|
|
@@ -71,6 +71,7 @@
|
|
|
#define REALLY_VELOCITY ((ANKI_VELOCITY || ANKI_BONES) && GBUFFER)
|
|
|
#define NORMAL_MAPPING (GBUFFER && NORMAL_TEX)
|
|
|
#define SW_MESHLETS (ANKI_TECHNIQUE_GBufferSwMeshletRendering || ANKI_TECHNIQUE_ShadowsSwMeshletRendering)
|
|
|
+#define MESH_SHADING (ANKI_TECHNIQUE_GBufferMeshShaders || ANKI_TECHNIQUE_ShadowsMeshShaders)
|
|
|
|
|
|
#define VISUALIZE_MESHLETS (0 && GBUFFER)
|
|
|
#define PRIMITIVE_BACKFACE_CULLING 1
|
|
|
@@ -438,7 +439,7 @@ main(U32 svGroupId : SV_GROUPID, U32 svGroupIndex : SV_GROUPINDEX, out vertices
|
|
|
// ===========================================================================
|
|
|
#if ANKI_PIXEL_SHADER
|
|
|
|
|
|
-# if SW_MESHLETS
|
|
|
+# if SW_MESHLETS || MESH_SHADING
|
|
|
# define BINDLESS(x) getBindlessTextureNonUniformIndex2DVec4(x)
|
|
|
# else
|
|
|
# define BINDLESS(x) getBindlessTexture2DVec4(x)
|