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Update SDL2

Panagiotis Christopoulos Charitos 3 年之前
父节点
当前提交
9613f33b6e
共有 100 个文件被更改,包括 4156 次插入6933 次删除
  1. 1 1
      AnKi/Gr/Vulkan/ShaderImpl.cpp
  2. 1 1
      AnKi/ShaderCompiler/ShaderProgramDump.cpp
  3. 1 1
      AnKi/ShaderCompiler/ShaderProgramReflection.cpp
  4. 27 10
      CMakeLists.txt
  5. 0 155
      ThirdParty/Sdl2/.hgignore
  6. 0 41
      ThirdParty/Sdl2/.hgtags
  7. 3 21
      ThirdParty/Sdl2/Android.mk
  8. 4 4
      ThirdParty/Sdl2/BUGS.txt
  9. 319 233
      ThirdParty/Sdl2/CMakeLists.txt
  10. 10 9
      ThirdParty/Sdl2/INSTALL.txt
  11. 1 3
      ThirdParty/Sdl2/LICENSE.txt
  12. 8 4
      ThirdParty/Sdl2/Makefile.in
  13. 20 3
      ThirdParty/Sdl2/Makefile.minimal
  14. 175 48
      ThirdParty/Sdl2/Makefile.os2
  15. 8 4
      ThirdParty/Sdl2/Makefile.pandora
  16. 0 96
      ThirdParty/Sdl2/Makefile.psp
  17. 0 80
      ThirdParty/Sdl2/Makefile.wiz
  18. 3 7
      ThirdParty/Sdl2/README.md
  19. 1 1
      ThirdParty/Sdl2/SDL2.spec.in
  20. 119 1
      ThirdParty/Sdl2/SDL2Config.cmake
  21. 1 1
      ThirdParty/Sdl2/TODO.txt
  22. 34 34
      ThirdParty/Sdl2/VisualC-WinRT/SDL-UWP.sln
  23. 600 593
      ThirdParty/Sdl2/VisualC-WinRT/SDL-UWP.vcxproj
  24. 828 0
      ThirdParty/Sdl2/VisualC-WinRT/SDL-UWP.vcxproj.filters
  25. 0 23
      ThirdParty/Sdl2/VisualC-WinRT/SDL2-WinRT.nuspec
  26. 0 38
      ThirdParty/Sdl2/VisualC-WinRT/SDL2-WinRT.targets
  27. 0 22
      ThirdParty/Sdl2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
  28. 0 10
      ThirdParty/Sdl2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
  29. 0 807
      ThirdParty/Sdl2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
  30. 0 28
      ThirdParty/Sdl2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
  31. 0 485
      ThirdParty/Sdl2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  32. 0 768
      ThirdParty/Sdl2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  33. 0 34
      ThirdParty/Sdl2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln
  34. 0 598
      ThirdParty/Sdl2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  35. 0 804
      ThirdParty/Sdl2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  36. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/Logo.png
  37. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  38. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  39. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  40. 0 42
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Package.appxmanifest
  41. 0 170
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  42. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  43. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/Logo.png
  44. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  45. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  46. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  47. 0 42
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Package.appxmanifest
  48. 0 160
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  49. 二进制
      ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  50. 0 146
      ThirdParty/Sdl2/VisualC.html
  51. 25 0
      ThirdParty/Sdl2/VisualC/SDL.sln
  52. 53 7
      ThirdParty/Sdl2/VisualC/SDL/SDL.vcxproj
  53. 1076 262
      ThirdParty/Sdl2/VisualC/SDL/SDL.vcxproj.filters
  54. 5 0
      ThirdParty/Sdl2/VisualC/SDLmain/SDLmain.vcxproj
  55. 5 0
      ThirdParty/Sdl2/VisualC/SDLtest/SDLtest.vcxproj
  56. 5 0
      ThirdParty/Sdl2/VisualC/tests/checkkeys/checkkeys.vcxproj
  57. 13 8
      ThirdParty/Sdl2/VisualC/tests/controllermap/controllermap.vcxproj
  58. 9 4
      ThirdParty/Sdl2/VisualC/tests/loopwave/loopwave.vcxproj
  59. 5 0
      ThirdParty/Sdl2/VisualC/tests/testatomic/testatomic.vcxproj
  60. 5 0
      ThirdParty/Sdl2/VisualC/tests/testautomation/testautomation.vcxproj
  61. 5 0
      ThirdParty/Sdl2/VisualC/tests/testdraw2/testdraw2.vcxproj
  62. 5 0
      ThirdParty/Sdl2/VisualC/tests/testfile/testfile.vcxproj
  63. 21 16
      ThirdParty/Sdl2/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj
  64. 5 0
      ThirdParty/Sdl2/VisualC/tests/testgesture/testgesture.vcxproj
  65. 5 0
      ThirdParty/Sdl2/VisualC/tests/testgl2/testgl2.vcxproj
  66. 5 0
      ThirdParty/Sdl2/VisualC/tests/testgles2/testgles2.vcxproj
  67. 5 0
      ThirdParty/Sdl2/VisualC/tests/testjoystick/testjoystick.vcxproj
  68. 9 4
      ThirdParty/Sdl2/VisualC/tests/testoverlay2/testoverlay2.vcxproj
  69. 5 0
      ThirdParty/Sdl2/VisualC/tests/testplatform/testplatform.vcxproj
  70. 5 0
      ThirdParty/Sdl2/VisualC/tests/testpower/testpower.vcxproj
  71. 13 8
      ThirdParty/Sdl2/VisualC/tests/testrendertarget/testrendertarget.vcxproj
  72. 5 0
      ThirdParty/Sdl2/VisualC/tests/testrumble/testrumble.vcxproj
  73. 13 8
      ThirdParty/Sdl2/VisualC/tests/testscale/testscale.vcxproj
  74. 5 0
      ThirdParty/Sdl2/VisualC/tests/testsensor/testsensor.vcxproj
  75. 5 0
      ThirdParty/Sdl2/VisualC/tests/testshape/testshape.vcxproj
  76. 9 4
      ThirdParty/Sdl2/VisualC/tests/testsprite2/testsprite2.vcxproj
  77. 210 0
      ThirdParty/Sdl2/VisualC/tests/testsurround/testsurround.vcxproj
  78. 5 0
      ThirdParty/Sdl2/VisualC/tests/testvulkan/testvulkan.vcxproj
  79. 210 0
      ThirdParty/Sdl2/VisualC/tests/testwm2/testwm2.vcxproj
  80. 9 4
      ThirdParty/Sdl2/VisualC/tests/testyuv/testyuv.vcxproj
  81. 8 7
      ThirdParty/Sdl2/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj
  82. 12 8
      ThirdParty/Sdl2/VisualC/visualtest/visualtest_VS2012.vcxproj
  83. 142 0
      ThirdParty/Sdl2/WhatsNew.txt
  84. 4 0
      ThirdParty/Sdl2/Xcode-iOS/Demos/Info.plist
  85. 1 1
      ThirdParty/Sdl2/Xcode-iOS/Demos/src/accelerometer.c
  86. 6 6
      ThirdParty/Sdl2/Xcode-iOS/Demos/src/fireworks.c
  87. 1 1
      ThirdParty/Sdl2/Xcode-iOS/Demos/src/mixer.c
  88. 24 14
      ThirdParty/Sdl2/Xcode-iOS/Demos/src/touch.c
  89. 二进制
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/[email protected]
  90. 二进制
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/Default.png
  91. 二进制
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/Icon.png
  92. 0 28
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/Info.plist
  93. 二进制
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
  94. 0 10
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
  95. 0 500
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj
  96. 0 100
      ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/main.c
  97. 2 2
      ThirdParty/Sdl2/Xcode/SDL/Info-Framework.plist
  98. 36 380
      ThirdParty/Sdl2/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  99. 0 22
      ThirdParty/Sdl2/Xcode/SDL/hidapi/Info.plist
  100. 1 1
      ThirdParty/Sdl2/Xcode/SDL/pkg-support/resources/License.txt

+ 1 - 1
AnKi/Gr/Vulkan/ShaderImpl.cpp

@@ -6,7 +6,7 @@
 #include <AnKi/Gr/Vulkan/ShaderImpl.h>
 #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
 #include <AnKi/Gr/Utils/Functions.h>
-#include <SprivCross/spirv_cross.hpp>
+#include <SpirvCross/spirv_cross.hpp>
 
 #define ANKI_DUMP_SHADERS 0
 

+ 1 - 1
AnKi/ShaderCompiler/ShaderProgramDump.cpp

@@ -6,7 +6,7 @@
 #include <AnKi/ShaderCompiler/ShaderProgramDump.h>
 #include <AnKi/Util/Serializer.h>
 #include <AnKi/Util/StringList.h>
-#include <SprivCross/spirv_glsl.hpp>
+#include <SpirvCross/spirv_glsl.hpp>
 
 namespace anki {
 

+ 1 - 1
AnKi/ShaderCompiler/ShaderProgramReflection.cpp

@@ -5,7 +5,7 @@
 
 #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
 #include <AnKi/Gr/Utils/Functions.h>
-#include <SprivCross/spirv_glsl.hpp>
+#include <SpirvCross/spirv_glsl.hpp>
 
 namespace anki {
 

+ 27 - 10
CMakeLists.txt

@@ -63,18 +63,31 @@ else()
 	message(FATAL_ERROR "Unknown system")
 endif()
 
