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Fix a bug in shader hashing

Panagiotis Christopoulos Charitos 4 years ago
parent
commit
2bd4ed2ef2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      AnKi/ShaderCompiler/ShaderProgramParser.cpp

+ 1 - 1
AnKi/ShaderCompiler/ShaderProgramParser.cpp

@@ -19,7 +19,7 @@ static const Array<CString, U32(ShaderType::COUNT)> SHADER_STAGE_NAMES = {
 	{"VERTEX", "TESSELLATION_CONTROL", "TESSELLATION_EVALUATION", "GEOMETRY", "FRAGMENT", "COMPUTE", "RAY_GEN",
 	 "ANY_HIT", "CLOSEST_HIT", "MISS", "INTERSECTION", "CALLABLE"}};
 
-static const char* SHADER_HEADER = R"(#version 460 core
+static const char SHADER_HEADER[] = R"(#version 460 core
 #define ANKI_%s_SHADER 1
 #define ANKI_OS_ANDROID %d
 #define ANKI_OS_WINDOWS %d