@@ -66,8 +66,7 @@
{
Vec4 p = mul(g_unis.m_viewProjectionMat, Vec4(aabbEdges[i], 1.0f));
- p.z = max(p.z, 0.0f);
- p.xyz /= p.w;
+ p.xyz /= abs(p.w);
minNdc = min(minNdc, p.xy);
maxNdc = max(maxNdc, p.xy);