@@ -9,7 +9,7 @@
#include <AnKi/Shaders/Common.hlsl>
-[[vk::binding(kTonemappingBinding)]] globallycoherent RWTexture2D<RVec4> g_tonemappingUav;
+[[vk::binding(kTonemappingBinding)]] RWTexture2D<RVec4> g_tonemappingUav;
void writeExposureAndAverageLuminance(RF32 exposure, RF32 avgLuminance)
{