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@@ -304,15 +304,15 @@ void Mesh::createVertTangents()
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//=====================================================================================================================================
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void Mesh::createVBOs()
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{
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- vbos.vertIndeces.Create( GL_ELEMENT_ARRAY_BUFFER, vertIndeces.getSizeInBytes(), &vertIndeces[0], GL_STATIC_DRAW );
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- vbos.vertCoords.Create( GL_ARRAY_BUFFER, vertCoords.getSizeInBytes(), &vertCoords[0], GL_STATIC_DRAW );
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- vbos.vertNormals.Create( GL_ARRAY_BUFFER, vertNormals.getSizeInBytes(), &vertNormals[0], GL_STATIC_DRAW );
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+ vbos.vertIndeces.create( GL_ELEMENT_ARRAY_BUFFER, vertIndeces.getSizeInBytes(), &vertIndeces[0], GL_STATIC_DRAW );
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+ vbos.vertCoords.create( GL_ARRAY_BUFFER, vertCoords.getSizeInBytes(), &vertCoords[0], GL_STATIC_DRAW );
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+ vbos.vertNormals.create( GL_ARRAY_BUFFER, vertNormals.getSizeInBytes(), &vertNormals[0], GL_STATIC_DRAW );
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if( vertTangents.size() > 1 )
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- vbos.vertTangents.Create( GL_ARRAY_BUFFER, vertTangents.getSizeInBytes(), &vertTangents[0], GL_STATIC_DRAW );
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+ vbos.vertTangents.create( GL_ARRAY_BUFFER, vertTangents.getSizeInBytes(), &vertTangents[0], GL_STATIC_DRAW );
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if( texCoords.size() > 1 )
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- vbos.texCoords.Create( GL_ARRAY_BUFFER, texCoords.getSizeInBytes(), &texCoords[0], GL_STATIC_DRAW );
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+ vbos.texCoords.create( GL_ARRAY_BUFFER, texCoords.getSizeInBytes(), &texCoords[0], GL_STATIC_DRAW );
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if( vertWeights.size() > 1 )
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- vbos.vertWeights.Create( GL_ARRAY_BUFFER, vertWeights.getSizeInBytes(), &vertWeights[0], GL_STATIC_DRAW );
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+ vbos.vertWeights.create( GL_ARRAY_BUFFER, vertWeights.getSizeInBytes(), &vertWeights[0], GL_STATIC_DRAW );
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}
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