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@@ -7,11 +7,11 @@
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#pragma anki include "shaders/IsCommon.glsl"
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-layout(location = 0) in vec2 inPosition;
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+layout(location = 0) in vec2 in_position;
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-layout(location = 0) out vec2 outTexCoord;
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-layout(location = 1) flat out int outInstanceId;
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-layout(location = 2) out vec2 outProjectionParams;
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+layout(location = 0) out vec2 out_texCoord;
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+layout(location = 1) flat out int out_instanceId;
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+layout(location = 2) out vec2 out_projectionParams;
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out gl_PerVertex
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{
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@@ -26,16 +26,16 @@ void main()
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mod(instIdF, float(TILES_X_COUNT)),
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floor(instIdF / float(TILES_X_COUNT)));
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- outInstanceId = int(gl_InstanceID);
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+ out_instanceId = int(gl_InstanceID);
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const vec2 SIZES =
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vec2(1.0 / float(TILES_X_COUNT), 1.0 / float(TILES_Y_COUNT));
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- outTexCoord = (inPosition + ij) * SIZES;
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- vec2 vertPosNdc = outTexCoord * 2.0 - 1.0;
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+ out_texCoord = (in_position + ij) * SIZES;
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+ vec2 vertPosNdc = out_texCoord * 2.0 - 1.0;
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gl_Position = vec4(vertPosNdc, 0.0, 1.0);
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- outProjectionParams = u_projectionParams.xy * vertPosNdc;
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+ out_projectionParams = u_projectionParams.xy * vertPosNdc;
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}
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