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@@ -15,8 +15,8 @@ static NumericCVar<U8> g_shadowCascadeCountCVar(CVarSubsystem::kScene, "ShadowCa
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kMaxShadowCascades, "Max number of shadow cascades for directional lights");
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kMaxShadowCascades, "Max number of shadow cascades for directional lights");
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static NumericCVar<F32> g_shadowCascade0DistanceCVar(CVarSubsystem::kScene, "ShadowCascade0Distance", 18.0, 1.0, kMaxF32,
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static NumericCVar<F32> g_shadowCascade0DistanceCVar(CVarSubsystem::kScene, "ShadowCascade0Distance", 18.0, 1.0, kMaxF32,
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"The distance of the 1st cascade");
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"The distance of the 1st cascade");
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-static NumericCVar<F32> g_shadowCascade1DistanceCVar(CVarSubsystem::kScene, "ShadowCascade1Distance", 40.0, 1.0, kMaxF32,
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- "The distance of the 2nd cascade");
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+static NumericCVar<F32> g_shadowCascade1DistanceCVar(CVarSubsystem::kScene, "ShadowCascade1Distance", (ANKI_PLATFORM_MOBILE) ? 100.0f : 40.0, 1.0,
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+ kMaxF32, "The distance of the 2nd cascade");
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static NumericCVar<F32> g_shadowCascade2DistanceCVar(CVarSubsystem::kScene, "ShadowCascade2Distance", 80.0, 1.0, kMaxF32,
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static NumericCVar<F32> g_shadowCascade2DistanceCVar(CVarSubsystem::kScene, "ShadowCascade2Distance", 80.0, 1.0, kMaxF32,
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"The distance of the 3rd cascade");
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"The distance of the 3rd cascade");
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static NumericCVar<F32> g_shadowCascade3DistanceCVar(CVarSubsystem::kScene, "ShadowCascade3Distance", 200.0, 1.0, kMaxF32,
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static NumericCVar<F32> g_shadowCascade3DistanceCVar(CVarSubsystem::kScene, "ShadowCascade3Distance", 200.0, 1.0, kMaxF32,
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