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@@ -270,6 +270,7 @@ void DebugDrawer::drawGrid()
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//==============================================================================
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//==============================================================================
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void DebugDrawer::drawSphere(F32 radius, I complexity)
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void DebugDrawer::drawSphere(F32 radius, I complexity)
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{
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{
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+#if 0
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Vector<Vec3>* sphereLines;
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Vector<Vec3>* sphereLines;
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// Pre-calculate the sphere points5
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// Pre-calculate the sphere points5
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@@ -331,6 +332,7 @@ void DebugDrawer::drawSphere(F32 radius, I complexity)
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// restore
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// restore
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m_mMat = oldMMat;
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m_mMat = oldMMat;
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m_vpMat = oldVpMat;
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m_vpMat = oldVpMat;
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+#endif
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}
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}
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//==============================================================================
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//==============================================================================
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@@ -530,6 +532,7 @@ void SceneDebugDrawer::draw(SpatialComponent& x) const
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}
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}
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//==============================================================================
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//==============================================================================
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+#if 0
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void SceneDebugDrawer::draw(const Sector& sector)
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void SceneDebugDrawer::draw(const Sector& sector)
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{
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{
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// Draw the sector
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// Draw the sector
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@@ -561,6 +564,7 @@ void SceneDebugDrawer::draw(const Sector& sector)
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}
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}
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}
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}
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}
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}
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+#endif
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//==============================================================================
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//==============================================================================
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void SceneDebugDrawer::drawPath(const Path& path) const
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void SceneDebugDrawer::drawPath(const Path& path) const
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