Quellcode durchsuchen

SDL_image is from now on history. Apparently it was loading SDL version 1.2 and generally it was causing many problems when building AnKi. I wrote my own code for loading PNGs using libpng. Needs testing
- Image uses custom code for loading PNGs
- Updating makefiles
- Updating docs
- Removing dev files from extern

Panagiotis Christopoulos Charitos vor 15 Jahren
Ursprung
Commit
a6eb7aa8fc

+ 45 - 74
build/debug/Makefile

@@ -3,7 +3,7 @@
 CXX = g++
 CXX = g++
 CFLAGS = -DDEBUG_ENABLED -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -O0 -g3 -pg -fsingle-precision-constant
 CFLAGS = -DDEBUG_ENABLED -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -O0 -g3 -pg -fsingle-precision-constant
 PHFLAGS = -DDEBUG_ENABLED -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -O0 -g3 -pg
 PHFLAGS = -DDEBUG_ENABLED -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -O0 -g3 -pg
-LFLAGS = -rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -lboost_system -lboost_filesystem -Wl,-Bdynamic -lGL -ljpeg -lSDL_image -lSDL -pg
+LFLAGS = -rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -lboost_system -lboost_filesystem -Wl,-Bdynamic -lGL -ljpeg -lSDL -lpng -pg
 EXECUTABLE = anki
 EXECUTABLE = anki
 INCPATH = -I./ -I../../src/Math/ -I../../src/Util/Tokenizer/ -I../../src/Misc/ -I../../src/ -I../../src/Renderer/ -I../../src/Scene/ -I../../src/Ui/ -I../../src/Resources/ -I../../src/Util/ -I../../src/Scene/Controllers/ -I../../src/Physics/ -I../../src/Renderer/BufferObjects/ -I../../src/Resources/Helpers/ -I../../src/Resources/Core/ -I../../extern/include -I../../extern/include/bullet 
 INCPATH = -I./ -I../../src/Math/ -I../../src/Util/Tokenizer/ -I../../src/Misc/ -I../../src/ -I../../src/Renderer/ -I../../src/Scene/ -I../../src/Ui/ -I../../src/Resources/ -I../../src/Util/ -I../../src/Scene/Controllers/ -I../../src/Physics/ -I../../src/Renderer/BufferObjects/ -I../../src/Resources/Helpers/ -I../../src/Resources/Core/ -I../../extern/include -I../../extern/include/bullet 
 SOURCES = ../../src/Util/Tokenizer//Scanner.cpp ../../src/Misc//skybox.cpp ../../src/Misc//memory.cpp ../../src/Misc//collision.cpp ../../src/Misc//map.cpp ../../src/Misc//TestHeader.cpp ../../src//Main.cpp ../../src/Renderer//Smo.cpp ../../src/Renderer//Ez.cpp ../../src/Renderer//Ms.cpp ../../src/Renderer//Sm.cpp ../../src/Renderer//Pps.cpp ../../src/Renderer//Ssao.cpp ../../src/Renderer//Renderer.cpp ../../src/Renderer//Is.cpp ../../src/Renderer//MainRenderer.cpp ../../src/Renderer//Dbg.cpp ../../src/Renderer//Hdr.cpp ../../src/Renderer//Bs.cpp ../../src/Scene//MeshNode.cpp ../../src/Scene//SceneNode.cpp ../../src/Scene//SkelNode.cpp ../../src/Scene//Light.cpp ../../src/Scene//SkelModelNode.cpp ../../src/Scene//Camera.cpp ../../src/Scene//ParticleEmitter.cpp ../../src/Scene//Scene.cpp ../../src/Ui//Ui.cpp ../../src/Resources//ShaderProg.cpp ../../src/Resources//Material.cpp ../../src/Resources//Texture.cpp ../../src/Resources//SkelAnim.cpp ../../src/Resources//Extension.cpp ../../src/Resources//Skeleton.cpp ../../src/Resources//LightProps.cpp ../../src/Resources//Mesh.cpp ../../src/Resources//ParticleEmitterProps.cpp ../../src/Util//Input.cpp ../../src/Util//App.cpp ../../src/Util//Common.cpp ../../src/Util//Util.cpp ../../src/Scene/Controllers//Controller.cpp ../../src/Scene/Controllers//SkelAnimCtrl.cpp ../../src/Physics//Physics.cpp ../../src/Physics//RigidBody.cpp ../../src/Physics//PhyCharacter.cpp ../../src/Resources/Helpers//Image.cpp ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp ../../src/Resources/Core//RsrcPtr.cpp ../../src/Resources/Core//RsrcContainers.cpp 
 SOURCES = ../../src/Util/Tokenizer//Scanner.cpp ../../src/Misc//skybox.cpp ../../src/Misc//memory.cpp ../../src/Misc//collision.cpp ../../src/Misc//map.cpp ../../src/Misc//TestHeader.cpp ../../src//Main.cpp ../../src/Renderer//Smo.cpp ../../src/Renderer//Ez.cpp ../../src/Renderer//Ms.cpp ../../src/Renderer//Sm.cpp ../../src/Renderer//Pps.cpp ../../src/Renderer//Ssao.cpp ../../src/Renderer//Renderer.cpp ../../src/Renderer//Is.cpp ../../src/Renderer//MainRenderer.cpp ../../src/Renderer//Dbg.cpp ../../src/Renderer//Hdr.cpp ../../src/Renderer//Bs.cpp ../../src/Scene//MeshNode.cpp ../../src/Scene//SceneNode.cpp ../../src/Scene//SkelNode.cpp ../../src/Scene//Light.cpp ../../src/Scene//SkelModelNode.cpp ../../src/Scene//Camera.cpp ../../src/Scene//ParticleEmitter.cpp ../../src/Scene//Scene.cpp ../../src/Ui//Ui.cpp ../../src/Resources//ShaderProg.cpp ../../src/Resources//Material.cpp ../../src/Resources//Texture.cpp ../../src/Resources//SkelAnim.cpp ../../src/Resources//Extension.cpp ../../src/Resources//Skeleton.cpp ../../src/Resources//LightProps.cpp ../../src/Resources//Mesh.cpp ../../src/Resources//ParticleEmitterProps.cpp ../../src/Util//Input.cpp ../../src/Util//App.cpp ../../src/Util//Common.cpp ../../src/Util//Util.cpp ../../src/Scene/Controllers//Controller.cpp ../../src/Scene/Controllers//SkelAnimCtrl.cpp ../../src/Physics//Physics.cpp ../../src/Physics//RigidBody.cpp ../../src/Physics//PhyCharacter.cpp ../../src/Resources/Helpers//Image.cpp ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp ../../src/Resources/Core//RsrcPtr.cpp ../../src/Resources/Core//RsrcContainers.cpp 
@@ -654,7 +654,7 @@ Main.o: ../../src//Main.cpp ../../src/Util/Common.h \
  ../../src/Physics/PhyCharacter.h ../../src/Physics/Physics.h \
  ../../src/Physics/PhyCharacter.h ../../src/Physics/Physics.h \
  ../../src/Renderer/RendererInitializer.h \
  ../../src/Renderer/RendererInitializer.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
- ../../src/Physics/DebugDrawer.h
+ ../../src/Physics/DebugDrawer.h ../../src/Physics/RigidBody.h
 	@echo Compiling ../../src//Main.cpp...
 	@echo Compiling ../../src//Main.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src//Main.cpp -o Main.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src//Main.cpp -o Main.o
 
