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@@ -165,7 +165,6 @@ void initPhysics()
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//dynamicsWorld->setDebugDrawer(&debugDrawer);
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}
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-#include "ShaderPrePreprocessor.h"
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//=====================================================================================================================================
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@@ -332,7 +331,7 @@ int main( int /*argc*/, char* /*argv*/[] )
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app->scene->updateAllControllers();
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app->scene->updateAllWorldStuff();
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- partEmitter->update();
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+ //partEmitter->update();
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app->scene->getPhyWorld()->getDynamicsWorld()->stepSimulation( app->timerTick );
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app->scene->getPhyWorld()->getDynamicsWorld()->debugDrawWorld();
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@@ -354,9 +353,10 @@ int main( int /*argc*/, char* /*argv*/[] )
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if( I::keys[SDLK_F11] ) app->togleFullScreen();
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if( I::keys[SDLK_F12] == 1 ) R::takeScreenshot("gfx/screenshot.jpg");
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- char str[128];
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+
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+ /*char str[128];
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sprintf( str, "capt/%06d.jpg", R::framesNum );
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- R::takeScreenshot(str);
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+ R::takeScreenshot(str);*/
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// std stuff follow
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SDL_GL_SwapBuffers();
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