-if(${CMAKE_C_COMPILER_ID} MATCHES "GNU" OR ${CMAKE_C_COMPILER_ID} MATCHES "Clang")
+# Indentify compiler
+set(GCC FALSE)
+set(CLANG FALSE)
+set(CLANG_WINDOWS FALSE)
+
+if(${CMAKE_C_COMPILER_ID} MATCHES "GNU")
 	set(GCC TRUE)
-else()
-	set(GCC FALSE)
+	message("++ Compiler identified as GCC")
 endif()
 
 if(${CMAKE_C_COMPILER_ID} MATCHES "Clang")
+	message("++ Compiler identified as Clang")
 	set(CLANG TRUE)
-else()
-	set(CLANG FALSE)
+	if(WINDOWS)
+		# It's clang for windows
+		message("++ Compiler identified as Clang for Windows")
+		set(CLANG_WINDOWS TRUE)
+	endif()
 endif()
 
+if(MSVC)
+	message("++ Compiler identified as MSVC")
+endif()
+
+# Identify the target system
 set(X86 FALSE)
 set(ARM FALSE)
 if(GCC OR CLANG)
@@ -82,10 +95,10 @@ if(GCC OR CLANG)
 
 	if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch" OR ${target_arch} MATCHES "aarch")
 		set(ARM TRUE)
-	elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "x86")
+	elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "x86.*" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "AMD64.*")
 		set(X86 TRUE)
 	else()
-		message(FATAL_ERROR "Couldn't find the target architecture from: ${target_arch}")
+		message(FATAL_ERROR "Couldn't find the target architecture from: ${target_arch} or ${CMAKE_SYSTEM_PROCESSOR}")
 	endif()
 elseif(MSVC)
 	set(X86 TRUE)
@@ -174,9 +187,13 @@ add_definitions(
 
 if(NOT MSVC)
 	# When building AnKi define this special flag
-	add_compile_options(-fPIC -fno-exceptions)
+	if(NOT CLANG_WINDOWS)
+		add_compile_options(-fPIC)
+	endif()
+
+	add_compile_options(-fno-exceptions)
 
-	if(GCC AND NOT CLANG)
+	if(GCC)
 		add_compile_options(-static-libstdc++)
 	endif()
 
@@ -249,7 +266,7 @@ endif()
 ################################################################################
 # Thirdparty                                                                   #
 ################################################################################
-set(ANKI_EXTERN_SUB_DIRS TinyXml2 Lua ZLib Bullet ImGui MeshOptimizer SprivCross)
+set(ANKI_EXTERN_SUB_DIRS TinyXml2 Lua ZLib Bullet ImGui MeshOptimizer SpirvCross)
 
 # Bullet config
 option(BUILD_BULLET2_DEMOS OFF)

+ 0 - 155
ThirdParty/Sdl2/.hgignore

@@ -1,155 +0,0 @@
-syntax:glob
-aclocal.m4
-autom4te*
-config.cache
-config.log
-config.status
-libtool
-Makefile
-Makefile.rules
-sdl2-config
-sdl2-config.cmake
-sdl2.pc
-SDL2.spec
-build
-gen
-Build
-
-# for CMake
-CMakeFiles/
-CMakeCache.txt
-cmake_install.cmake
-cmake_uninstall.cmake
-SDL2ConfigVersion.cmake
-*.a
-*.la
-*.so
-*.so.*
-.ninja_*
-*.ninja
-
-# for CLion
-.idea
-cmake-build-*
-
-# for Xcode
-*.orig
-*.swp
-*.tmp
-*.rej
-*~
-*.o
-*.mode1*
-*.perspective*
-*.pbxuser
-(^|/)build($|/)
-.DS_Store
-xcuserdata
-*.xcworkspace
-
-# for Visual C++
-Debug
-Release
-*.user
-*.ncb
-*.suo
-*.sdf
-VisualC/tests/loopwave/sample.wav
-VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
-VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
-VisualC/tests/testgamecontroller/axis.bmp
-VisualC/tests/testgamecontroller/button.bmp
-VisualC/tests/testgamecontroller/controllermap.bmp
-VisualC/tests/testoverlay2/moose.dat
-VisualC/tests/testrendertarget/icon.bmp
-VisualC/tests/testrendertarget/sample.bmp
-VisualC/tests/testscale/icon.bmp
-VisualC/tests/testscale/sample.bmp
-VisualC/tests/testsprite2/icon.bmp
-VisualC/visualtest/icon.bmp
-VisualC/visualtest/testquit.actions
-VisualC/visualtest/testquit.config
-VisualC/visualtest/testquit.exe
-VisualC/visualtest/testquit.parameters
-VisualC/visualtest/testsprite2.exe
-VisualC/visualtest/testsprite2_sample.actions
-VisualC/visualtest/testsprite2_sample.config
-VisualC/visualtest/testsprite2_sample.parameters
-
-# for Android
-android-project/local.properties
-
-test/aclocal.m4
-test/autom4te*
-test/config.cache
-test/config.log
-test/config.status
-test/Makefile
-test/SDL2.dll
-test/checkkeys
-test/controllermap
-test/loopwave
-test/loopwavequeue
-test/testatomic
-test/testaudiocapture
-test/testaudiohotplug
-test/testaudioinfo
-test/testautomation
-test/testbounds
-test/testcustomcursor
-test/testdisplayinfo
-test/testdraw2
-test/testdrawchessboard
-test/testdropfile
-test/testerror
-test/testfile
-test/testfilesystem
-test/testgamecontroller
-test/testgesture
-test/testgl2
-test/testgles
-test/testgles2
-test/testhaptic
-test/testhittesting
-test/testhotplug
-test/testiconv
-test/testime
-test/testintersections
-test/testjoystick
-test/testkeys
-test/testloadso
-test/testlock
-test/testmessage
-test/testmultiaudio
-test/testnative
-test/testoverlay2
-test/testplatform
-test/testpower
-test/testqsort
-test/testrelative
-test/testrendercopyex
-test/testrendertarget
-test/testresample
-test/testrumble
-test/testscale
-test/testsem
-test/testsensor
-test/testshader
-test/testshape
-test/testsprite2
-test/testspriteminimal
-test/teststreaming
-test/testthread
-test/testtimer
-test/testver
-test/testviewport
-test/testvulkan
-test/testwm2
-test/testyuv
-test/torturethread
-test/*.exe
-test/*,e1f
-test/*,ff8
-test/*.dSYM
-buildbot
-test/buildbot

+ 0 - 41
ThirdParty/Sdl2/.hgtags

@@ -1,41 +0,0 @@
-0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
-230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
-27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
-2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
-3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
-3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
-4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
-6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
-7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
-86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
-bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
-cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
-e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
-f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
-39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
-ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
-d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
-a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
-a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
-715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
-715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
-9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
-9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
-0000000000000000000000000000000000000000 release-2.0.1
-0000000000000000000000000000000000000000 release-2.0.1
-b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
-be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
-f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
-f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
-704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
-e12c387305129c847b3928a123300b113782fe3f release-2.0.4
-007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
-8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
-2088cd828335797d73d151e3288d899f77204862 release-2.0.7
-f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8
-8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9
-bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10
-78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
-78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
-355a4f94a782747a990b2fedaebc7bebd280e153 release-2.0.12
-e52d96ea04fc1e7807f4dce290e45e3130a43ebd release-2.0.14

+ 3 - 21
ThirdParty/Sdl2/Android.mk

@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
@@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
@@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 
-LOCAL_SHARED_LIBRARIES := hidapi
-
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += \
 	-Wall -Wextra \
@@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
 
 # Warnings we haven't fixed (yet)
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
- 
 
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
@@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
 
 include $(BUILD_STATIC_LIBRARY)
 
-###########################
-#
-# hidapi library
-#
-###########################
-
-include $(CLEAR_VARS)
-
-LOCAL_CPPFLAGS += -std=c++11
-
-LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
-
-LOCAL_MODULE := libhidapi
-LOCAL_LDLIBS := -llog
-
-include $(BUILD_SHARED_LIBRARY)
-
 $(call import-module,android/cpufeatures)
-

+ 4 - 4
ThirdParty/Sdl2/BUGS.txt

@@ -1,7 +1,7 @@
 
-Bugs are now managed in the SDL bug tracker, here:
+Bugs are now managed in the SDL issue tracker, here:
 
-    https://bugzilla.libsdl.org/
+    https://github.com/libsdl-org/SDL/issues
 
 You may report bugs there, and search to see if a given issue has already
  been reported, discussed, and maybe even fixed.
@@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
 
     https://discourse.libsdl.org/
 
-Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
- bugs discussed on the mailing list may be forgotten or missed.
+Bug reports are welcome here, but we really appreciate if you use the issue
+ tracker, as bugs discussed on the mailing list may be forgotten or missed.
 