 
@@ -2600,31 +2600,6 @@ Camera.o: ../../src/Scene//Camera.cpp ../../src/Scene//Camera.h \
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Camera.cpp -o Camera.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Camera.cpp -o Camera.o
 
 
 ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
 ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
- ../../src/Scene//ParticleEmitter.h ../../src/Util/Common.h \
- ../../src/Scene//SceneNode.h ../../src/Util/Vec.h \
- ../../src/Util/Common.h ../../src/Math/Math.h ../../src/Math/Vec2.h \
- ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \
- ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \
- ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
- ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
- ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
- ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
- ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \
- ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
- ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
- ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
- ../../src/Math/Transform.inl.h ../../src/Scene//MeshNode.h \
- ../../src/Resources/Material.h ../../src/Resources/Core/Resource.h \
- ../../src/Util/Util.h ../../src/Util/Vec.h \
- ../../src/Resources/ShaderProg.h ../../extern/include/GL/glew.h \
- ../../src/Resources/Texture.h ../../src/Resources/Core/RsrcPtr.h \
- ../../src/Resources/Mesh.h ../../src/Renderer/BufferObjects/Vbo.h \
- ../../src/Renderer/BufferObjects/BufferObject.h \
- ../../src/Misc/collision.h \
- ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
- ../../src/Scene/Controllers/Controller.h ../../src/Scene//GhostNode.h \
- ../../src/Resources/ParticleEmitterProps.h ../../src/Physics/RigidBody.h \
- ../../extern/include/bullet/btBulletDynamicsCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -2688,7 +2663,7 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btStackAlloc.h \
  ../../extern/include/bullet/LinearMath/btStackAlloc.h \
  ../../extern/include/bullet/LinearMath/btHashMap.h \
  ../../extern/include/bullet/LinearMath/btHashMap.h \
- ../../src/Misc/memory.h \
+ ../../src/Misc/memory.h ../../src/Util/Common.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
@@ -2717,6 +2692,8 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/bullet/LinearMath/btQuickprof.h \
  ../../extern/include/bullet/LinearMath/btQuickprof.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
+ ../../extern/include/bullet/btBulletDynamicsCommon.h \
+ ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
@@ -2751,7 +2728,29 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/btBulletCollisionCommon.h \
+ ../../src/Scene//ParticleEmitter.h ../../src/Scene//SceneNode.h \
+ ../../src/Util/Vec.h ../../src/Util/Common.h ../../src/Math/Math.h \
+ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \
+ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \
+ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
+ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
+ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
+ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
+ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \
+ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
+ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
+ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
+ ../../src/Math/Transform.inl.h ../../src/Scene//MeshNode.h \
+ ../../src/Resources/Material.h ../../src/Resources/Core/Resource.h \
+ ../../src/Util/Util.h ../../src/Util/Vec.h \
+ ../../src/Resources/ShaderProg.h ../../extern/include/GL/glew.h \
+ ../../src/Resources/Texture.h ../../src/Resources/Core/RsrcPtr.h \
+ ../../src/Resources/Mesh.h ../../src/Renderer/BufferObjects/Vbo.h \
+ ../../src/Renderer/BufferObjects/BufferObject.h \
+ ../../src/Misc/collision.h \
+ ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
+ ../../src/Scene/Controllers/Controller.h ../../src/Scene//GhostNode.h \
+ ../../src/Resources/ParticleEmitterProps.h ../../src/Physics/RigidBody.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
  ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \
  ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \
  ../../src/Resources/ShaderProg.h ../../src/Util/App.h \
  ../../src/Resources/ShaderProg.h ../../src/Util/App.h \
@@ -3792,24 +3791,29 @@ SkelAnimCtrl.o: ../../src/Scene/Controllers//SkelAnimCtrl.cpp \
 	@echo Compiling ../../src/Scene/Controllers//SkelAnimCtrl.cpp...
 	@echo Compiling ../../src/Scene/Controllers//SkelAnimCtrl.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene/Controllers//SkelAnimCtrl.cpp -o SkelAnimCtrl.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene/Controllers//SkelAnimCtrl.cpp -o SkelAnimCtrl.o
 
 
-Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
- ../../extern/include/bullet/btBulletCollisionCommon.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+Physics.o: ../../src/Physics//Physics.cpp \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
+ ../../extern/include/bullet/LinearMath/btTransform.h \
+ ../../extern/include/bullet/LinearMath/btMatrix3x3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
  ../../extern/include/bullet/LinearMath/btMinMax.h \
  ../../extern/include/bullet/LinearMath/btMinMax.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
- ../../extern/include/bullet/LinearMath/btTransform.h \
- ../../extern/include/bullet/LinearMath/btMatrix3x3.h \
- ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btQuaternion.h \
  ../../extern/include/bullet/LinearMath/btQuaternion.h \
  ../../extern/include/bullet/LinearMath/btQuadWord.h \
  ../../extern/include/bullet/LinearMath/btQuadWord.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
  ../../extern/include/bullet/LinearMath/btMotionState.h \
  ../../extern/include/bullet/LinearMath/btMotionState.h \
  ../../extern/include/bullet/LinearMath/btTransform.h \
  ../../extern/include/bullet/LinearMath/btTransform.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
  ../../extern/include/bullet/LinearMath/btAlignedObjectArray.h \
  ../../extern/include/bullet/LinearMath/btAlignedObjectArray.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
+ ../../extern/include/bullet/LinearMath/btVector3.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
@@ -3819,10 +3823,9 @@ Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../src/Physics//Physics.h \
+ ../../extern/include/bullet/btBulletCollisionCommon.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
@@ -4259,44 +4262,12 @@ PhyCharacter.o: ../../src/Physics//PhyCharacter.cpp \
  ../../src/Resources/ShaderProg.h ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Resources/ShaderProg.h ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Resources/Core/RsrcPtr.h ../../src/Physics//MotionState.h \
  ../../src/Resources/Core/RsrcPtr.h ../../src/Physics//MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h
+ ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
+ ../../src/Physics//RigidBody.h
 	@echo Compiling ../../src/Physics//PhyCharacter.cpp...
 	@echo Compiling ../../src/Physics//PhyCharacter.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//PhyCharacter.cpp -o PhyCharacter.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//PhyCharacter.cpp -o PhyCharacter.o
 
