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@@ -5,65 +5,10 @@
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#include <cstdio>
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#include <cstdio>
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#include <Samples/Common/SampleApp.h>
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#include <Samples/Common/SampleApp.h>
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-#include <Samples/PhysicsPlayground/FpsCharacter.h>
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+#include <Samples/PhysicsPlayground/FpsCharacterNode.h>
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using namespace anki;
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using namespace anki;
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-static Error createDestructionEvent(SceneNode* node)
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-{
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- CString script = R"(
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-function update(event, prevTime, crntTime)
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- -- Do nothing
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-end
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-
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-function onKilled(event, prevTime, crntTime)
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- logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
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- event:getAssociatedSceneNodes():getAt(0):markForDeletion()
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-end
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- )";
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- ScriptEvent* event = SceneGraph::getSingleton().getEventManager().newEvent<ScriptEvent>(-1.0f, 10.0f, script);
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- event->addAssociatedSceneNode(node);
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-
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- return Error::kNone;
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-}
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-
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-static Error createFogVolumeFadeEvent(SceneNode* node)
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-{
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- CString script = R"(
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-density = 15
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-radius = 3.5
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-
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-function update(event, prevTime, crntTime)
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- node = event:getAssociatedSceneNodes():getAt(0)
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- -- logi(string.format("Will fade fog for %s", node:getName()))
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- fogComponent = node:getFirstFogDensityComponent()
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-
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- dt = crntTime - prevTime
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- density = density - 4.0 * dt
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- radius = radius + 0.5 * dt
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-
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- pos = node:getLocalOrigin()
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- pos:setY(pos:getY() - 1.1 * dt)
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- node:setLocalOrigin(pos)
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-
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- if density <= 0.0 or radius <= 0.0 then
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- node:markForDeletion()
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- else
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- node:setLocalScale(Vec3.new(radius))
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- fogComponent:setDensity(density)
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- end
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-end
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-
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-function onKilled(event, prevTime, crntTime)
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- -- Nothing
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-end
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- )";
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- ScriptEvent* event = SceneGraph::getSingleton().getEventManager().newEvent<ScriptEvent>(-1, 10.0, script);
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- event->addAssociatedSceneNode(node);
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-
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- return Error::kNone;
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-}
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-
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class MyApp : public SampleApp
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class MyApp : public SampleApp
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{
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{
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public:
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public:
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@@ -80,7 +25,7 @@ Error MyApp::sampleExtraInit()
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ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
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ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
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// Create the player
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// Create the player
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- if(1)
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+ if(0)
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{
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{
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SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
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SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
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cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
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cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
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@@ -96,6 +41,11 @@ Error MyApp::sampleExtraInit()
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player->addChild(&cam);
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player->addChild(&cam);
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}
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}
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+ {
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+ FpsCharacter* c = SceneGraph::getSingleton().newSceneNode<FpsCharacter>("FpsCharacter");
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+ SceneGraph::getSingleton().setActiveCameraNode(c->m_cameraNode);
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+ }
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+
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// Create a body component with hinge joint
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// Create a body component with hinge joint
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if(1)
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if(1)
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{
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{
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@@ -194,6 +144,11 @@ Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
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Renderer& renderer = Renderer::getSingleton();
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Renderer& renderer = Renderer::getSingleton();
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Input& in = Input::getSingleton();
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Input& in = Input::getSingleton();
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+ if(in.getKey(KeyCode::kGrave) == 1)
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+ {
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+ toggleDeveloperConsole();
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+ }
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+
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if(Input::getSingleton().getKey(KeyCode::kEscape))
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if(Input::getSingleton().getKey(KeyCode::kEscape))
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{
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{
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quit = true;
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quit = true;
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@@ -283,189 +238,6 @@ Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
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renderer.getDbg().setDitheredDepthTestEnabled(false);
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renderer.getDbg().setDitheredDepthTestEnabled(false);
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}
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}
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- // Move player
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- {
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- SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
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- PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
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-
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- if(Input::getSingleton().getKey(KeyCode::kR))
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- {
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- player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
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- }
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-
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- constexpr F32 ang = toRad(7.0f);
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-
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- F32 y = Input::getSingleton().getMousePosition().y();
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- F32 x = Input::getSingleton().getMousePosition().x();
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- if(y != 0.0 || x != 0.0)
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- {
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- // Set rotation
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- Mat3 rot(Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
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-
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- rot = player.getLocalRotation() * rot;
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-
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- Vec3 newz = rot.getColumn(2).normalize();
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- Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
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- Vec3 newy = newz.cross(newx);
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- rot.setColumns(newx, newy, newz);
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- rot = rot.reorthogonalize();
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-
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- // Update move
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- player.setLocalRotation(rot);
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- }
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-
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- const F32 speed = 8.5;
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- Vec3 moveVec(0.0);
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- if(Input::getSingleton().getKey(KeyCode::kW))
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- {
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- moveVec.z() += 1.0f;
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- }