文件差异内容过多而无法显示
+ 319 - 233
ThirdParty/Sdl2/CMakeLists.txt


+ 10 - 9
ThirdParty/Sdl2/INSTALL.txt

@@ -2,16 +2,16 @@
 To compile and install SDL:
 
     1.  Windows with Visual Studio:
-        * Read VisualC.html
+        * Read ./docs/README-visualc.md
 
         Windows with gcc, either native or cross-compiling:
-        * Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
+        * Read the FAQ at https://wiki.libsdl.org/FAQWindows
         * Run './configure; make; make install'
 
-        Mac OS X with Xcode:
+        macOS with Xcode:
         * Read docs/README-macosx.md
 
-        Mac OS X from the command line:
+        macOS from the command line:
         * Run './configure; make; make install'
 
         Linux and other UNIX systems:
@@ -29,12 +29,13 @@ To compile and install SDL:
     2.  Look at the example programs in ./test, and check out the online
         documentation at https://wiki.libsdl.org/
 
-    3.  Join the SDL developer mailing list by sending E-mail to
-    	[email protected]
-        and put "subscribe" in the subject of the message.
+    3.  Join the SDL developer discussions, sign up on 
+        https://discourse.libsdl.org/
+        and go to the development forum
+        https://discourse.libsdl.org/c/sdl-development/6
 
-        Or alternatively you can use the web interface:
-            https://www.libsdl.org/mailing-list.php
+    4.  Sign up for the announcement list through the web interface:
+        https://www.libsdl.org/mailing-list.php
 
 That's it!
 Sam Lantinga <[email protected]>

+ 1 - 3
ThirdParty/Sdl2/COPYING.txt → ThirdParty/Sdl2/LICENSE.txt

@@ -1,6 +1,4 @@
-
-Simple DirectMedia Layer
-Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages

+ 8 - 4
ThirdParty/Sdl2/Makefile.in

@@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
 @SET_MAKE@
 SHELL	= @SHELL@
 CC      = @CC@
+CXX     = @CXX@
 INCLUDE = @INCLUDE@
 CFLAGS  = @BUILD_CFLAGS@
 EXTRA_CFLAGS = @EXTRA_CFLAGS@
@@ -29,6 +30,8 @@ INSTALL = @INSTALL@
 AR	= @AR@
 RANLIB	= @RANLIB@
 RC	= @RC@
+LINKER = @LINKER@
+LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
 
 TARGET  = libSDL2.la
 OBJECTS = @OBJECTS@
@@ -47,7 +50,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
 
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
@@ -78,6 +81,7 @@ HDRS = \
 	SDL_gamecontroller.h \
 	SDL_gesture.h \
 	SDL_haptic.h \
+	SDL_hidapi.h \
 	SDL_hints.h \
 	SDL_joystick.h \
 	SDL_keyboard.h \
@@ -152,13 +156,13 @@ update-revision:
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
 
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
 
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
 
 install: all install-bin install-hdrs install-lib install-data
 install-bin:

+ 20 - 3
ThirdParty/Sdl2/Makefile.minimal

@@ -5,9 +5,12 @@ CFLAGS  = -g -O2 $(INCLUDE)
 AR	= ar
 RANLIB	= ranlib
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
+TESTTARGET = libSDL2_test.a
+
 SOURCES = \
 	src/*.c \
+	src/atomic/*.c \
 	src/audio/*.c \
 	src/audio/dummy/*.c \
 	src/cpuinfo/*.c \
@@ -15,30 +18,44 @@ SOURCES = \
 	src/file/*.c \
 	src/haptic/*.c \
 	src/haptic/dummy/*.c \
+	src/hidapi/*.c \
 	src/joystick/*.c \
 	src/joystick/dummy/*.c \
 	src/loadso/dummy/*.c \
 	src/power/*.c \
 	src/filesystem/dummy/*.c \
+	src/locale/*.c \
+	src/locale/dummy/*.c \
+	src/misc/*.c \
+	src/misc/dummy/*.c \
 	src/render/*.c \
 	src/render/software/*.c \
 	src/sensor/*.c \
 	src/sensor/dummy/*.c \
 	src/stdlib/*.c \
+	src/libm/*.c \
 	src/thread/*.c \
 	src/thread/generic/*.c \
 	src/timer/*.c \
 	src/timer/dummy/*.c \
 	src/video/*.c \
+	src/video/yuv2rgb/*.c \
 	src/video/dummy/*.c \
 
+TSOURCES = src/test/*.c
+
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
 
-all: $(TARGET)
+all: $(TARGET) $(TESTTARGET)
 
 $(TARGET): $(OBJECTS)
 	$(AR) crv $@ $^
 	$(RANLIB) $@
 
+$(TESTTARGET): $(TOBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
 clean:
-	rm -f $(TARGET) $(OBJECTS)
+	rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)

+ 175 - 48
ThirdParty/Sdl2/Makefile.os2

@@ -1,10 +1,22 @@
 # Open Watcom makefile to build SDL2.dll for OS/2
 # wmake -f Makefile.os2
+#
+# If you have GNU libiconv installed (iconv2.dll), you
+# can compile against it by specifying LIBICONV=1, e.g.:
+# wmake -f Makefile.os2 LIBICONV=1
+#
+# If you have libusb-1.0 installed (usb100.dll, libusb.h), you
+# can compile hidapi joystick support against it (experimental)
+# by specifying HIDAPI=1, e.g.:
+# wmake -f Makefile.os2 HIDAPI=1
 
 LIBNAME = SDL2
-VERSION = 2.0.15
+VERSION = 2.0.22
 DESCRIPTION = Simple DirectMedia Layer 2
 
+LIBICONV=0
+ICONVLIB=$(LIBICONV_LIB)
+
 LIBHOME = .
 DLLFILE = $(LIBHOME)/$(LIBNAME).dll
 LIBFILE = $(LIBHOME)/$(LIBNAME).lib
@@ -12,34 +24,43 @@ LNKFILE = $(LIBNAME).lnk
 
 INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
 INCPATH+= -Iinclude
-INCPATH+= -I"src/core/os2" -I"src/core/os2/geniconv"
 
-LIBM = libm.lib
-LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
+LIBM = SDL2libm.lib
+TLIB = SDL2test.lib
+LIBS = mmpm2.lib $(LIBM)
+CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
+# Debug options:
+# - debug messages from OS/2 related code to stdout:
+#CFLAGS+= -DOS2DEBUG
+# - debug messages from OS/2 code via SDL_LogDebug():
+#CFLAGS+= -DOS2DEBUG=2
 
-CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
 # max warnings:
 CFLAGS+= -wx
 # newer OpenWatcom versions enable W303 by default
 CFLAGS+= -wcd=303
-# building dll:
-CFLAGS+= -bd
 # the include paths :
 CFLAGS+= $(INCPATH)
+CFLAGS_STATIC=$(CFLAGS)
+# building dll:
+CFLAGS_DLL =$(CFLAGS)
+CFLAGS_DLL+= -bd
+# iconv:
+LIBICONV_LIB=iconv2.lib
+!ifeq LIBICONV 1
+CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
+LIBS+= $(ICONVLIB)
+!else
+LIBS+= libuls.lib libconv.lib
+!endif
+# hidapi (libusb):
+!ifeq HIDAPI 1
+CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
+!endif
 # building SDL itself (for DECLSPEC):
-CFLAGS+= -DBUILD_SDL
+CFLAGS_DLL+= -DBUILD_SDL
 
-# Debug options:
-# - debug messages from OS/2 related code to stdout:
-#CFLAGS+= -DOS2DEBUG
-# - debug messages from OS/2 code via SDL_LogDebug():
-#CFLAGS+= -DOS2DEBUG=2
-
-MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
-       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
-       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
-
-SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
+SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
 SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
 SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
 SRCS+= SDL_rwops.c SDL_power.c
@@ -47,10 +68,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
-       SDL_render_sw.c SDL_rotate.c
+       SDL_render_sw.c SDL_rotate.c SDL_triangle.c
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
        SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
@@ -60,15 +81,18 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
-SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c
-SRCS+= SDL_virtualjoystick.c
+SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c
 SRCS+= SDL_locale.c SDL_syslocale.c
 SRCS+= SDL_url.c SDL_sysurl.c
 
-SRCS+= SDL_os2.c geniconv.c os2cp.c os2iconv.c sys2utf8.c
+SRCS+= SDL_os2.c
+!ifeq LIBICONV 0
+SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
+!endif
 SRCS+= SDL_os2audio.c
 SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
        SDL_os2mouse.c SDL_os2messagebox.c
@@ -76,19 +100,22 @@ SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
 SRCS+= SDL_dynapi.c
 
 OBJS = $(SRCS:.c=.obj)
-MOBJS= $(MSRCS:.c=.obj)
 
 .extensions:
 .extensions: .lib .dll .obj .c .asm
 
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
-.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
-.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
+.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
+.c: ./src/core/os2/geniconv;
+.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
 
-all: $(DLLFILE) $(LIBFILE) .symbolic
+all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
 
-$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
+build_dll: .symbolic
+    @echo * Compiling dll objects
+
+$(DLLFILE): build_dll $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
     @echo * Linking: $@
     wlink @$(LNKFILE)
 
@@ -97,36 +124,134 @@ $(LIBFILE): $(DLLFILE)
     wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
 
 .c.obj:
-    wcc386 $(CFLAGS) -fo=$^@ $<
+    wcc386 $(CFLAGS_DLL) -fo=$^@ $<
 
 SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
-    wcc386 $(CFLAGS) -fo=$^@ $<
-
+    wcc386 $(CFLAGS_DLL) -fo=$^@ $<
 SDL_cpuinfo.obj: SDL_cpuinfo.c
-    wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
-
-SDL_rwops.obj: SDL_rwops.c
-    wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
-
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_wave.obj: SDL_wave.c
-    wcc386 $(CFLAGS) -wcd=124 -fo=$^@ $<
-
+    wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
 SDL_blendfillrect.obj: SDL_blendfillrect.c
-    wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
-
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_blendline.obj: SDL_blendline.c
-    wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
-
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_blendpoint.obj: SDL_blendpoint.c
-    wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
-
+    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
 SDL_RLEaccel.obj: SDL_RLEaccel.c
-    wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
+    wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
+!ifeq HIDAPI 1
+# c99 mode needed because of structs with flexible array members in libusb.h
+SDL_hidapi.obj: SDL_hidapi.c
+    wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
+!endif
+
+$(LIBICONV_LIB):  "src/core/os2/iconv2.lbc"
+    @echo * Creating: $@
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
+
+# SDL2libm
+MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
+       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
+       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
+MOBJS= $(MSRCS:.c=.obj)
 
