, GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment);
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+ U8* sbtMem;
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+ sbtBuffer = RebarTransientMemoryPool::getSingleton().allocate(
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+ (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtAlignment, sbtMem);
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+ sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kNone);
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+
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+ // Write the first 2 entries of the SBT
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+ ConstWeakArray<U8> shaderGroupHandles = m_libraryGrProg->getShaderGroupHandles();
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+ const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
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+ memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
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+ memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
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+
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+ // Create the pass
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+ NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtIndirectDiffuse build SBT");
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+
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+ rpass.newBufferDependency(visibilityDep, BufferUsageBit::kIndirectCompute | BufferUsageBit::kSrvCompute);
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+ rpass.newBufferDependency(sbtHandle, BufferUsageBit::kUavCompute);
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+
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+ rpass.setWork([this, buildSbtIndirectArgsBuff, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
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+ ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse);
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+ CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
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+
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+ cmdb.bindShaderProgram(m_sbtBuildGrProg.get());
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+
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+ cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
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+ cmdb.bindSrv(1, 0, visibleRenderableIndicesBuff);
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+ cmdb.bindSrv(2, 0, BufferView(&m_libraryGrProg->getShaderGroupHandlesGpuBuffer()));
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+
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+ cmdb.bindUav(0, 0, sbtBuffer);
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+
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+ RtShadowsSbtBuildConstants consts = {};
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+ ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
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+ consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
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+ const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
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+ ANKI_ASSERT(shaderHandleSize % 4 == 0);
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+ consts.m_shaderHandleDwordSize = shaderHandleSize / 4;
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+ cmdb.setFastConstants(&consts, sizeof(consts));
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+
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+ cmdb.dispatchComputeIndirect(buildSbtIndirectArgsBuff);
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+ });
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+ }
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+
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+ // Ray gen
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+ {
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+ NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtIndirectDiffuse");
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+
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+ rpass.newBufferDependency(sbtHandle, BufferUsageBit::kShaderBindingTable);
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+ rpass.newTextureDependency(transientRt1, TextureUsageBit::kUavTraceRays);
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+ rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSrvTraceRays);
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+ rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(1), TextureUsageBit::kSrvTraceRays);
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+ rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvTraceRays);
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+ if(getRenderer().getGeneratedSky().isEnabled())
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+ {
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+ rpass.newTextureDependency(getRenderer().getGeneratedSky().getEnvironmentMapRt(), TextureUsageBit::kSrvTraceRays);
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+ }
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+ rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvTraceRays);
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+ rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
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+ AccelerationStructureUsageBit::kTraceRaysSrv);
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+
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+ rpass.setWork([this, sbtBuffer, &ctx, transientRt1](RenderPassWorkContext& rgraphCtx) {
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+ ANKI_TRACE_SCOPED_EVENT(Reflections);
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+ CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
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+
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+ cmdb.bindShaderProgram(m_libraryGrProg.get());
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+
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+ // More globals
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+ cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
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+ cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
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+ cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
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+ cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
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+
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+#define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
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+ cmdb.bindSrv( \
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+ reg, 0, \
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+ BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
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+ getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
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+ Format::k##fmt);
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+#include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
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+
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+ cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer);
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+
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+ rgraphCtx.bindSrv(0, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
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+ rgraphCtx.bindSrv(1, 2, getRenderer().getGBuffer().getDepthRt());
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+ rgraphCtx.bindSrv(2, 2, getRenderer().getGBuffer().getColorRt(1));
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+ rgraphCtx.bindSrv(3, 2, getRenderer().getGBuffer().getColorRt(2));
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+
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+ const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
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+ const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
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+ const Bool bSkySolidColor =
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+ (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
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+ if(bSkySolidColor)
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+ {
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+ cmdb.bindSrv(4, 2, TextureView(&getRenderer().getDummyTexture2d(), TextureSubresourceDesc::all()));
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+ }
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+ else if(sky->getSkyboxType() == SkyboxType::kImage2D)
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+ {
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+ cmdb.bindSrv(4, 2, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
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+ }
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+ else
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+ {
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+ rgraphCtx.bindSrv(4, 2, getRenderer().getGeneratedSky().getEnvironmentMapRt());
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+ }
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+
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+ cmdb.bindSrv(5, 2, GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getBufferView());
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+ cmdb.bindSrv(6, 2, BufferView(&getRenderer().getDummyBuffer()));
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+ rgraphCtx.bindSrv(7, 2, getRenderer().getShadowMapping().getShadowmapRt());
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+
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+ rgraphCtx.bindUav(0, 2, transientRt1);
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+ cmdb.bindUav(1, 2, TextureView(&getRenderer().getDummyTexture2d(), TextureSubresourceDesc::all()));
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+
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+ cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearClamp.get());
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+ cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClampShadow.get());
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+
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+ UVec4 dummyConsts;
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+ cmdb.setFastConstants(&dummyConsts, sizeof(dummyConsts));
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+
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+ cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
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+ getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), 1);
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+ });
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+ }
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+
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+ m_runCtx.m_rt = transientRt1;
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+}
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+
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+} // end namespace anki
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