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Engine data updates

Panagiotis Christopoulos Charitos 10 年之前
父节点
当前提交
1f6116fbb4
共有 5 个文件被更改,包括 2 次插入2 次删除
  1. 二进制
      engine_data/DefaultLut.ankitex
  2. 二进制
      engine_data/DefaultLut.png
  3. 0 0
      engine_data/LensDirt.ankitex
  4. 1 1
      src/renderer/Pps.cpp
  5. 1 1
      src/renderer/Sslf.cpp

二进制
engine_data/DefaultLut.ankitex


二进制
engine_data/DefaultLut.png


+ 0 - 0
engine_data/lens_dirt.ankitex → engine_data/LensDirt.ankitex


+ 1 - 1
src/renderer/Pps.cpp

@@ -96,7 +96,7 @@ Error Pps::initInternal(const ConfigSet& config)
 	m_r->createDrawQuadPipeline(m_frag->getGrShader(), colorState, m_ppline);
 	m_r->createDrawQuadPipeline(m_frag->getGrShader(), colorState, m_ppline);
 
 
 	// LUT
 	// LUT
-	ANKI_CHECK(loadColorGradingTexture("engine_data/default_lut.ankitex"));
+	ANKI_CHECK(loadColorGradingTexture("engine_data/DefaultLut.ankitex"));
 
 
 	// Uniforms
 	// Uniforms
 	m_uniformsBuff = getGrManager().newInstance<Buffer>(sizeof(Uniforms),
 	m_uniformsBuff = getGrManager().newInstance<Buffer>(sizeof(Uniforms),

+ 1 - 1
src/renderer/Sslf.cpp

@@ -48,7 +48,7 @@ Error Sslf::initInternal(const ConfigSet& config)
 
 
 	// Textures
 	// Textures
 	ANKI_CHECK(getResourceManager().loadResource(
 	ANKI_CHECK(getResourceManager().loadResource(
-		"engine_data/lens_dirt.ankitex", m_lensDirtTex));
+		"engine_data/LensDirt.ankitex", m_lensDirtTex));
 
 
 	// Create the render target and FB
 	// Create the render target and FB
 	m_r->createRenderTarget(m_r->getBloom().getWidth(),
 	m_r->createRenderTarget(m_r->getBloom().getWidth(),