|
@@ -1,7 +1,6 @@
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
|
|
-<!-- This file is auto generated by ExporterMaterial.cpp -->
|
|
|
|
|
|
|
+<!-- This file is auto generated by ImporterMaterial.cpp -->
|
|
|
<material shaderProgram="shaders/GBufferGeneric.glslp">
|
|
<material shaderProgram="shaders/GBufferGeneric.glslp">
|
|
|
-
|
|
|
|
|
<mutators>
|
|
<mutators>
|
|
|
<mutator name="DIFFUSE_TEX" value="1"/>
|
|
<mutator name="DIFFUSE_TEX" value="1"/>
|
|
|
<mutator name="SPECULAR_TEX" value="0"/>
|
|
<mutator name="SPECULAR_TEX" value="0"/>
|
|
@@ -19,11 +18,11 @@
|
|
|
<input shaderInput="globalSampler" builtin="GLOBAL_SAMPLER"/>
|
|
<input shaderInput="globalSampler" builtin="GLOBAL_SAMPLER"/>
|
|
|
|
|
|
|
|
|
|
|
|
|
- <input shaderInput="diffTex" value="assets/Sponza_Arch_diffuse.ankitex"/>
|
|
|
|
|
|
|
+ <input shaderInput="diffTex" value="assets/sponza_arch_diff.ankitex"/>
|
|
|
<input shaderInput="specColor" value="0.040000 0.040000 0.040000"/>
|
|
<input shaderInput="specColor" value="0.040000 0.040000 0.040000"/>
|
|
|
- <input shaderInput="roughnessTex" value="assets/Sponza_Arch_roughness.ankitex"/>
|
|
|
|
|
- <input shaderInput="metallic" value="0.500000"/>
|
|
|
|
|
- <input shaderInput="normalTex" value="assets/Sponza_Arch_normal.ankitex"/>
|
|
|
|
|
|
|
+ <input shaderInput="roughnessTex" value="assets/sponza_arch_spec.ankitex"/>
|
|
|
|
|
+ <input shaderInput="metallic" value="0.000000" />
|
|
|
|
|
+ <input shaderInput="normalTex" value="assets/sponza_arch_ddn.ankitex"/>
|
|
|
<input shaderInput="emission" value="0.000000 0.000000 0.000000"/>
|
|
<input shaderInput="emission" value="0.000000 0.000000 0.000000"/>
|
|
|
<input shaderInput="subsurface" value="0.000000"/>
|
|
<input shaderInput="subsurface" value="0.000000"/>
|
|
|
|
|
|