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m_r->createDrawQuadPipeline(m_frag->getGrShader(), colorState, m_ppline);
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m_r->createDrawQuadPipeline(m_frag->getGrShader(), colorState, m_ppline);
|
|
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m_uniformsBuff = getGrManager().newInstance<Buffer>(sizeof(Uniforms),
|
|
m_uniformsBuff = getGrManager().newInstance<Buffer>(sizeof(Uniforms),
|