Browse Source

Minor things

Panagiotis Christopoulos Charitos 4 years ago
parent
commit
48d683018c
4 changed files with 2 additions and 380 deletions
  1. 2 2
      README.md
  2. 0 369
      Tools/blender_anki_additions.patch
  3. 0 7
      Tools/blender_anki_additions_readme.txt
  4. 0 2
      Tools/find_big_lines.sh

+ 2 - 2
README.md

@@ -1,6 +1,6 @@
 [![AnKi logo](http://anki3d.org/wp-content/uploads/2015/11/logo_248.png)](http://anki3d.org)
 
-AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.1 and OpenGL 4.5 (now deprecated).
+AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.2.
 
 [![Video](http://img.youtube.com/vi/va7nZ2EFR4c/0.jpg)](http://www.youtube.com/watch?v=va7nZ2EFR4c)
 
@@ -103,5 +103,5 @@ prints some information, including possible errors.
 4 Contributing
 ==============
 
-There are no special rules if you want to contribute. Just create a PR. Read the code [style guide](docs/code_style.md)
+There are no special rules if you want to contribute. Just create a PR. Read the code [style guide](Docs/CodeStyle.md)
 before that though.

+ 0 - 369
Tools/blender_anki_additions.patch

@@ -1,369 +0,0 @@
-diff --git a/build_files/build_environment/install_deps.sh b/build_files/build_environment/install_deps.sh
-index 6cd725494b3..6ce61b8c7d6 100755
---- a/build_files/build_environment/install_deps.sh
-+++ b/build_files/build_environment/install_deps.sh
-@@ -340,7 +340,7 @@ LLVM_FORCE_REBUILD=false
- LLVM_SKIP=false
- 
- # OSL needs to be compiled for now!
--OSL_VERSION="1.7.5"
-+OSL_VERSION="1.8.10"
- OSL_VERSION_MIN=$OSL_VERSION
- OSL_FORCE_BUILD=false
- OSL_FORCE_REBUILD=false
-diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
-index d33ce725e58..bf36943b324 100644
---- a/source/blender/collada/EffectExporter.cpp
-+++ b/source/blender/collada/EffectExporter.cpp
-@@ -46,7 +46,9 @@ extern "C" {
- 	#include "BKE_customdata.h"
- 	#include "BKE_mesh.h"
- 	#include "BKE_material.h"
-+	#include "BKE_idprop.h"
- }
-+#include <sstream>
- 
- EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryEffects(sw), export_settings(export_settings) {
- }
-@@ -196,6 +198,26 @@ void EffectsExporter::writeTextures(
- 		texture.setChildElementName("bump");
- 		ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
- 	}
-+	// AnKi: Add some textures
-+	if (t->mapto & MAP_HAR) {
-+		COLLADASW::Texture texture(key);
-+		texture.setTexcoord(uvname);
-+		texture.setSampler(*sampler);
-+		texture.setProfileName("blender");
-+		texture.setChildElementName("roughness_tex");
-+		ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
-+	}
-+	if (t->mapto & MAP_DISPLACE) {
-+		COLLADASW::Texture texture(key);
-+		texture.setTexcoord(uvname);
-+		texture.setSampler(*sampler);
-+		texture.setProfileName("blender");
-+		texture.setChildElementName("height");
-+		ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
-+	}
-+	if ((t->mapto & MAP_COLMIR) || (t->mapto & MAP_RAYMIRR)) {
-+		ep.setReflective(createTexture(ima, uvname, sampler));
-+	}
- }
- 
- void EffectsExporter::operator()(Material *ma, Object *ob)
-@@ -358,6 +380,68 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
- 		writeTextures(ep, key, sampler, t, ima, uvname);
- 	}
- 
-+	// AnKi: Export extra properties
-+	static const char *property_names[] = {
-+		"diffuse_texture_detail",
-+		"normal_texture_detail",
-+		"material_override",
-+		"metallic",
-+		"roughness",
-+		"subsurface",
-+		NULL};
-+	IDProperty *rprop = ma->id.properties;
-+	while (rprop) {
-+		if (rprop->type == IDP_GROUP) {
-+			// Search properties
-+			const char **iter = property_names;
-+			while (*iter != NULL) {
-+				const char *prop_name = *iter;
-+				IDProperty *prop = IDP_GetPropertyFromGroup(rprop, prop_name);
-+
-+				if (prop) {
-+					const char *value = NULL;
-+					float valuef = 0.0;
-+					bool ok = true;
-+
-+					if(prop->type == IDP_STRING) {
-+						value = IDP_String(prop);
-+					}
-+					else if (prop->type == IDP_FLOAT) {
-+						valuef = IDP_Float(prop);
-+					}
-+					else if (prop->type == IDP_DOUBLE) {
-+						valuef = IDP_Double(prop);
-+					}
-+					else if (prop->type == IDP_INT) {
-+						valuef = IDP_Int(prop);
