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@@ -42,6 +42,8 @@
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using namespace anki;
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UiPainter* painter;
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+ModelNode* horse;
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+PerspectiveCamera* cam;
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//==============================================================================
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void init()
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@@ -55,15 +57,16 @@ void init()
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painter->setFont("engine-rsrc/ModernAntiqua.ttf", 25, 25);
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// camera
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- PerspectiveCamera* cam = new PerspectiveCamera("main-camera", &scene,
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+ cam = new PerspectiveCamera("main-camera", &scene,
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Movable::MF_NONE, nullptr);
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const float ang = 70.0;
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cam->setAll(
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MainRendererSingleton::get().getAspectRatio() * Math::toRad(ang),
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Math::toRad(ang), 0.5, 200.0);
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- cam->moveLocalY(3.0);
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+ /*cam->moveLocalY(3.0);
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cam->moveLocalZ(5.7);
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cam->moveLocalX(-0.3);
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+ cam->lookAtPoint(Vec3(0.0));*/
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scene.setActiveCamera(cam);
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// lights
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@@ -79,7 +82,7 @@ void init()
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spot->setShadowEnabled(true);
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// horse
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- ModelNode* horse = new ModelNode("meshes/horse/horse.mdl", "horse", &scene,
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+ horse = new ModelNode("meshes/horse/horse.mdl", "horse", &scene,
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Movable::MF_NONE, nullptr);
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horse->setLocalTransform(Transform(Vec3(-2, 0, 0), Mat3::getIdentity(),
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1.0));
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@@ -104,6 +107,11 @@ void mainLoopExtra()
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mover = &SceneSingleton::get().getActiveCamera();
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}
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+ if(in.getKey(SDL_SCANCODE_UP)) mover->rotateLocalX(ang);
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+ if(in.getKey(SDL_SCANCODE_DOWN)) mover->rotateLocalX(-ang);
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+ if(in.getKey(SDL_SCANCODE_LEFT)) mover->rotateLocalY(ang);
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+ if(in.getKey(SDL_SCANCODE_RIGHT)) mover->rotateLocalY(-ang);
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+
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if(in.getKey(SDL_SCANCODE_A)) mover->moveLocalX(-dist);
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if(in.getKey(SDL_SCANCODE_D)) mover->moveLocalX(dist);
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if(in.getKey(SDL_SCANCODE_LSHIFT)) mover->moveLocalY(dist);
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@@ -126,6 +134,53 @@ void mainLoop()
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HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCurrentTime();
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HighRezTimer::Scalar crntTime = prevUpdateTime;
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+ const char* vert = R"(
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+in vec3 position;
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+uniform mat4 mvp;
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+
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+void main() {
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+ gl_Position = mvp * vec4(position, 1.0);
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+})";
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+
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+ const char* frag = R"(
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+out vec3 fColor;
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+void main()
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+{
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+ fColor = vec3(0.0, 1.0, 0.0);
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+})";
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+
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+ const char* trf[] = {nullptr};
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+
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+ ShaderProgram sprog;
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+ sprog.create(vert, nullptr, nullptr, nullptr, frag, trf);
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+
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+ Vec3 maxPos = Vec3(0.5 * 1.0);
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+ Vec3 minPos = Vec3(-0.5 * 1.0);
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+
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+ std::array<Vec3, 8> points = {{
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+ Vec3(maxPos.x(), maxPos.y(), maxPos.z()), // right top front
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+ Vec3(minPos.x(), maxPos.y(), maxPos.z()), // left top front
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+ Vec3(minPos.x(), minPos.y(), maxPos.z()), // left bottom front
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+ Vec3(maxPos.x(), minPos.y(), maxPos.z()), // right bottom front
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+ Vec3(maxPos.x(), maxPos.y(), minPos.z()), // right top back
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+ Vec3(minPos.x(), maxPos.y(), minPos.z()), // left top back
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+ Vec3(minPos.x(), minPos.y(), minPos.z()), // left bottom back
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+ Vec3(maxPos.x(), minPos.y(), minPos.z()) // right bottom back
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+ }};
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+
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+ std::array<uint16_t, 24> indeces = {{0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6,
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+ 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7}};
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+
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+ Vbo posvbo, idsvbo;
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+
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+ posvbo.create(GL_ARRAY_BUFFER, sizeof(points), &points[0], GL_STATIC_DRAW);
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+ idsvbo.create(GL_ELEMENT_ARRAY_BUFFER, sizeof(indeces), &indeces[0], GL_STATIC_DRAW);
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+
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+ Vao vao;
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+ vao.create();
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+ vao.attachArrayBufferVbo(posvbo, 0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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+ vao.attachElementArrayBufferVbo(idsvbo);
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+
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while(1)
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{
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HighRezTimer timer;
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@@ -142,12 +197,39 @@ void mainLoop()
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EventManagerSingleton::get().updateAllEvents(prevUpdateTime, crntTime);
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MainRendererSingleton::get().render(SceneSingleton::get());
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+ Fbo::unbindAll();
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+
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+ /*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+ glDisable(GL_DEPTH_TEST);*/
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+
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+ sprog.bind();
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+ sprog.findUniformVariableByName("mvp")->set(
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+ cam->getProjectionMatrix() * cam->getViewMatrix());
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+ //horse->model->getModelPatches()[0].getVao(PassLevelKey(0, 0)).bind();
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+ vao.bind();
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+
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+ //int indeces = horse->model->getModelPatches()[0].getIndecesNumber(0);
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+ int indeces = 24;
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+ glDrawElements(GL_LINES,
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+ indeces,
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+ GL_UNSIGNED_SHORT, 0);
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+
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if(InputSingleton::get().getKey(SDL_SCANCODE_ESCAPE))
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{
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break;
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}
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AppSingleton::get().swapBuffers();
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+
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+ // Sleep
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+ //
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+ timer.stop();
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+ if(timer.getElapsedTime() < AppSingleton::get().getTimerTick())
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+ {
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+ SDL_Delay((AppSingleton::get().getTimerTick()
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+ - timer.getElapsedTime()) * 1000.0);
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+ }
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+
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}
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ANKI_LOGI("Exiting main loop (" << mainLoopTimer.getElapsedTime() << " sec)");
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