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@@ -20,13 +20,13 @@ extern bool isZero(float f); ///< The proper way to test if a float is zero
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/// mat4(t0,r0,s0)*mat4(t1,r1,s1) == mat4(tf,rf,sf)
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extern void combineTransformations(const Vec3& t0, const Mat3& r0, float s0, // in 0
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- const Vec3& t1, const Mat3& r1, float s1, // in 1
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- Vec3& tf, Mat3& rf, float& sf); // out
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+ const Vec3& t1, const Mat3& r1, float s1, // in 1
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+ Vec3& tf, Mat3& rf, float& sf); // out
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/// mat4(t0,r0, 1.0)*mat4(t1,r1, 1.0) == mat4(tf,rf,sf)
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extern void combineTransformations(const Vec3& t0, const Mat3& r0, // in 0
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- const Vec3& t1, const Mat3& r1, // in 1
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- Vec3& tf, Mat3& rf); // out
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+ const Vec3& t1, const Mat3& r1, // in 1
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+ Vec3& tf, Mat3& rf); // out
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} // end namespace
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