-+					}
-+					else {
-+						printf("Property value type cannot be handled\n");
-+						ok = false;
-+					}
-+
-+					if (ok)
-+					{
-+						if (value) {
-+							printf("Found %s property \"%s\"\n", prop_name, value);
-+							ep.addExtraTechniqueParameter("blender", prop_name, COLLADASW::String(value));
-+						}
-+						else {
-+							printf("Found %s property %f\n", prop_name, valuef);
-+							std::stringstream ss;
-+							ss << valuef;
-+							ep.addExtraTechniqueParameter("blender", prop_name, COLLADASW::String(ss.str()));
-+						}
-+					}
-+				} // end found
-+
-+				++iter;
-+			} // end iterate property_names
-+		} // end group
-+
-+		rprop = rprop->next;
-+	}
-+
- 	// performs the actual writing
- 	ep.addProfileElements();
- 	bool twoSided = false;
-diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
-index 4b693332715..04fb3ee71f3 100644
---- a/source/blender/collada/GeometryExporter.cpp
-+++ b/source/blender/collada/GeometryExporter.cpp
-@@ -47,6 +47,7 @@ extern "C" {
- 	#include "BKE_customdata.h"
- 	#include "BKE_material.h"
- 	#include "BKE_mesh.h"
-+	#include "BKE_idprop.h"
- }
- 
- #include "collada_internal.h"
-@@ -154,12 +155,135 @@ void GeometryExporter::operator()(Object *ob)
- 		}
- 	}
- 
-+	// AnKi: Export mesh properties
-+	{
-+		static const char *property_names[] = {
-+			"particles",
-+			"collision",
-+			"sector",
-+			"portal",
-+			"lod1",
-+			"skip",
-+			"reflection_probe",
-+			"gi_probe",
-+			"gi_probe_fade_distance",
-+			"gi_probe_cell_size",
-+			"reflection_proxy",
-+			"occluder",
-+			"collision_mesh",
-+			"decal_diffuse_atlas",
-+			"decal_diffuse_sub_texture",
-+			"decal_diffuse_factor",
-+			"decal_normal_roughness_atlas",
-+			"decal_normal_roughness_sub_texture",
-+			"decal_normal_roughness_factor",
-+			NULL};
-+
-+		ID *mesh_id = (ID*)ob->data;
-+		IDProperty *rprop = mesh_id->properties;
-+		while (rprop) {
-+			if (rprop->type == IDP_GROUP) {
-+				const char **iter = property_names;
-+				while (*iter != NULL) {
-+					const char *prop_name = *iter;
-+					IDProperty *prop = IDP_GetPropertyFromGroup(rprop, prop_name);
-+
-+					if (prop) {
-+						const char *value = NULL;
-+						float valuef = 0.0;
-+						bool ok = true;
-+
-+						if(prop->type == IDP_STRING) {
-+							value = IDP_String(prop);
-+						}
-+						else if (prop->type == IDP_FLOAT) {
-+							valuef = IDP_Float(prop);
-+						}
-+						else if (prop->type == IDP_DOUBLE) {
-+							valuef = IDP_Double(prop);
-+						}
-+						else if (prop->type == IDP_INT) {
-+							valuef = IDP_Int(prop);
-+						}
-+						else {
-+							printf("Property value type cannot be handled\n");
-+							ok = false;
-+						}
-+
-+						if (ok) {
-+							if (value) {
-+								printf("Found %s property \"%s\"\n", prop_name, value);
-+
-+								std::string str = std::string("<") + prop_name + ">" + value + "</" + prop_name + ">";
-+								mSW->appendTextBlock(str.c_str());
-+							}
-+							else {
-+								printf("Found %s property \"%f\"\n", prop_name, valuef);
-+
-+								std::stringstream ss;
-+								ss << "<" << prop_name << ">" << valuef << "</" << prop_name << ">";
-+								mSW->appendTextBlock(ss.str().c_str());
-+							}
-+						}
-+					} // end found
-+
-+					++iter;
-+				} // end iterate property_names
-+			} // end group
-+
-+			rprop = rprop->next;
-+		}
-+	}
-+
- 	closeMesh();
- 
- 	if (me->flag & ME_TWOSIDED) {
- 		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
- 	}
- 
-+	// AnKi: Export object properties
-+	{
-+		static const char *property_names[] = {
-+			"add some",
-+			NULL};
-+		IDProperty *rprop = ob->id.properties;
-+		while (rprop) {
-+			if (rprop->type == IDP_GROUP) {
-+				// Search properties
-+				const char **iter = property_names;
-+				while (*iter != NULL) {
-+					const char *prop_name = *iter;
-+					IDProperty *prop = IDP_GetPropertyFromGroup(rprop, prop_name);
-+
-+					if (prop) {
-+						const char *value = NULL;
-+
-+						if(prop->type == IDP_STRING) {
-+							value = IDP_String(prop);
-+						}
-+						else {
-+							printf("Property's value is not string\n");
-+						}
-+
-+						if (value) {
