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@@ -704,14 +704,16 @@ void Exporter::exportLight(const aiLight& light)
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file << "lcomp = node:getSceneNodeBase():getLightComponent()\n";
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// Colors
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- aiColor3D linear = computeLightColor(light.mColorDiffuse);
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+ //aiColor3D linear = computeLightColor(light.mColorDiffuse);
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+ aiColor3D linear = light.mColorDiffuse;
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file << "lcomp:setDiffuseColor(Vec4.new("
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<< linear[0] << ", "
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<< linear[1] << ", "
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<< linear[2] << ", "
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<< "1))\n";
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- linear = computeLightColor(light.mColorSpecular);
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+ //linear = computeLightColor(light.mColorSpecular);
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+ linear = light.mColorSpecular;
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file << "lcomp:setSpecularColor(Vec4.new("
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<< linear[0] << ", "
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<< linear[1] << ", "
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