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@@ -172,7 +172,7 @@ node = scene:newPointLightNode("Point.003_Orientation")
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lcomp = node:getSceneNodeBase():getLightComponent()
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lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
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lcomp:setShadowEnabled(1)
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-lcomp:setRadius(44.729782)
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+lcomp:setRadius(3.000000)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0))
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rot = Mat3x4.new()
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@@ -185,7 +185,7 @@ node = scene:newPointLightNode("Point.002_Orientation")
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lcomp = node:getSceneNodeBase():getLightComponent()
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lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
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lcomp:setShadowEnabled(1)
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-lcomp:setRadius(44.729782)
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+lcomp:setRadius(3.000000)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0))
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rot = Mat3x4.new()
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@@ -198,7 +198,7 @@ node = scene:newPointLightNode("Point.001_Orientation")
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lcomp = node:getSceneNodeBase():getLightComponent()
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lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
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lcomp:setShadowEnabled(1)
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-lcomp:setRadius(44.729782)
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+lcomp:setRadius(3.000000)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0))
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rot = Mat3x4.new()
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@@ -211,7 +211,7 @@ node = scene:newPointLightNode("Point_Orientation")
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lcomp = node:getSceneNodeBase():getLightComponent()
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lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
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lcomp:setShadowEnabled(1)
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-lcomp:setRadius(44.729782)
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+lcomp:setRadius(3.000000)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0))
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rot = Mat3x4.new()
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