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@@ -4,7 +4,7 @@ local events = getEventManager()
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node = scene:newModelNode("droid.001", "assets/Mesh_Robot.001.ankimdl")
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trf = Transform.new()
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-trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
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+trf:setOrigin(Vec4.new(0.000000, 2.181480, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
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trf:setRotation(rot)
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@@ -17,7 +17,7 @@ trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(11.360806)
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+trf:setScale(9.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node = scene:newPointLightNode("Lamp_Orientation")
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@@ -38,54 +38,36 @@ scene:setActiveCameraNode(node:getSceneNodeBase())
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frustumc = node:getSceneNodeBase():getFrustumComponent()
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frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 0.750416, 0.750416)
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trf = Transform.new()
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-trf:setOrigin(Vec4.new(7.551111, 5.291440, -8.256753, 0))
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+trf:setOrigin(Vec4.new(5.526846, 8.527484, -6.015655, 0))
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rot = Mat3x4.new()
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rot:setAll(-0.712312, -0.312519, 0.628445, 0.000000, 0.000000, 0.895396, 0.445271, 0.000000, -0.701863, 0.317172, -0.637801, 0.000000)
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trf:setRotation(rot)
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trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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-node = scene:newModelNode("room.001", "assets/room.001_room_blue.ankimdl")
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+node = scene:newModelNode("room.001", "assets/room.001_room.red.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(11.360806)
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+trf:setScale(9.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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-node = scene:newModelNode("room.002", "assets/room.002_room_green.ankimdl")
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+node = scene:newModelNode("room.002", "assets/room.002_room.green.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(11.360806)
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+trf:setScale(9.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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-node = scene:newModelNode("room.003", "assets/room.003_room_blue.ankimdl")
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+node = scene:newModelNode("room.003", "assets/room.003_room.blue.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(11.360806)
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-node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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-
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-node = scene:newModelNode("room.004", "assets/room.004_room_green.ankimdl")
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-trf = Transform.new()
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-trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
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-rot = Mat3x4.new()
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-rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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-trf:setRotation(rot)
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-trf:setScale(11.360806)
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-node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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-
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-node = scene:newModelNode("room.005", "assets/room.005_room_red.ankimdl")
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-trf = Transform.new()
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-trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
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-rot = Mat3x4.new()
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-rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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-trf:setRotation(rot)
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-trf:setScale(11.360806)
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+trf:setScale(9.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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