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@@ -3,28 +3,6 @@
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#pragma anki include "shaders/Pack.glsl"
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#pragma anki include "shaders/Pack.glsl"
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-/// @name Attributes
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-/// @{
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-layout(location = 0) in vec3 position;
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-layout(location = 3) in vec2 texCoords;
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-#if defined(PASS_COLOR)
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-layout(location = 1) in vec3 normal;
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-layout(location = 2) in vec4 tangent;
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-#endif
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-/// @}
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-
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-/// @name Varyings
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-/// @{
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-out vec2 vTexCoords;
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-#if defined(PASS_COLOR)
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-out vec3 vNormal;
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-out vec3 vTangent;
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-out float vTangentW;
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-out vec3 vVertPosViewSpace; ///< For env mapping. AKA view vector
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-flat out float vSpecularComponent; ///< Calculate it per fragment
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-#endif
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-/// @}
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-
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//==============================================================================
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//==============================================================================
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#define setVaryings1_DEFINED
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#define setVaryings1_DEFINED
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void setVaryings1(in mat4 modelViewProjectionMat)
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void setVaryings1(in mat4 modelViewProjectionMat)
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