 .c: ./src/libm;
-$(LIBM): $(MOBJS)
+e_atan2.obj: e_atan2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_exp.obj: e_exp.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_fmod.obj: e_fmod.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_log10.obj: e_log10.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_log.obj: e_log.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_pow.obj: e_pow.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_rem_pio2.obj: e_rem_pio2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+e_sqrt.obj: e_sqrt.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_cos.obj: k_cos.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_rem_pio2.obj: k_rem_pio2.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_sin.obj: k_sin.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+k_tan.obj: k_tan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_atan.obj: s_atan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_copysign.obj: s_copysign.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_cos.obj: s_cos.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_fabs.obj: s_fabs.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_floor.obj: s_floor.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_scalbn.obj: s_scalbn.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_sin.obj: s_sin.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+s_tan.obj: s_tan.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+
+build_libm: .symbolic
+    @echo * Compiling libm objects
+$(LIBM): build_libm $(MOBJS)
+    @echo * Creating: $@
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
 
+# SDL2test
+TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
+        SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
+        SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
+        SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
+        SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
+TOBJS= $(TSRCS:.c=.obj)
+
+.c: ./src/test;
+SDL_test_assert.obj: SDL_test_assert.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_common.obj: SDL_test_common.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_compare.obj: SDL_test_compare.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_crc32.obj: SDL_test_crc32.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_font.obj: SDL_test_font.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_fuzzer.obj: SDL_test_fuzzer.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_harness.obj: SDL_test_harness.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imageBlit.obj: SDL_test_imageBlit.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imageFace.obj: SDL_test_imageFace.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_log.obj: SDL_test_log.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_md5.obj: SDL_test_md5.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_random.obj: SDL_test_random.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+SDL_test_memory.obj: SDL_test_memory.c
+    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
+
+build_tlib: .symbolic
+    @echo * Compiling testlib objects
+$(TLIB): build_tlib $(TOBJS)
+    @echo * Creating: $@
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
+
 $(LNKFILE):
     @echo * Creating linker file: $@
     @%create $@
@@ -144,14 +269,16 @@ $(LNKFILE):
     @%append $@ OPTION SHOWDEAD
 
 clean: .SYMBOLIC
-    @ echo * Clean: $(LIBNAME)
+    @echo * Clean: $(LIBNAME)
     @if exist *.obj rm *.obj
     @if exist *.err rm *.err
     @if exist $(LNKFILE) rm $(LNKFILE)
     @if exist $(LIBM) rm $(LIBM)
+    @if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
 
 distclean: .SYMBOLIC clean
     @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
     @if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
     @if exist $(LIBFILE) rm $(LIBFILE)
     @if exist $(DLLFILE) rm $(DLLFILE)
+    @if exist $(TLIB) rm $(TLIB)

+ 8 - 4
ThirdParty/Sdl2/Makefile.pandora

@@ -10,7 +10,7 @@ CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
 	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
 	-I./include -I$(PNDSDK)/usr/include
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
 
 SOURCES = 
 	./src/*.c \
@@ -25,9 +25,14 @@ SOURCES =
 	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
 	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
@@ -40,11 +45,10 @@ SOURCES =
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/SDL_pandora.o \
-	./src/video/pandora/SDL_pandora_events.o \
 	./src/video/x11/*.c \
-	
+	./src/video/pandora/*.c
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 

+ 0 - 96
ThirdParty/Sdl2/Makefile.psp

@@ -1,96 +0,0 @@
-TARGET_LIB = libSDL2.a
-OBJS= src/SDL.o \
-      src/SDL_assert.o \
-      src/SDL_error.o \
-      src/SDL_hints.o \
-      src/SDL_log.o \
-      src/atomic/SDL_atomic.o \
-      src/atomic/SDL_spinlock.o \
-      src/audio/SDL_audio.o \
-      src/audio/SDL_audiocvt.o \
-      src/audio/SDL_audiodev.o \
-      src/audio/SDL_audiotypecvt.o \
-      src/audio/SDL_mixer.o \
-      src/audio/SDL_wave.o \
-      src/audio/psp/SDL_pspaudio.o \
-      src/cpuinfo/SDL_cpuinfo.o \
-      src/events/SDL_clipboardevents.o \
-      src/events/SDL_dropevents.o \
-      src/events/SDL_events.o \
-      src/events/SDL_gesture.o \
-      src/events/SDL_keyboard.o \
-      src/events/SDL_mouse.o \
-      src/events/SDL_quit.o \
-      src/events/SDL_touch.o \
-      src/events/SDL_windowevents.o \
-      src/file/SDL_rwops.o \
-      src/haptic/SDL_haptic.o \
-      src/haptic/dummy/SDL_syshaptic.o \
-      src/joystick/SDL_joystick.o \
-      src/joystick/SDL_gamecontroller.o \
-      src/joystick/psp/SDL_sysjoystick.o \
-      src/power/SDL_power.o \
-      src/power/psp/SDL_syspower.o \
-      src/filesystem/dummy/SDL_sysfilesystem.o \
-      src/render/SDL_render.o \
-      src/render/SDL_yuv_sw.o \
-      src/render/psp/SDL_render_psp.o \
-      src/render/software/SDL_blendfillrect.o \
-      src/render/software/SDL_blendline.o \
-      src/render/software/SDL_blendpoint.o \
-      src/render/software/SDL_drawline.o \
-      src/render/software/SDL_drawpoint.o \
-      src/render/software/SDL_render_sw.o \
-      src/render/software/SDL_rotate.o \
-      src/sensor/SDL_sensor.o \
-      src/sensor/dummy/SDL_dummysensor.o \
-      src/stdlib/SDL_getenv.o \
-      src/stdlib/SDL_iconv.o \
-      src/stdlib/SDL_malloc.o \
-      src/stdlib/SDL_qsort.o \
-      src/stdlib/SDL_stdlib.o \
-      src/stdlib/SDL_string.o \
-      src/stdlib/SDL_strtokr.o \
-      src/thread/SDL_thread.o \
-      src/thread/generic/SDL_systls.o \
-      src/thread/psp/SDL_syssem.o \
-      src/thread/psp/SDL_systhread.o \
-      src/thread/psp/SDL_sysmutex.o \
-      src/thread/psp/SDL_syscond.o \
-      src/timer/SDL_timer.o \
-      src/timer/psp/SDL_systimer.o \
-      src/video/SDL_RLEaccel.o \
-      src/video/SDL_blit.o \
-      src/video/SDL_blit_0.o \
-      src/video/SDL_blit_1.o \
-      src/video/SDL_blit_A.o \
-      src/video/SDL_blit_N.o \
-      src/video/SDL_blit_auto.o \
-      src/video/SDL_blit_copy.o \
-      src/video/SDL_blit_slow.o \
-      src/video/SDL_bmp.o \
-      src/video/SDL_clipboard.o \
-      src/video/SDL_fillrect.o \
-      src/video/SDL_pixels.o \
-      src/video/SDL_rect.o \
-      src/video/SDL_stretch.o \
-      src/video/SDL_surface.o \
-      src/video/SDL_video.o \
-      src/video/psp/SDL_pspevents.o \
-      src/video/psp/SDL_pspvideo.o \
-      src/video/psp/SDL_pspgl.o \
-      src/video/psp/SDL_pspmouse.o
-
-INCDIR = ./include
-CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
-CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
-ASFLAGS = $(CFLAGS)
-
-LIBDIR  =
-LIBS = -lGL -lGLU -lglut -lz \
-         -lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
-         -lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
-
-PSPSDK=$(shell psp-config --pspsdk-path)
-include $(PSPSDK)/lib/build.mak
-

+ 0 - 80
ThirdParty/Sdl2/Makefile.wiz

@@ -1,80 +0,0 @@
-# Makefile to build the pandora SDL library
-WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
-
-AR	= $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
-RANLIB	= $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
-CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
-CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
-STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
-
-CFLAGS  = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
-
-TARGET_STATIC  = libSDL2.a
-TARGET_SHARED  = libSDL2.so
-
-SOURCES = \
-	./src/*.c \
-	./src/audio/*.c \
-	./src/audio/disk/*.c \
-	./src/audio/dsp/*.c \
-	./src/audio/dummy/*.c \
-	./src/cpuinfo/*.c \
-	./src/events/*.c \
-	./src/file/*.c \
-	./src/haptic/*.c \
-	./src/haptic/linux/*.c \
-	./src/joystick/*.c \
-	./src/joystick/linux/*.c \
-	./src/loadso/dlopen/*.c \
-	./src/sensor/*.c \
-	./src/sensor/dummy/*.c \
-	./src/stdlib/*.c \
-	./src/thread/*.c \
-	./src/thread/pthread/SDL_syscond.c \
-	./src/thread/pthread/SDL_sysmutex.c \
-	./src/thread/pthread/SDL_syssem.c \
-	./src/thread/pthread/SDL_systhread.c \
-	./src/timer/*.c \
-	./src/timer/unix/*.c \
-	./src/video/*.c \
-	./src/video/dummy/*.c \
-	./src/video/pandora/*.c \
-	
-
-OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
-
-all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
-
-$(TARGET_STATIC): $(OBJECTS)
-	$(AR) crv $@ $^
-	$(RANLIB) $@
-
-$(TARGET_SHARED):
-	$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1  $(OBJECTS)
-	ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
-	ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
-
-config_copy:
-	cp include/SDL_config_wiz.h include/SDL_config.h
-
-clean:
-	rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
-
-install:
-	mkdir -p $(WIZSDK)/lib
-	mkdir -p $(WIZSDK)/include/SDL2
-	cp -f $(TARGET_STATIC) $(WIZSDK)/lib
-	cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
-	rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
-	ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
-	ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
-
-	cp $(TARGET_STATIC) ../../toolchain/libs
-	cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
-	rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
-	ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
-	ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
-
-	cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
-	cp -f include/*.h $(WIZSDK)/include/SDL2/
-	cp -f include/*.h ../../toolchain/include/SDL2/

+ 3 - 7
ThirdParty/Sdl2/README.txt → ThirdParty/Sdl2/README.md

@@ -1,11 +1,6 @@
 
-                         Simple DirectMedia Layer
+# Simple DirectMedia Layer (SDL) Version 2.0
 
