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@@ -164,9 +164,9 @@ Sm::Shadowmap* Sm::doLight(Light& light)
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U32 lastUpdate = light.MoveComponent::getTimestamp();
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lastUpdate = std::max(lastUpdate, fr->getTimestamp());
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- for(auto it = vi.getRenderablesBegin(); it != vi.getRenderablesEnd(); ++it)
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+ for(auto it : vi.renderables)
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{
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- SceneNode* node = (*it).node;
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+ SceneNode* node = it.node;
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FrustumComponent* bfr = node->getFrustumComponent();
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MoveComponent* bmov = node->getMoveComponent();
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SpatialComponent* sp = node->getSpatialComponent();
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@@ -206,11 +206,11 @@ Sm::Shadowmap* Sm::doLight(Light& light)
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//std::cout << "Shadowmap for: " << &sm << std::endl;
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- for(auto it = vi.getRenderablesBegin(); it != vi.getRenderablesEnd(); ++it)
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+ for(auto it : vi.renderables)
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{
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r->getSceneDrawer().render(light, RenderableDrawer::RS_MATERIAL,
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- DEPTH_PASS, *(*it).node, (*it).subSpatialIndices,
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- (*it).subSpatialIndicesCount);
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+ DEPTH_PASS, *it.node, it.subSpatialIndices,
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+ it.subSpatialIndicesCount);
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}
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ANKI_COUNTER_INC(C_RENDERER_SHADOW_PASSES, (U64)1);
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