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@@ -206,7 +206,7 @@ void init()
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#endif
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// Vase point lights
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- Array<Vec3, 4> vaseLightPos = {{Vec3(32.4, 9, -13.2), Vec3(32.4, 9, 10),
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+ Array<Vec3, 4> vaseLightPos = {{Vec3(32.6, 9, -13.2), Vec3(32.6, 9, 10),
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Vec3(-37.6001, 9, 10), Vec3(-37.6001, 9, -13.2)}};
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for(U i = 0; i < vaseLightPos.getSize(); i++)
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{
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@@ -218,10 +218,17 @@ void init()
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point->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
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point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
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- ParticleEmitter* pe = new ParticleEmitter("todo",
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+ ParticleEmitter* pe = new ParticleEmitter(
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+ "data/particles/smoke.particles",
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("pe" + std::to_string(i)).c_str(), &scene,
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Movable::MF_NONE, nullptr);
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pe->setLocalTranslation(vaseLightPos[i]);
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+
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+ pe = new ParticleEmitter(
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+ "data/particles/fire.particles",
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+ ("pef" + std::to_string(i)).c_str(), &scene,
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+ Movable::MF_NONE, nullptr);
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+ pe->setLocalTranslation(vaseLightPos[i]);
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}
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/*PointLight* point1 = new PointLight("point1", &scene, Movable::MF_NONE,
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