-                                  (SDL)
-
-                                Version 2.0
-
----
 https://www.libsdl.org/
 
 Simple DirectMedia Layer is a cross-platform development library designed
@@ -18,4 +13,5 @@ More extensive documentation is available in the docs directory, starting
 with README.md
 
 Enjoy!
-	Sam Lantinga				([email protected])
+
+Sam Lantinga ([email protected])

+ 1 - 1
ThirdParty/Sdl2/SDL2.spec.in

@@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
 
 %files
 %{__defattr}
-%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
+%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
 %{_libdir}/lib*.%{__soext}.*
 
 %files devel

+ 119 - 1
ThirdParty/Sdl2/SDL2Config.cmake

@@ -1 +1,119 @@
-include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
+endif()
+if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
+  include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
+endif()
+
+# on static-only builds create an alias
+if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
+  if(CMAKE_VERSION VERSION_LESS "3.18")
+      # Aliasing local targets is not supported on CMake < 3.18, so make it global.
+      set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
+  endif()
+  add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
+endif()
+
+# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
+# for compatibility between SDL2 built with autotools and SDL2 built with CMake
+
+# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
+# from vcpkg and from building myself with cmake from latest git
+# AND on Linux when building SDL2 (tested current git) with CMake
+
+# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
+# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
+# But at least if building worked with sdl2-config.cmake it will also work with this.
+get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
+
+# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
+
+# for the "normal"/release build they could be in lots of different properties..
+set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
+             IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
+
+# fewer possibilities for debug builds
+set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
+
+foreach(prop ${relprops})
+	get_target_property(sdl2implib SDL2::SDL2 ${prop})
+	if(sdl2implib)
+		#message("set sdl2implib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${relprops})
+	get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
+	if(sdl2mainimplib)
+		#message("set sdl2mainimplib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
+	if(sdl2implibdbg)
+		#message("set sdl2implibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
+	if(sdl2mainimplibdbg)
+		#message("set sdl2mainimplibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
+	# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
+	# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
+	set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}>   $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
+else()
+	if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
+		set(sdl2implib ${sdl2implibdbg})
+	endif()
+	if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
+		set(sdl2mainimplib ${sdl2mainimplibdbg})
+	endif()
+
+	if( sdl2implib AND sdl2mainimplib )
+		set(SDL2_LIBRARIES ${sdl2mainimplib}  ${sdl2implib})
+	elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
+		message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
+		set(SDL2_LIBRARIES ${sdl2implib})
+		message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
+	else()
+		message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	endif()
+
+	# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
+	#       might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
+	#       LINK_DEPENDS? LINK_FLAGS?
+
+endif()
+
+get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
+
+# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
+#       which is different to what it looks like when coming from sdl2-config.cmake
+#       (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
+#       This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
+#   On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
+
+# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
+get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
+set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
+
+unset(sdl2implib)
+unset(sdl2mainimplib)
+unset(sdl2implibdbg)
+unset(sdl2mainimplibdbg)
+unset(relprops)
+unset(dbgprops)

+ 1 - 1
ThirdParty/Sdl2/TODO.txt

@@ -1,5 +1,5 @@
 Future work roadmap:
- * http://wiki.libsdl.org/moin.cgi/Roadmap
+ * http://wiki.libsdl.org/Roadmap
 
  * Check 1.2 revisions:
 	3554 - Need to resolve semantics for locking keys on different platforms

+ 34 - 34
ThirdParty/Sdl2/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln → ThirdParty/Sdl2/VisualC-WinRT/SDL-UWP.sln

@@ -1,34 +1,34 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|ARM = Release|ARM
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|ARM = Debug|ARM
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|ARM = Release|ARM
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 600 - 593
ThirdParty/Sdl2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj → ThirdParty/Sdl2/VisualC-WinRT/SDL-UWP.vcxproj

@@ -1,593 +1,600 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
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二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/Logo.png


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png


+ 0 - 42
ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/Package.appxmanifest

@@ -1,42 +0,0 @@
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+ 0 - 170
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-  <ItemDefinitionGroup>
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-      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
-      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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-    <None Include="loopwave_VS2012_TemporaryKey.pfx" />
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-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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-    <ClCompile Include="..\..\..\test\loopwave.c">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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-      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/Logo.png


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png


二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png


+ 0 - 42
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/Package.appxmanifest

@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
-
-  <Identity Name="ca3178f1-b2b2-43bf-97dd-28ee1b7d32c5"
-            Publisher="CN=David"
-            Version="1.0.0.0" />
-
-  <Properties>
-    <DisplayName>testthread_VS2012_WinRT</DisplayName>
-    <PublisherDisplayName>David</PublisherDisplayName>
-    <Logo>Assets\StoreLogo.png</Logo>
-  </Properties>
-
-  <Prerequisites>
-    <OSMinVersion>6.2.1</OSMinVersion>
-    <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
-  </Prerequisites>
-
-  <Resources>
-    <Resource Language="x-generate"/>
-  </Resources>
-
-  <Applications>
-    <Application Id="App"
-        Executable="$targetnametoken$.exe"
-        EntryPoint="testthread_VS2012_WinRT.App">
-        <VisualElements
-            DisplayName="testthread_VS2012_WinRT"
-            Logo="Assets\Logo.png"
-            SmallLogo="Assets\SmallLogo.png"
-            Description="testthread_VS2012_WinRT"
-            ForegroundText="light"
-            BackgroundColor="#464646">
-            <DefaultTile ShowName="allLogos" />
-            <SplashScreen Image="Assets\SplashScreen.png" />
-        </VisualElements>
-    </Application>
-  </Applications>
-  <Capabilities>
-    <Capability Name="internetClient" />
-  </Capabilities>
-</Package>

+ 0 - 160
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj

@@ -1,160 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
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-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
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-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
-    <RootNamespace>testthread_VS2012</RootNamespace>
-    <DefaultLanguage>en-US</DefaultLanguage>
-    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
-    <AppContainerApplication>true</AppContainerApplication>
-    <ProjectName>testthread</ProjectName>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="ExtensionSettings">
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup>
-    <PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
-  </PropertyGroup>
-  <ItemDefinitionGroup>
-    <Link>
-      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-    <ClCompile>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
-      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
-    <ClCompile>
-      <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
-    <ClCompile>
-      <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <Image Include="Assets\Logo.png" />
-    <Image Include="Assets\SmallLogo.png" />
-    <Image Include="Assets\StoreLogo.png" />
-    <Image Include="Assets\SplashScreen.png" />
-  </ItemGroup>
-  <ItemGroup>
-    <AppxManifest Include="Package.appxmanifest">
-      <SubType>Designer</SubType>
-    </AppxManifest>
-    <None Include="testthread_VS2012_TemporaryKey.pfx" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
-    <ClCompile Include="..\..\..\test\testthread.c" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
-      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
-    </ProjectReference>
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

二进制
ThirdParty/Sdl2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx


+ 0 - 146
ThirdParty/Sdl2/VisualC.html

@@ -1,146 +0,0 @@
-<HTML>
-	<HEAD>
-		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
-	</HEAD>
-	<BODY>
-		<H1>
-			Using SDL with Microsoft Visual C++
-		</H1>
-		<H3>
-			by <A HREF="mailto:[email protected]">Lion Kimbro </A>and additions by <A HREF="mailto:[email protected]">
-				James Turk</A>
-		</H3>
-		<p>
-			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
-		</p>
-		<H3>
-			Building SDL
-		</H3>
-		<P>
-			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
-		</P>
-		<P>
-			There are different solution files for the various
-			versions of the IDE. Please use the appropriate version
-			2008, 2010, 2012 or 2013.
-		</P>
-		<P>
-			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
-		</P>
-		<P>
-			This is done by right clicking on each project in turn (Projects are listed in 
-			the Workspace panel in the FileView tab), and selecting "Build".
-		</P>
-		<P>
-			You may get a few warnings, but you should not get any errors. You do have to 
-			have at least the DirectX 9 SDK installed, however. The latest 
-			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
-		</P>
-		<P>
-			Later, we will refer to the following .lib and .dll files that have just been 
-			generated:
-		</P>
-		<ul>
-    <li> SDL2.dll</li>
-    <li> SDL2.lib</li>
-    <li> SDL2main.lib</li>
-    </ul>
-		<P>
-			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
-		</P>
-		<H3>
-			Creating a Project with SDL
-		</H3>
-		<P>
-			Create a project as a Win32 Application.
-		</P>
-		<P>
-			Create a C++ file for your project.
-		</P>
-		<P>
-			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
-				tab|Code Generation|Runtime Library </CODE>.
-		</P>
-		<P>
-			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
-			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
-			.
-			<br>
-			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
-					add the include and library directories to the list that VC7 keeps. Do this by 
-					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
-					Directories For:" dropbox select "Include Files", and click the "New Directory 
-					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
-					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
-					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
-		</P>
-			<P>
-				The "include directory" I am referring to is the <CODE>include</CODE> folder 
-				within the main SDL directory (the one that this HTML file located within).
-			</P>
-			<P>
-				Now we're going to use the files that we had created earlier in the Build SDL 
-				step.
-			</P>
-			<P>
-				Copy the following files into your Project directory:
-			</P>
-			<ul>
-     <li> SDL2.dll</li>
-     </ul>
-			<P>
-				Add the following files to your project (It is not necessary to copy them to 
-				your project directory):
-			</P>
-			<ul>
-     <li> SDL2.lib </li>
-     <li> SDL2main.lib</li>
-     </ul>
-			<P>
-				(To add them to your project, right click on your project, and select "Add 
-				files to project")
-			</P>
-		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
-					desirable to add them to the linker options: Project|Properties|Linker|Command 
-					Line and type the names of the libraries to link with in the "Additional 
-					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
-					configuration (e.g. Release,Debug).</FONT></STRONG></P>
-		<H3>
-			SDL 101, First Day of Class
-		</H3>
-		<P>
-			Now create the basic body of your project. The body of your program should take 
-			the following form:
-			<PRE><CODE>
-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
-  // Body of the program goes here.
-  return 0;
-}
-			</CODE></PRE>
-		<P></P>
-		<H3>
-			That's it!
-		</H3>
-		<P>
-			I hope that this document has helped you get through the most difficult part of 
-			using the SDL: installing it. Suggestions for improvements to this document 
-			should be sent to the writers of this document.
-		</P>
-		<P>
-			Thanks to Paulus Esterhazy ([email protected]), for the work on VC++ port.
-		</P>
-		<P>
-			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:[email protected]">
-				Sam Lantinga</A>.
-		</P>
-		<P>
-			Later, it was converted to HTML and expanded into the document that you see 
-			today by <A HREF="mailto:[email protected]">Lion Kimbro</A>.
-		</P>
-		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:[email protected]">James Turk</A>
-		</P>
-	</BODY>
-</HTML>