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-
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- if(Input::getSingleton().getKey(KeyCode::kA))
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- {
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- moveVec.x() += 1.0f;
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- }
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-
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- if(Input::getSingleton().getKey(KeyCode::kS))
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- {
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- moveVec.z() -= 1.0f;
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- }
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-
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- if(Input::getSingleton().getKey(KeyCode::kD))
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- {
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- moveVec.x() -= 1.0f;
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- }
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-
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- F32 jumpSpeed = 0.0f;
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- if(Input::getSingleton().getKey(KeyCode::kSpace))
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- {
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- jumpSpeed += 8.0f;
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- }
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-
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- static Bool crouch = false;
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- Bool crouchChanged = false;
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- if(Input::getSingleton().getKey(KeyCode::kC))
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- {
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- crouch = !crouch;
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- crouchChanged = true;
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- }
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-
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- if(moveVec != 0.0f || jumpSpeed != 0.0f || crouchChanged)
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- {
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- Vec3 dir;
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- if(moveVec != 0.0f)
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- {
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- dir = -(player.getLocalRotation() * moveVec);
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- dir.y() = 0.0f;
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- dir = dir.normalize();
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- }
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-
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- F32 speed1 = speed;
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- if(Input::getSingleton().getKey(KeyCode::kLeftShift))
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- {
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- speed1 *= 2.0f;
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- }
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- playerc.setVelocity(speed1, jumpSpeed, dir, crouch);
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- }
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- }
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-
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- if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
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- {
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- ANKI_LOGI("Firing a grenade");
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-
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- static U32 instance = 0;
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-
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- Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
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- const Vec3 newPos = camTrf.getOrigin().xyz() + camTrf.getRotation().getZAxis() * -3.0f;
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- camTrf.setOrigin(newPos.xyz0());
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-
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- SceneNode* grenade = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("Grenade%u", instance++).toCString());
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- grenade->setLocalScale(Vec3(2.8f));
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- grenade->newComponent<MeshComponent>()->setMeshFilename("Assets/MESH_grenade_818651700502e14b.ankimesh");
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- grenade->newComponent<MaterialComponent>()->setMaterialFilename("Assets/MTL_grenade_4346150e31bdb957.ankimtl");
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- // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
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-
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- BodyComponent* bodyc = grenade->newComponent<BodyComponent>();
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- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
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- bodyc->teleportTo(camTrf.getOrigin().xyz(), camTrf.getRotation().getRotationPart());
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- bodyc->setMass(1.0f);
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-
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- bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1200.0f, Vec3(0.0f, 0.0f, 0.0f));
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-
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- // Create the destruction event
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- ANKI_CHECK(createDestructionEvent(grenade));
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- }
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-
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- if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
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- {
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- const Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
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-
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- for(U32 i = 0; i < 8; ++i)
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- {
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- F32 spredAngle = toRad(getRandomRange(-2.0f, 2.0f));
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- Mat3 randDirection(Axisang(spredAngle, Vec3(1.0f, 0.0f, 0.0f)));
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- spredAngle = toRad(getRandomRange(-2.0f, 2.0f));
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- randDirection = randDirection * Mat3(Axisang(spredAngle, Vec3(0.0f, 1.0f, 0.0f)));
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- randDirection = camTrf.getRotation().getRotationPart() * randDirection;
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-
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- const Vec3 from = camTrf.getOrigin().xyz();
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- const Vec3 to = from + -randDirection.getZAxis() * 100.0f;
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-
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- RayHitResult result;
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- const Bool hit = PhysicsWorld::getSingleton().castRayClosestHit(from, to, PhysicsLayerBit::kStatic, result);
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-
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- if(hit)
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- {
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- // Create rotation
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- const Vec3& zAxis = result.m_normal;
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- Vec3 yAxis = Vec3(0, 1, 0.5);
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- Vec3 xAxis = yAxis.cross(zAxis).normalize();
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- yAxis = zAxis.cross(xAxis);
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-
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- Mat3x4 rot = Mat3x4::getIdentity();
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- rot.setXAxis(xAxis);
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- rot.setYAxis(yAxis);
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- rot.setZAxis(zAxis);
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-
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- Transform trf(result.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
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-
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- // Create an obj
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- static U32 id = 0;
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- SceneNode* bulletDecal = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("decal%u", id++).toCString());
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- bulletDecal->setLocalTransform(trf);
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- bulletDecal->setLocalScale(Vec3(0.1f, 0.1f, 0.3f));
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- DecalComponent* decalc = bulletDecal->newComponent<DecalComponent>();
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- decalc->loadDiffuseImageResource("Assets/bullet_hole_decal.ankitex", 1.0f);
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-
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- ANKI_CHECK(createDestructionEvent(bulletDecal));
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-
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-#if 0
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- // Create some particles
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- ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
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- partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
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-#endif
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-
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- // Create some fog volumes
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- if(i == 0)
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- {
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- static int id = 0;
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- String name;
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- name.sprintf("fog%u", id++);
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-
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- SceneNode* fogNode = SceneGraph::getSingleton().newSceneNode<SceneNode>(name.toCString());
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- FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
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- fogNode->setLocalScale(Vec3(2.1f));
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- fogComp->setDensity(15.0f);
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-
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- fogNode->setLocalTransform(trf);
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-
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- ANKI_CHECK(createDestructionEvent(fogNode));
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- ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
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- }
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- }
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- }
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- }
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-
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if(0)
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if(0)
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{
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{
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SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
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SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
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