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@@ -14,7 +14,7 @@ layout(set = 0, binding = 1) uniform ANKI_RP texture2D u_tex;
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layout(set = 0, binding = 2) writeonly uniform ANKI_RP image2D u_outImg;
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layout(local_size_x = 8, local_size_y = 8) in;
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#else
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-layout(location = 0) out Vec3 out_color;
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+layout(location = 0) out mediump Vec3 out_color;
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#endif
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layout(push_constant, std430) uniform b_pc
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