+ 25 - 0
ThirdParty/Sdl2/VisualC/SDL.sln

@@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
+EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -254,6 +258,14 @@ Global
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
@@ -270,6 +282,14 @@ Global
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -296,7 +316,12 @@ Global
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
 	EndGlobalSection
 EndGlobal

+ 53 - 7
ThirdParty/Sdl2/VisualC/SDL/SDL.vcxproj

@@ -22,19 +22,24 @@
     <ProjectName>SDL2</ProjectName>
     <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
     <RootNamespace>SDL</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -97,7 +102,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
@@ -128,7 +132,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -161,7 +164,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
@@ -193,7 +195,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@@ -235,6 +236,7 @@
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
+    <ClInclude Include="..\..\include\SDL_hidapi.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keycode.h" />
@@ -243,6 +245,7 @@
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
+    <ClInclude Include="..\..\include\SDL_metal.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
@@ -281,6 +284,7 @@
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_memory.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
@@ -307,6 +311,7 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
+    <ClInclude Include="..\..\src\events\scancodes_windows.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
@@ -317,16 +322,20 @@
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\usb_ids.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
@@ -335,11 +344,14 @@
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
+    <ClInclude Include="..\..\src\power\SDL_syspower.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
-    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
@@ -351,8 +363,13 @@
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
+    <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClInclude Include="..\..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\..\src\SDL_internal.h" />
+    <ClInclude Include="..\..\src\SDL_list.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
@@ -366,10 +383,32 @@
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
+    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
@@ -377,6 +416,7 @@
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
@@ -386,12 +426,16 @@
     <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
+    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
+    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -434,6 +478,7 @@
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
@@ -446,7 +491,6 @@
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
@@ -496,9 +540,11 @@
     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
     <ClCompile Include="..\..\src\SDL.c" />
     <ClCompile Include="..\..\src\SDL_assert.c" />
     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
+    <ClCompile Include="..\..\src\SDL_list.c" />
     <ClCompile Include="..\..\src\SDL_error.c" />
     <ClCompile Include="..\..\src\SDL_hints.c" />
     <ClCompile Include="..\..\src\SDL_log.c" />
@@ -515,7 +561,7 @@
     <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
-    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_srw.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />

+ 1076 - 262
ThirdParty/Sdl2/VisualC/SDL/SDL.vcxproj.filters

@@ -4,6 +4,171 @@
     <Filter Include="API Headers">
       <UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
     </Filter>
+    <Filter Include="audio">
+      <UniqueIdentifier>{5a3e3167-75be-414f-8947-a5306df372b2}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="atomic">
+      <UniqueIdentifier>{546d9ed1-988e-49d3-b1a5-e5b3d19de6c1}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="core">
+      <UniqueIdentifier>{a56247ff-5108-4960-ba6a-6814fd1554ec}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="core\windows">
+      <UniqueIdentifier>{8880dfad-2a06-4e84-ab6e-6583641ad2d1}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="cpuinfo">
+      <UniqueIdentifier>{2b996a7f-f3e9-4300-a97f-2c907bcd89a9}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="dynapi">
+      <UniqueIdentifier>{5713d682-2bc7-4da4-bcf0-262a98f142eb}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="events">
+      <UniqueIdentifier>{5e27e19f-b3f8-4e2d-b323-b00b2040ec86}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="file">
+      <UniqueIdentifier>{a3ab9cff-8495-4a5c-8af6-27e43199a712}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="filesystem">
+      <UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="filesystem\windows">
+      <UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="haptic">
+      <UniqueIdentifier>{ef859522-a7fe-4a00-a511-d6a9896adf5b}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="hidapi">
+      <UniqueIdentifier>{01fd2642-4493-4316-b548-fb829f4c9125}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick">
+      <UniqueIdentifier>{cce7558f-590a-4f0a-ac0d-e579f76e588e}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="libm">
+      <UniqueIdentifier>{7a53c9e4-d4bd-40ed-9265-1625df685121}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="hidapi\hidapi">
+      <UniqueIdentifier>{4c7a051c-ce7c-426c-bf8c-9187827f9052}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="loadso">
+      <UniqueIdentifier>{97e2f79f-311b-42ea-81b2-e801649fdd93}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="loadso\windows">
+      <UniqueIdentifier>{baf97c8c-7e90-41e5-bff8-14051b8d3956}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="locale">
+      <UniqueIdentifier>{45e50d3a-56c9-4352-b811-0c60c49a2431}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="misc">
+      <UniqueIdentifier>{9d86e0ef-d6f6-4db2-bfc5-b3529406fa8d}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="misc\windows">
+      <UniqueIdentifier>{b35fa13c-6ed2-4680-8c56-c7d71b76ceab}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="locale\windows">
+      <UniqueIdentifier>{61b61b31-9e26-4171-a3bb-b969f1889726}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\directsound">
+      <UniqueIdentifier>{f63aa216-6ee7-4143-90d3-32be3787f276}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\disk">
+      <UniqueIdentifier>{90bee923-89df-417f-a6c3-3e260a7dd54d}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\dummy">
+      <UniqueIdentifier>{4c8ad943-c2fb-4014-9ca3-041e0ad08426}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\winmm">
+      <UniqueIdentifier>{e90fa293-2828-4927-8113-35bf561024a9}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\wasapi">
+      <UniqueIdentifier>{3d68ae70-a9ff-46cf-be69-069f0b02aca0}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="haptic\windows">
+      <UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="haptic\dummy">
+      <UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick\dummy">
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       <Filter>API Headers</Filter>
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     <ClInclude Include="..\..\include\SDL_joystick.h">
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ThirdParty/Sdl2/VisualC/SDLmain/SDLmain.vcxproj

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     <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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     <ConfigurationType>StaticLibrary</ConfigurationType>
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+ 5 - 0
ThirdParty/Sdl2/VisualC/SDLtest/SDLtest.vcxproj

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     <ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
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     <ConfigurationType>StaticLibrary</ConfigurationType>
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+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/checkkeys/checkkeys.vcxproj

@@ -21,19 +21,24 @@
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     <ConfigurationType>Application</ConfigurationType>
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     <ConfigurationType>Application</ConfigurationType>
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+ 13 - 8
ThirdParty/Sdl2/VisualC/tests/controllermap/controllermap.vcxproj

@@ -21,19 +21,24 @@
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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     <ConfigurationType>Application</ConfigurationType>
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     <ConfigurationType>Application</ConfigurationType>
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     </CustomBuild>

+ 9 - 4
ThirdParty/Sdl2/VisualC/tests/loopwave/loopwave.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}</ProjectGuid>
     <RootNamespace>loopwave</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -202,19 +207,19 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\sample.wav">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testatomic/testatomic.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{66B32F7E-5716-48D0-B5B9-D832FD052DD5}</ProjectGuid>
     <RootNamespace>testatomic</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testautomation/testautomation.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}</ProjectGuid>
     <RootNamespace>testautomation</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testdraw2/testdraw2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}</ProjectGuid>
     <RootNamespace>testdraw2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testfile/testfile.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{CAE4F1D0-314F-4B10-805B-0EFD670133A0}</ProjectGuid>
     <RootNamespace>testfile</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 21 - 16
ThirdParty/Sdl2/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
     <RootNamespace>testgamecontroller</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -193,73 +198,73 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\axis.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\button.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\controllermap.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\controllermap_back.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testgesture/testgesture.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}</ProjectGuid>
     <RootNamespace>testgesture</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testgl2/testgl2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
     <RootNamespace>testgl2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testgles2/testgles2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}</ProjectGuid>
     <RootNamespace>testgles2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testjoystick/testjoystick.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
     <RootNamespace>testjoystick</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 9 - 4
ThirdParty/Sdl2/VisualC/tests/testoverlay2/testoverlay2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}</ProjectGuid>
     <RootNamespace>testoverlay2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -193,19 +198,19 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\moose.dat">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testplatform/testplatform.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{26932B24-EFC6-4E3A-B277-ED653DA37968}</ProjectGuid>
     <RootNamespace>testplatform</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testpower/testpower.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}</ProjectGuid>
     <RootNamespace>testpower</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 13 - 8
ThirdParty/Sdl2/VisualC/tests/testrendertarget/testrendertarget.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}</ProjectGuid>
     <RootNamespace>testrendertarget</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -199,37 +204,37 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\icon.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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     <CustomBuild Include="..\..\..\test\sample.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testrumble/testrumble.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{BFF40245-E9A6-4297-A425-A554E5D767E8}</ProjectGuid>
     <RootNamespace>testrumble</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 13 - 8
ThirdParty/Sdl2/VisualC/tests/testscale/testscale.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}</ProjectGuid>
     <RootNamespace>testscale</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -199,37 +204,37 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\icon.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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     <CustomBuild Include="..\..\..\test\sample.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testsensor/testsensor.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}</ProjectGuid>
     <RootNamespace>testsensor</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
ThirdParty/Sdl2/VisualC/tests/testshape/testshape.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}</ProjectGuid>
     <RootNamespace>testshape</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 9 - 4
ThirdParty/Sdl2/VisualC/tests/testsprite2/testsprite2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
     <RootNamespace>testsprite2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -199,19 +204,19 @@
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     <CustomBuild Include="..\..\..\test\icon.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 210 - 0
ThirdParty/Sdl2/VisualC/tests/testsurround/testsurround.vcxproj

