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@@ -159,7 +159,7 @@ void main()
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Vec3 midWPos = worldPosInsideCluster(Vec3(0.5));
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// Compute UV
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- Vec4 prevClipPos4 = u_prevViewProjMat * Vec4(worldPos, 1.0);
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+ Vec4 prevClipPos4 = u_prevViewProjMat * Vec4(midWPos, 1.0);
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Vec2 prevUv = NDC_TO_UV(prevClipPos4.xy / prevClipPos4.w);
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// Compute new Z tex coord
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