 
 Image.o: ../../src/Resources/Helpers//Image.cpp \
 Image.o: ../../src/Resources/Helpers//Image.cpp \
- ../../extern/include/SDL/SDL_image.h ../../extern/include/SDL/SDL.h \
- ../../extern/include/SDL/SDL_main.h \
- ../../extern/include/SDL/SDL_stdinc.h \
- ../../extern/include/SDL/SDL_config.h \
- ../../extern/include/SDL/SDL_platform.h \
- ../../extern/include/SDL/begin_code.h \
- ../../extern/include/SDL/close_code.h \
- ../../extern/include/SDL/SDL_atomic.h \
- ../../extern/include/SDL/SDL_audio.h \
- ../../extern/include/SDL/SDL_error.h \
- ../../extern/include/SDL/SDL_endian.h \
- ../../extern/include/SDL/SDL_mutex.h \
- ../../extern/include/SDL/SDL_thread.h \
- ../../extern/include/SDL/SDL_rwops.h \
- ../../extern/include/SDL/SDL_clipboard.h \
- ../../extern/include/SDL/SDL_cpuinfo.h \
- ../../extern/include/SDL/SDL_events.h \
- ../../extern/include/SDL/SDL_video.h \
- ../../extern/include/SDL/SDL_pixels.h \
- ../../extern/include/SDL/SDL_rect.h \
- ../../extern/include/SDL/SDL_surface.h \
- ../../extern/include/SDL/SDL_keyboard.h \
- ../../extern/include/SDL/SDL_keysym.h \
- ../../extern/include/SDL/SDL_scancode.h \
- ../../extern/include/SDL/SDL_mouse.h \
- ../../extern/include/SDL/SDL_joystick.h \
- ../../extern/include/SDL/SDL_quit.h \
- ../../extern/include/SDL/SDL_loadso.h \
- ../../extern/include/SDL/SDL_power.h \
- ../../extern/include/SDL/SDL_timer.h \
- ../../extern/include/SDL/SDL_version.h \
- ../../extern/include/SDL/SDL_revision.h \
- ../../extern/include/SDL/SDL_compat.h \
  ../../src/Resources/Helpers//Image.h ../../src/Util/Common.h \
  ../../src/Resources/Helpers//Image.h ../../src/Util/Common.h \
  ../../src/Util/Vec.h ../../src/Util/Common.h ../../src/Util/Util.h \
  ../../src/Util/Vec.h ../../src/Util/Common.h ../../src/Util/Util.h \
  ../../src/Util/Vec.h
  ../../src/Util/Vec.h

+ 1 - 1
build/debug/gen.cfg.py

@@ -18,4 +18,4 @@ precompiledHeadersFlags = defines__ + " -c -pedantic-errors -pedantic -ansi -Wal
 
 
 compilerFlags = precompiledHeadersFlags + " -fsingle-precision-constant"
 compilerFlags = precompiledHeadersFlags + " -fsingle-precision-constant"
 
 
-linkerFlags = "-rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -lboost_system -lboost_filesystem -Wl,-Bdynamic -lGL -ljpeg -lSDL_image -lSDL -pg"
+linkerFlags = "-rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -lboost_system -lboost_filesystem -Wl,-Bdynamic -lGL -ljpeg -lSDL -lpng -pg"