@@ -0,0 +1,210 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
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+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{70B894A9-E306-49E8-ABC2-932A952A5E5F}</ProjectGuid>
+    <RootNamespace>testsurround</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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+  <PropertyGroup Label="UserMacros" />
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+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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-    <ProjectReference Include="..\..\..\SDLtest\SDLtest_VS2012.vcxproj">
+    <ProjectReference Include="..\..\..\SDLtest\SDLtest.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
     </ProjectReference>
-    <ProjectReference Include="..\..\..\SDL\SDL_VS2012.vcxproj">
+    <ProjectReference Include="..\..\..\SDL\SDL.vcxproj">
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
     </ProjectReference>
   </ItemGroup>

+ 12 - 8
ThirdParty/Sdl2/VisualC/visualtest/visualtest_VS2012.vcxproj

@@ -22,28 +22,29 @@
     <ProjectName>visualtest</ProjectName>
     <RootNamespace>visualtest</RootNamespace>
     <ProjectGuid>{13DDF23A-4A8F-4AF9-9734-CC09D9157924}</ProjectGuid>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
-    <PlatformToolset>v110</PlatformToolset>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -110,6 +111,7 @@
     <Link>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -152,6 +154,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
     <Link>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -196,7 +199,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
-      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
     <PostBuildEvent>
@@ -241,6 +244,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
       <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PostBuildEvent>
       <Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
@@ -288,13 +292,13 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
     <ClCompile Include="..\..\visualtest\src\windows\windows_screenshot.c" />
   </ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\SDLmain\SDLmain_VS2012.vcxproj">
+    <ProjectReference Include="..\SDLmain\SDLmain.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
     </ProjectReference>
-    <ProjectReference Include="..\SDLtest\SDLtest_VS2012.vcxproj">
+    <ProjectReference Include="..\SDLtest\SDLtest.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
     </ProjectReference>
-    <ProjectReference Include="..\SDL\SDL_VS2012.vcxproj">
+    <ProjectReference Include="..\SDL\SDL.vcxproj">
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
     </ProjectReference>
   </ItemGroup>

+ 142 - 0
ThirdParty/Sdl2/WhatsNew.txt

@@ -1,6 +1,148 @@
 
 This is a list of major changes in SDL's version history.
 
+---------------------------------------------------------------------------
+2.0.22:
+---------------------------------------------------------------------------
+
+General:
+* Added SDL_RenderGetWindow() to get the window associated with a renderer
+* Added floating point rectangle functions:
+    * SDL_PointInFRect()
+    * SDL_FRectEmpty()
+    * SDL_FRectEquals()
+    * SDL_FRectEqualsEpsilon()
+    * SDL_HasIntersectionF()
+    * SDL_IntersectFRect()
+    * SDL_UnionFRect()
+    * SDL_EncloseFPoints()
+    * SDL_IntersectFRectAndLine()
+* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
+* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
+* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
+* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
+* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
+* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
+* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
+
+Windows:
+* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
+
+Linux:
+* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
+* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
+* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
+
+Android:
+* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
+
+
+---------------------------------------------------------------------------
+2.0.20:
+---------------------------------------------------------------------------
+
+General:
+* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
+* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES
+* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
+
+Windows:
+* Fixed size of custom cursors
+
+Linux:
+* Fixed hotplug controller detection, broken in 2.0.18
+
+
+---------------------------------------------------------------------------
+2.0.18:
+---------------------------------------------------------------------------
+
+General:
+* The SDL wiki documentation and development headers are automatically kept in sync
+* Each function has information about in which version of SDL it was introduced
+* SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly!
+* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
+* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
+* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
+* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
+* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
+* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
+* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
+* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
+* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
+* SDL_WaitEvent() has been redesigned to use less CPU in most cases
+* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
+* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
+* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
+* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
+* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
+
+Windows:
+* Improved relative mouse motion over Windows Remote Desktop
+* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
+
+Windows/UWP:
+* WGI is used instead of XInput for better controller support in UWP apps
+
+Linux:
+* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
+* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
+* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
+* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
+
+Android:
+* Added support for audio output and capture using AAudio on Android 8.1 and newer
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+Apple Arcade:
+* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
+
+iOS:
+* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+
+---------------------------------------------------------------------------
+2.0.16:
+---------------------------------------------------------------------------
+General:
+* Added SDL_FlashWindow() to get a user's attention
+* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
+* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
+* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
+* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
+* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
+* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
+* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
+* Added support for the Amazon Luna game controller
+* Added rumble support for the Google Stadia controller using the HIDAPI driver
+* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
+* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
+* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
+
+Windows:
+* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
+* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
+
+Linux:
+* Greatly improved Wayland support
+* Added support for audio output and capture using Pipewire
+* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
+* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
+
+Android:
+* Added SDL_AndroidShowToast() to show a lightweight notification
+
+iOS:
+* Added support for mouse relative mode on iOS 14.1 and newer
+* Added support for the Xbox Series X controller
+
+tvOS:
+* Added support for the Xbox Series X controller
+
+
 ---------------------------------------------------------------------------
 2.0.14:
 ---------------------------------------------------------------------------

+ 4 - 0
ThirdParty/Sdl2/Xcode-iOS/Demos/Info.plist

@@ -16,6 +16,8 @@
 	<string>6.0</string>
 	<key>CFBundleName</key>
 	<string>${PRODUCT_NAME}</string>
+	<key>CFBundleShortVersionString</key>
+	<string>1.0.0</string>
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<key>CFBundleSignature</key>
@@ -28,5 +30,7 @@
 	<string>iOS Launch Screen</string>
 	<key>UISupportedInterfaceOrientations</key>
 	<array/>
+	<key>UIApplicationSupportsIndirectInputEvents</key>
+	<true/>
 </dict>
 </plist>

+ 1 - 1
ThirdParty/Sdl2/Xcode-iOS/Demos/src/accelerometer.c

@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
         ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
         deltaMilliseconds;
 
-    speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
+    speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
 
     if (speed > 0) {
         /* compensate for friction */

+ 6 - 6
ThirdParty/Sdl2/Xcode-iOS/Demos/src/fireworks.c

@@ -109,7 +109,7 @@ stepParticles(double deltaTime)
                 }
             } else {
                 float speed =
-                    sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
+                    SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
                 /*      if wind resistance is not powerful enough to stop us completely,
                    then apply winde resistance, otherwise just stop us completely */
                 if (WIND_RESISTANCE * deltaMilliseconds < speed) {
@@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
         /* come up with a random angle and speed for new particle */
         float theta = randomFloat(0, 2.0f * 3.141592);
         float exponent = 3.0f;
-        float speed = randomFloat(0.00, powf(0.17, exponent));
-        speed = powf(speed, 1.0f / exponent);
+        float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
+        speed = SDL_powf(speed, 1.0f / exponent);
 
         /* select the particle at the end of our array */
         struct particle *p = &particles[num_active_particles];
 
         /* set the particles properties */
-        p->xvel = speed * cos(theta);
-        p->yvel = speed * sin(theta);
+        p->xvel = speed * SDL_cos(theta);
+        p->yvel = speed * SDL_sin(theta);
         p->x = emitter->x + emitter->xvel;
         p->y = emitter->y + emitter->yvel;
         p->isActive = 1;
@@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
     p->y = screen_h;
     /* set velocity so that terminal point is (x,y) */
     p->xvel = 0;
-    p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
+    p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
     /* set other attributes */
     p->size = 10 * pointSizeScale;
     p->type = emitter;

+ 1 - 1
ThirdParty/Sdl2/Xcode-iOS/Demos/src/mixer.c

@@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
         if (SDL_ConvertAudio(&cvt) == -1) {     /* convert the sound */
             fatalError("could not convert .wav");
         }
-        SDL_free(s->buffer);    /* free the original (unconverted) buffer */
+        SDL_free(s->buffer);    /* Free the original (unconverted) buffer */
         s->buffer = cvt.buf;    /* point sound buffer to converted buffer */
         s->length = cvt.len_cvt;        /* set sound buffer's new length */
     }

+ 24 - 14
ThirdParty/Sdl2/Xcode-iOS/Demos/src/touch.c

@@ -21,7 +21,7 @@ void
 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
 {
 
-    float distance = sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
+    float distance = SDL_sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
     int iterations = distance / PIXELS_PER_ITERATION + 1;       /* number of brush sprites to draw for the line */
     float dx_prime = dx / iterations;   /* x-shift per iteration */
     float dy_prime = dy / iterations;   /* y-shift per iteration */
@@ -81,6 +81,7 @@ main(int argc, char *argv[])
     SDL_Event event;
     SDL_Window *window;         /* main window */
     SDL_Renderer *renderer;
+    SDL_Texture *target;
     int done;                   /* does user want to quit? */
     int w, h;
 
@@ -100,29 +101,38 @@ main(int argc, char *argv[])
     initializeTexture(renderer);
 
