Bladeren bron

Trying to fix issue #2

Panagiotis Christopoulos Charitos 10 jaren geleden
bovenliggende
commit
3bfb471297

+ 0 - 2
shaders/BsCommonFrag.glsl

@@ -4,8 +4,6 @@
 // http://www.anki3d.org/LICENSE
 
 // Common code for all fragment shaders of BS
-#define DEFAULT_FLOAT_PRECISION mediump
-
 #pragma anki include "shaders/Common.glsl"
 #pragma anki include "shaders/MsBsCommon.glsl"
 #pragma anki include "shaders/LinearDepth.glsl"

+ 0 - 2
shaders/BsCommonVert.glsl

@@ -4,8 +4,6 @@
 // http://www.anki3d.org/LICENSE
 
 // Common code for all vertex shaders of BS
-
-#define DEFAULT_FLOAT_PRECISION mediump
 #pragma anki include "shaders/MsBsCommon.glsl"
 
 layout(location = POSITION_LOCATION) in vec3 in_position;

+ 0 - 1
shaders/Final.frag.glsl

@@ -7,7 +7,6 @@
 
 #pragma anki type frag
 
-#define DEFAULT_FLOAT_PRECISION lowp
 #pragma anki include "shaders/Common.glsl"
 #pragma anki include "shaders/Pack.glsl"
 

+ 0 - 1
shaders/MsCommonFrag.glsl

@@ -3,7 +3,6 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#define DEFAULT_FLOAT_PRECISION highp
 #pragma anki include "shaders/Common.glsl"
 
 #if !GL_ES && __VERSION__ > 400

+ 0 - 2
shaders/PpsHdr.frag.glsl

@@ -4,8 +4,6 @@
 // http://www.anki3d.org/LICENSE
 
 #pragma anki type frag
-
-#define DEFAULT_FLOAT_PRECISION mediump
 #pragma anki include "shaders/Common.glsl"
 
 layout(binding = 0) uniform lowp sampler2D tex; ///< Its the IS RT

+ 0 - 1
shaders/PpsLfSpritePass.frag.glsl

@@ -6,7 +6,6 @@
 // PPS LF sprites frag shader
 
 #pragma anki type frag
-#define DEFAULT_FLOAT_PRECISION mediump
 #pragma anki include "shaders/Common.glsl"
 
 #define SINGLE_FLARE 0

+ 0 - 1
shaders/VariableSamplingBlurGeneric.frag.glsl

@@ -11,7 +11,6 @@
 
 #pragma anki type frag
 
-#define DEFAULT_FLOAT_PRECISION mediump
 #pragma anki include "shaders/Common.glsl"
 
 // Preprocessor switches sanity checks