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@@ -3,28 +3,49 @@
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// Code licensed under the BSD License.
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// http://www.anki3d.org/LICENSE
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-#include <AnKi/Input/Input.h>
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+#include <AnKi/Input/InputAndroid.h>
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#include <AnKi/Core/NativeWindowAndroid.h>
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#include <AnKi/Util/Logger.h>
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-#include <AnKi/Core/App.h>
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-#if ANKI_OS_ANDROID
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-# include <android_native_app_glue.h>
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-#endif
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namespace anki
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{
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-static void handleAndroidEvents(android_app* app, int32_t cmd)
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+Error Input::newInstance(AllocAlignedCallback allocCallback, void* allocCallbackUserData, NativeWindow* nativeWindow,
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+ Input*& input)
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{
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- Input* input = static_cast<Input*>(app->userData);
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- ANKI_ASSERT(input != nullptr);
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+ ANKI_ASSERT(allocCallback && nativeWindow);
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- switch(cmd)
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+ HeapAllocator<U8> alloc(allocCallback, allocCallbackUserData);
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+ InputAndroid* ainput =
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+ static_cast<InputAndroid*>(alloc.getMemoryPool().allocate(sizeof(InputAndroid), alignof(InputAndroid)));
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+ ::new(ainput) InputAndroid();
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+
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+ ainput->m_alloc = alloc;
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+ ainput->m_nativeWindow = nativeWindow;
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+
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+ const Error err = ainput->init();
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+ if(err)
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{
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- case APP_CMD_TERM_WINDOW:
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- case APP_CMD_LOST_FOCUS:
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- input->addEvent(InputEvent::WINDOW_CLOSED);
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- break;
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+ ainput->~InputAndroid();
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+ alloc.getMemoryPool().free(ainput);
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+ input = nullptr;
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+ return err;
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+ }
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+ else
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+ {
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+ input = ainput;
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+ return Error::NONE;
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+ }
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+}
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+
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+void Input::deleteInstance(Input* input)
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+{
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+ if(input)
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+ {
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+ InputAndroid* self = static_cast<InputAndroid*>(input);
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+ HeapAllocator<U8> alloc = self->m_alloc;
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+ self->~InputAndroid();
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+ alloc.getMemoryPool().free(self);
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}
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}
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@@ -45,30 +66,108 @@ Error Input::handleEvents()
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return Error::NONE;
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}
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-Error Input::initInternal(NativeWindow* window)
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+void Input::moveCursor(const Vec2& posNdc)
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{
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- ANKI_ASSERT(window);
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- g_androidApp->userData = this;
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- g_androidApp->onAppCmd = handleAndroidEvents;
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- m_nativeWindow = window;
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+ m_mousePosNdc = posNdc;
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+ m_mousePosWin =
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+ UVec2((posNdc * 0.5f + 0.5f) * Vec2(F32(m_nativeWindow->getWidth()), F32(m_nativeWindow->getHeight())));
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+}
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- return Error::NONE;
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+void Input::hideCursor(Bool hide)
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+{
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+ // do nothing
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}
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-void Input::destroy()
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+Error InputAndroid::init()
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{
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+ ANKI_ASSERT(m_nativeWindow);
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+ g_androidApp->userData = this;
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+
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+ g_androidApp->onAppCmd = [](android_app* app, int32_t cmd) {
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+ InputAndroid* self = static_cast<InputAndroid*>(app->userData);
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+ self->handleAndroidEvents(app, cmd);
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+ };
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+
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+ g_androidApp->onInputEvent = [](android_app* app, AInputEvent* event) -> int {
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+ InputAndroid* self = static_cast<InputAndroid*>(app->userData);
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+ return self->handleAndroidInput(app, event);
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+ };
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+
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+ return Error::NONE;
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}
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-void Input::moveCursor(const Vec2& posNdc)
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+void InputAndroid::handleAndroidEvents(android_app* app, int32_t cmd)
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{
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- m_mousePosNdc = posNdc;
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- m_mousePosWin =
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- UVec2((posNdc * 0.5f + 0.5f) * Vec2(F32(m_nativeWindow->getWidth()), F32(m_nativeWindow->getHeight())));
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+ switch(cmd)
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+ {
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+ case APP_CMD_TERM_WINDOW:
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+ case APP_CMD_LOST_FOCUS:
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+ addEvent(InputEvent::WINDOW_CLOSED);
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+ break;
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+ }
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}
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-void Input::hideCursor(Bool hide)
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+int InputAndroid::handleAndroidInput(android_app* app, AInputEvent* event)
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{
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- // do nothing
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+ const I32 type = AInputEvent_getType(event);
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+ const I32 source = AInputEvent_getSource(event);
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+ I32 handled = 0;
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+
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+ switch(type)
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+ {
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+ case AINPUT_EVENT_TYPE_KEY:
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+ // TODO
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+ break;
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+
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+ case AINPUT_EVENT_TYPE_MOTION:
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+ {
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+ const I32 pointer = AMotionEvent_getAction(event);
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+ const I32 action = pointer & AMOTION_EVENT_ACTION_MASK;
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+ const I32 index =
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+ (pointer & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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+
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+ if(source & AINPUT_SOURCE_JOYSTICK)
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+ {
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+ // TODO
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+ }
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+ else if(source & AINPUT_SOURCE_TOUCHSCREEN)
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+ {
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+ switch(action)
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+ {
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+ case AMOTION_EVENT_ACTION_DOWN:
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+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
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+ {
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+ F32 x = AMotionEvent_getX(event, index);
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+ F32 y = AMotionEvent_getY(event, index);
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+ int id = AMotionEvent_getPointerId(event, index);
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+
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+ ANKI_LOGI("Pointer down %f %f %d", x, y, id);
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+ break;
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+ }
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+
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+ case AMOTION_EVENT_ACTION_MOVE:
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+ {
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+ break;
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+ }
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+
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+ case AMOTION_EVENT_ACTION_UP:
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+ case AMOTION_EVENT_ACTION_POINTER_UP:
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+ {
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+ break;
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+ }
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+
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+ default:
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+ break;
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+ }
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+ }
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+ break;
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+ }
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+
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+ default:
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+ break;
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+ }
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+
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+ return handled;
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}
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} // end namespace anki
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