     /* fill canvass initially with all black */
+    target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
+    SDL_SetRenderTarget(renderer, target);
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
     SDL_RenderClear(renderer);
-    SDL_RenderPresent(renderer);
+    SDL_SetRenderTarget(renderer, NULL);
 
     done = 0;
-    while (!done && SDL_WaitEvent(&event)) {
-        switch (event.type) {
-        case SDL_QUIT:
-            done = 1;
-            break;
-        case SDL_MOUSEMOTION:
-            state = SDL_GetMouseState(&x, &y);  /* get its location */
-            SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
-            if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
-                drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
-                SDL_RenderPresent(renderer);
+    while (!done) {
+        while (SDL_PollEvent(&event) == 1) {
+            switch (event.type) {
+            case SDL_QUIT:
+                done = 1;
+                break;
+            case SDL_MOUSEMOTION:
+                state = SDL_GetMouseState(&x, &y);  /* get its location */
+                SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
+                if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
+                    SDL_SetRenderTarget(renderer, target);
+                    drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
+                    SDL_SetRenderTarget(renderer, NULL);
+                }
+                break;
             }
-            break;
         }
+
+        SDL_RenderCopy(renderer, target, NULL, NULL);
+        SDL_RenderPresent(renderer);
     }
 
     /* cleanup */
     SDL_DestroyTexture(brush);
+    SDL_DestroyTexture(target);
     SDL_Quit();
 
     return 0;

二进制
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/[email protected]


二进制
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/Default.png


二进制
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/Icon.png


+ 0 - 28
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/Info.plist

@@ -1,28 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>en</string>
-	<key>CFBundleDisplayName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string>Icon</string>
-	<key>CFBundleIdentifier</key>
-	<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleSignature</key>
-	<string>????</string>
-	<key>CFBundleVersion</key>
-	<string>1.0</string>
-	<key>LSRequiresIPhoneOS</key>
-	<false/>
-</dict>
-</plist>

二进制
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns


+ 0 - 10
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist

@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>Description</key>
-	<string>This project builds an SDL based project for iPhone OS using C or Objective-C.  It includes everything you need to get up and running with SDL on iPhone.</string>
-	<key>CFBundleIconFile</key>
-	<string>Icon.png</string>
-</dict>
-</plist>

+ 0 - 500
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj

@@ -1,500 +0,0 @@
-// !$*UTF8*$!
-{
-	archiveVersion = 1;
-	classes = {
-	};
-	objectVersion = 46;
-	objects = {
-
-/* Begin PBXBuildFile section */
-		1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
-		1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; };
-		28FD15000DC6FC520079059D /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 28FD14FF0DC6FC520079059D /* OpenGLES.framework */; };
-		28FD15080DC6FC5B0079059D /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 28FD15070DC6FC5B0079059D /* QuartzCore.framework */; };
-		945C4F53195AF17F00DBBF61 /* [email protected] in Resources */ = {isa = PBXBuildFile; fileRef = 945C4F52195AF17F00DBBF61 /* [email protected] */; };
-		F3A497AC2555F0BD00E92A8B /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A497AB2555F0BD00E92A8B /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
-		F3A497AD2555F0C000E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A4978F2555F07100E92A8B /* libSDL2.a */; };
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-				ALWAYS_SEARCH_USER_PATHS = NO;
-				COPY_PHASE_STRIP = NO;
-				GCC_DYNAMIC_NO_PIC = NO;
-				GCC_OPTIMIZATION_LEVEL = 0;
-				GCC_PRECOMPILE_PREFIX_HEADER = YES;
-				GCC_PREFIX_HEADER = "";
-				INFOPLIST_FILE = Info.plist;
-				LIBRARY_SEARCH_PATHS = "$(inherited)";
-				PRODUCT_NAME = "___PROJECTNAME___";
-				USER_HEADER_SEARCH_PATHS = ../../../include;
-			};
-			name = Debug;
-		};
-		1D6058950D05DD3E006BFB54 /* Release */ = {
-			isa = XCBuildConfiguration;
-			buildSettings = {
-				ALWAYS_SEARCH_USER_PATHS = NO;
-				COPY_PHASE_STRIP = YES;
-				GCC_PRECOMPILE_PREFIX_HEADER = YES;
-				GCC_PREFIX_HEADER = "";
-				INFOPLIST_FILE = Info.plist;
-				LIBRARY_SEARCH_PATHS = "$(inherited)";
-				PRODUCT_NAME = "___PROJECTNAME___";
-				USER_HEADER_SEARCH_PATHS = ../../../include;
-			};
-			name = Release;
-		};
-		C01FCF4F08A954540054247B /* Debug */ = {
-			isa = XCBuildConfiguration;
-			buildSettings = {
-				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
-				GCC_C_LANGUAGE_STANDARD = c99;
-				GCC_WARN_ABOUT_RETURN_TYPE = YES;
-				GCC_WARN_UNUSED_VARIABLE = YES;
-				ONLY_ACTIVE_ARCH = YES;
-				OTHER_CFLAGS = "";
-				PREBINDING = NO;
-				SDKROOT = iphoneos;
-			};
-			name = Debug;
-		};
-		C01FCF5008A954540054247B /* Release */ = {
-			isa = XCBuildConfiguration;
-			buildSettings = {
-				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
-				GCC_C_LANGUAGE_STANDARD = c99;
-				GCC_WARN_ABOUT_RETURN_TYPE = YES;
-				GCC_WARN_UNUSED_VARIABLE = YES;
-				OTHER_CFLAGS = "";
-				PREBINDING = NO;
-				SDKROOT = iphoneos;
-			};
-			name = Release;
-		};
-/* End XCBuildConfiguration section */
-
-/* Begin XCConfigurationList section */
-		1D6058960D05DD3E006BFB54 /* Build configuration list for PBXNativeTarget "___PROJECTNAME___" */ = {
-			isa = XCConfigurationList;
-			buildConfigurations = (
-				1D6058940D05DD3E006BFB54 /* Debug */,
-				1D6058950D05DD3E006BFB54 /* Release */,
-			);
-			defaultConfigurationIsVisible = 0;
-			defaultConfigurationName = Release;
-		};
-		C01FCF4E08A954540054247B /* Build configuration list for PBXProject "___PROJECTNAME___" */ = {
-			isa = XCConfigurationList;
-			buildConfigurations = (
-				C01FCF4F08A954540054247B /* Debug */,
-				C01FCF5008A954540054247B /* Release */,
-			);
-			defaultConfigurationIsVisible = 0;
-			defaultConfigurationName = Release;
-		};
-/* End XCConfigurationList section */
-	};
-	rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
-}

+ 0 - 100
ThirdParty/Sdl2/Xcode-iOS/Template/SDL iOS Application/main.c

@@ -1,100 +0,0 @@
-/*
- *  rectangles.c
- *  written by Holmes Futrell
- *  use however you want
- */
-
-#include "SDL.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <time.h>
-
-#define SCREEN_WIDTH 320
-#define SCREEN_HEIGHT 480
-
-int
-randomInt(int min, int max)
-{
-    return min + rand() % (max - min + 1);
-}
-
-void
-render(SDL_Renderer *renderer)
-{
-
-    SDL_Rect rect;
-    Uint8 r, g, b;
-
-    /* Clear the screen */
-    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
-    SDL_RenderClear(renderer);
-
-    /*  Come up with a random rectangle */
-    rect.w = randomInt(64, 128);
-    rect.h = randomInt(64, 128);
-    rect.x = randomInt(0, SCREEN_WIDTH);
-    rect.y = randomInt(0, SCREEN_HEIGHT);
-
-    /* Come up with a random color */
-    r = randomInt(50, 255);
-    g = randomInt(50, 255);
-    b = randomInt(50, 255);
-    SDL_SetRenderDrawColor(renderer, r, g, b, 255);
-
-    /*  Fill the rectangle in the color */
-    SDL_RenderFillRect(renderer, &rect);
-
-    /* update screen */
-    SDL_RenderPresent(renderer);
-}
-
-int
-main(int argc, char *argv[])
-{
-
-    SDL_Window *window;
-    SDL_Renderer *renderer;
-    int done;
-    SDL_Event event;
-
-    /* initialize SDL */
-    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
-        printf("Could not initialize SDL\n");
-        return 1;
-    }
-
-    /* seed random number generator */
-    srand(time(NULL));
-
-    /* create window and renderer */
-    window =
-        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
-                         SDL_WINDOW_OPENGL);
-    if (!window) {
-        printf("Could not initialize Window\n");
-        return 1;
-    }
-
-    renderer = SDL_CreateRenderer(window, -1, 0);
-    if (!renderer) {
-        printf("Could not create renderer\n");
-        return 1;
-    }
-
-    /* Enter render loop, waiting for user to quit */
-    done = 0;
-    while (!done) {
-        while (SDL_PollEvent(&event)) {
-            if (event.type == SDL_QUIT) {
-                done = 1;
-            }
-        }
-        render(renderer);
-        SDL_Delay(1);
-    }
-
-    /* shutdown SDL */
-    SDL_Quit();
-
-    return 0;
-}

+ 2 - 2
ThirdParty/Sdl2/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.15</string>
+	<string>2.0.22</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>2.0.15</string>
+	<string>2.0.22</string>
 </dict>
 </plist>

文件差异内容过多而无法显示
+ 36 - 380
ThirdParty/Sdl2/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 0 - 22
ThirdParty/Sdl2/Xcode/SDL/hidapi/Info.plist

@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>$(DEVELOPMENT_LANGUAGE)</string>
-	<key>CFBundleExecutable</key>
-	<string>$(EXECUTABLE_NAME)</string>
-	<key>CFBundleIdentifier</key>
-	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>$(PRODUCT_NAME)</string>
-	<key>CFBundlePackageType</key>
-	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
-	<key>CFBundleShortVersionString</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-	<key>CFBundleVersion</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-</dict>
-</plist>

+ 1 - 1
ThirdParty/Sdl2/Xcode/SDL/pkg-support/resources/License.txt

@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages

部分文件因为文件数量过多而无法显示