-+							printf("Found %s property \"%s\"\n", prop_name, value);
-+
-+							std::string str = std::string("<") + prop_name + ">" + value + "</" + prop_name + ">";
-+							mSW->appendTextBlock(str.c_str());
-+						}
-+						else {
-+							printf("Value error in %s property\n", prop_name);
-+						}
-+					} // end found
-+
-+					++iter;
-+				} // end iterate property_names
-+			} // end group
-+
-+			rprop = rprop->next;
-+		}
-+	}
-+
- 	closeGeometry();
- 
- 	if (this->export_settings->include_shapekeys) {
-diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
-index 02c5438ec47..6db17d8d082 100644
---- a/source/blender/collada/LightExporter.cpp
-+++ b/source/blender/collada/LightExporter.cpp
-@@ -31,6 +31,9 @@
- #include "COLLADASWLight.h"
- 
- #include "BLI_math.h"
-+extern "C" {
-+#include "BKE_idprop.h"
-+}
- 
- #include "LightExporter.h"
- #include "collada_internal.h"
-@@ -107,6 +110,7 @@ void LightsExporter::operator()(Object *ob)
- 		cla.setLinearAttenuation(linatt);
- 		cla.setQuadraticAttenuation(quadatt);
- 		exportBlenderProfile(cla, la);
-+		cla.addExtraTechniqueParameter("FCOLLADA", "outer_cone", RAD2DEGF(la->spotsize)); // AnKi: Add cone angle
- 		addLight(cla);
- 	}
- 	// lamp
-@@ -191,5 +195,48 @@ bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Lamp *la)
- 	cla.addExtraTechniqueParameter("blender", "sky_exposure", la->sky_exposure);
- 	cla.addExtraTechniqueParameter("blender", "sky_colorspace", la->sky_colorspace);
- 
-+	// AnKi: Export properties
-+	static const char *property_names[] = {
-+		"lens_flare",
-+		"lens_flare_first_sprite_size",
-+		"lens_flare_color",
-+		"specular_color",
-+		"shadow",
-+		"light_event_intensity",
-+		"light_event_frequency",
-+		NULL};
-+	IDProperty *rprop = la->id.properties;
-+	while (rprop) {
-+		if (rprop->type == IDP_GROUP) {
-+			// Search properties
-+			const char **iter = property_names;
-+			while (*iter != NULL) {
-+				const char *prop_name = *iter;
-+				IDProperty *prop = IDP_GetPropertyFromGroup(rprop, prop_name);
-+
-+				if (prop) {
-+					const char *value = NULL;
-+
-+					if(prop->type == IDP_STRING) {
-+						value = IDP_String(prop);
-+					}
-+
-+					if (value) {
-+						printf("Found %s property \"%s\"\n", prop_name, value);
-+
-+						cla.addExtraTechniqueParameter("blender", prop_name, COLLADASW::String(value));
-+					}
-+					else {
-+						printf("Value error in %s property\n", prop_name);
-+					}
-+				} // end found
-+
-+				++iter;
-+			} // end iterate property_names
-+		} // end group
-+
-+		rprop = rprop->next;
-+	}
-+
- 	return true;
- }
-diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
-index 4e08548449f..4eb2580dd6b 100644
---- a/source/blender/collada/SceneExporter.cpp
-+++ b/source/blender/collada/SceneExporter.cpp
-@@ -28,6 +28,7 @@ extern "C" {
- 	#include "BLI_utildefines.h"
- 	#include "BKE_object.h"
- 	#include "BLI_listbase.h"
-+	#include "BKE_group.h"
- }
- 
- #include "SceneExporter.h"
-@@ -232,6 +233,14 @@ void SceneExporter::writeNodes(bContext *C, Object *ob, Scene *sce)
- 		}
- 	}
- 
-+	// AnKi: Export group
-+	Group *group = BKE_group_object_find(NULL, ob);
-+	if (group) {
-+		colladaNode.addExtraTechniqueParameter("blender", "group", COLLADASW::String(group->id.name));
-+	} else {
-+		colladaNode.addExtraTechniqueParameter("blender", "group", COLLADASW::String("none"));
-+	}
-+
- 	for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
- 		if (bc_is_marked(*i)) {
- 			bc_remove_mark(*i);

+ 0 - 7
Tools/blender_anki_additions_readme.txt

@@ -1,7 +0,0 @@
-Follow the blender build instuctions. Use the following to build the external:
-
-./blender/build_files/build_environment/install_deps.sh --source $PWD/external --install /opt/blender-panos/external --with-all --skip-osl
-
-The command above will give CMAKE options. Add this as well -DOPENCOLLADA_ROOT_DIR
-
-Commit the patch is based upon: 78a8d3685bd3487eb0b5dd55793f94fe7235e377

+ 0 - 2
Tools/find_big_lines.sh

@@ -1,2 +0,0 @@
-#!/bin/bash
-find anki/ tests/ tools/ -name '*.h' -or -name '*.cpp' -or -name '*.glsl' | while read file; do expand -t4 $file | cut -c81- | grep -qv '^$' && echo $file ; done