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@@ -519,7 +519,7 @@ D3D12_TEXTURE_BARRIER TextureImpl::computeBarrierInfo(TextureUsageBit before, Te
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ANKI_ASSERT((m_usage & after) == after);
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ANKI_ASSERT(subresource == TextureView(this, subresource).getSubresource() && "Should have been sanitized");
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- D3D12_TEXTURE_BARRIER barrier;
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+ D3D12_TEXTURE_BARRIER barrier = {};
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computeBarrierInfo(before, barrier.SyncBefore, barrier.AccessBefore);
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computeBarrierInfo(after, barrier.SyncAfter, barrier.AccessAfter);
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