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Rename a shader

Panagiotis Christopoulos Charitos 8 年之前
父節點
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1aa9143b90

+ 1 - 1
programs/Blit.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/Bloom.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/BloomUpscale.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/DepthAwareBlur.ankiprog

@@ -14,7 +14,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/DepthDownscale.ankiprog

@@ -13,7 +13,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/DownscaleBlur.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/FinalComposite.ankiprog

@@ -15,7 +15,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/ForwardShadingUpscale.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/ForwardShadingVolumetricUpscale.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/GaussianBlur.ankiprog

@@ -14,7 +14,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/Irradiance.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/LumaAwareBlur.ankiprog

@@ -14,7 +14,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/ScreenSpaceLensFlare.ankiprog

@@ -14,7 +14,7 @@ http://john-chapman-graphics.blogspot.no/2013/02/pseudo-lens-flare.html
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/Ssao.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/TemporalAAResolve.ankiprog

@@ -8,7 +8,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 1 - 1
programs/VolumetricFog.ankiprog

@@ -12,7 +12,7 @@ http://www.anki3d.org/LICENSE
 	<shaders>
 		<shader type="vert">
 			<source><![CDATA[
-#include "shaders/Quad.vert.glsl"
+#include "shaders/QuadVert.glsl"
 			]]></source>
 		</shader>
 

+ 0 - 28
shaders/Downsample.frag.glsl

@@ -1,28 +0,0 @@
-// Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
-// All rights reserved.
-// Code licensed under the BSD License.
-// http://www.anki3d.org/LICENSE
-
-#include "shaders/Common.glsl"
-
-layout(ANKI_TEX_BINDING(0, 0)) uniform sampler2D u_rt0;
-layout(ANKI_TEX_BINDING(0, 1)) uniform sampler2D u_rt1;
-layout(ANKI_TEX_BINDING(0, 2)) uniform sampler2D u_rt2;
-layout(ANKI_TEX_BINDING(0, 3)) uniform sampler2D u_depth;
-layout(ANKI_TEX_BINDING(0, 4)) uniform sampler2D u_isRt;
-
-layout(location = 0) in vec2 in_uv;
-
-layout(location = 0) out vec4 out_rt0;
-layout(location = 1) out vec4 out_rt1;
-layout(location = 2) out vec4 out_rt2;
-layout(location = 3) out vec3 out_isRt;
-
-void main()
-{
-	out_rt0 = texture(u_rt0, in_uv);
-	out_rt1 = texture(u_rt1, in_uv);
-	out_rt2 = texture(u_rt2, in_uv);
-	gl_FragDepth = texture(u_depth, in_uv).r;
-	out_isRt = texture(u_isRt, in_uv).rgb;
-}

+ 0 - 0
shaders/Quad.vert.glsl → shaders/QuadVert.glsl