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Some renaming

Panagiotis Christopoulos Charitos 5 years ago
parent
commit
4ca2dfb4b3
1 changed files with 6 additions and 6 deletions
  1. 6 6
      shaders/Bloom.ankiprog

+ 6 - 6
shaders/Bloom.ankiprog

@@ -26,7 +26,7 @@ layout(set = 0, binding = 2, std140) readonly buffer ss0_
 	Vec4 u_averageLuminancePad3;
 };
 
-layout(set = 0, binding = 3) writeonly uniform image2D out_img;
+layout(set = 0, binding = 3) writeonly uniform image2D u_outImg;
 
 void main()
 {
@@ -41,15 +41,15 @@ void main()
 	const Vec2 uv = (Vec2(gl_GlobalInvocationID.xy) + 0.5) / Vec2(FB_SIZE);
 
 	Vec3 color = textureLod(u_tex, u_linearAnyClampSampler, uv, 0.0).rgb;
-	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, ivec2(+1, +1)).rgb;
-	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, ivec2(-1, -1)).rgb;
-	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, ivec2(-1, +1)).rgb;
-	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, ivec2(+1, -1)).rgb;
+	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, IVec2(+1, +1)).rgb;
+	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, IVec2(-1, -1)).rgb;
+	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, IVec2(-1, +1)).rgb;
+	color += textureLodOffset(sampler2D(u_tex, u_linearAnyClampSampler), uv, 0.0, IVec2(+1, -1)).rgb;
 
 	color *= (1.0 / 5.0);
 
 	color = tonemap(color, u_averageLuminancePad3.x, u_thresholdScalePad2.x) * u_thresholdScalePad2.y;
 
-	imageStore(out_img, IVec2(gl_GlobalInvocationID.xy), Vec4(color, 0.0));
+	imageStore(u_outImg, IVec2(gl_GlobalInvocationID.xy), Vec4(color, 0.0));
 }
 #pragma anki end