+ 261 - 283
build/release/Makefile

@@ -3,11 +3,11 @@
 CXX = g++
 CXX = g++
 CFLAGS = -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -s -msse3 -O3 -mtune=core2 -ffast-math -fsingle-precision-constant
 CFLAGS = -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -s -msse3 -O3 -mtune=core2 -ffast-math -fsingle-precision-constant
 PHFLAGS = -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -s -msse3 -O3 -mtune=core2 -ffast-math
 PHFLAGS = -DPLATFORM_LINUX -DREVISION=\"`svnversion -c ../..`\" -c -pedantic-errors -pedantic -ansi -Wall -Wextra -W -pipe -s -msse3 -O3 -mtune=core2 -ffast-math
-LFLAGS = -rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lSDL_image -lGLU -lSDL -lboost_system -lboost_filesystem -Wl,-Bdynamic -lGL -ljpeg -lpng -ltiff
+LFLAGS = -rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -lboost_system -lboost_filesystem -Wl,-Bdynamic -lSDL -lGL -ljpeg -lpng -ltiff
 EXECUTABLE = anki
 EXECUTABLE = anki
 INCPATH = -I./ -I../../src/Math/ -I../../src/Util/Tokenizer/ -I../../src/Misc/ -I../../src/ -I../../src/Renderer/ -I../../src/Scene/ -I../../src/Ui/ -I../../src/Resources/ -I../../src/Util/ -I../../src/Scene/Controllers/ -I../../src/Physics/ -I../../src/Renderer/BufferObjects/ -I../../src/Resources/Helpers/ -I../../src/Resources/Core/ -I../../extern/include -I../../extern/include/bullet 
 INCPATH = -I./ -I../../src/Math/ -I../../src/Util/Tokenizer/ -I../../src/Misc/ -I../../src/ -I../../src/Renderer/ -I../../src/Scene/ -I../../src/Ui/ -I../../src/Resources/ -I../../src/Util/ -I../../src/Scene/Controllers/ -I../../src/Physics/ -I../../src/Renderer/BufferObjects/ -I../../src/Resources/Helpers/ -I../../src/Resources/Core/ -I../../extern/include -I../../extern/include/bullet 
-SOURCES = ../../src/Util/Tokenizer//Scanner.cpp ../../src/Misc//skybox.cpp ../../src/Misc//memory.cpp ../../src/Misc//collision.cpp ../../src/Misc//map.cpp ../../src/Misc//TestHeader.cpp ../../src//Main.cpp ../../src/Renderer//Smo.cpp ../../src/Renderer//Ez.cpp ../../src/Renderer//Ms.cpp ../../src/Renderer//Sm.cpp ../../src/Renderer//Pps.cpp ../../src/Renderer//Ssao.cpp ../../src/Renderer//Renderer.cpp ../../src/Renderer//Is.cpp ../../src/Renderer//MainRenderer.cpp ../../src/Renderer//Dbg.cpp ../../src/Renderer//Hdr.cpp ../../src/Renderer//Bs.cpp ../../src/Scene//MeshNode.cpp ../../src/Scene//SceneNode.cpp ../../src/Scene//SkelNode.cpp ../../src/Scene//Light.cpp ../../src/Scene//SkelModelNode.cpp ../../src/Scene//Camera.cpp ../../src/Scene//ParticleEmitter.cpp ../../src/Scene//Scene.cpp ../../src/Ui//Ui.cpp ../../src/Resources//ShaderProg.cpp ../../src/Resources//Material.cpp ../../src/Resources//Texture.cpp ../../src/Resources//SkelAnim.cpp ../../src/Resources//Extension.cpp ../../src/Resources//Skeleton.cpp ../../src/Resources//LightProps.cpp ../../src/Resources//Mesh.cpp ../../src/Resources//ParticleEmitterProps.cpp ../../src/Util//Input.cpp ../../src/Util//App.cpp ../../src/Util//Common.cpp ../../src/Util//Util.cpp ../../src/Scene/Controllers//Controller.cpp ../../src/Scene/Controllers//SkelAnimCtrl.cpp ../../src/Physics//Physics.cpp ../../src/Physics//RigidBody.cpp ../../src/Resources/Helpers//Image.cpp ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp ../../src/Resources/Core//RsrcPtr.cpp ../../src/Resources/Core//RsrcContainers.cpp 
-OBJECTS = Scanner.o skybox.o memory.o collision.o map.o TestHeader.o Main.o Smo.o Ez.o Ms.o Sm.o Pps.o Ssao.o Renderer.o Is.o MainRenderer.o Dbg.o Hdr.o Bs.o MeshNode.o SceneNode.o SkelNode.o Light.o SkelModelNode.o Camera.o ParticleEmitter.o Scene.o Ui.o ShaderProg.o Material.o Texture.o SkelAnim.o Extension.o Skeleton.o LightProps.o Mesh.o ParticleEmitterProps.o Input.o App.o Common.o Util.o Controller.o SkelAnimCtrl.o Physics.o RigidBody.o Image.o ShaderPrePreprocessor.o RsrcPtr.o RsrcContainers.o 
+SOURCES = ../../src/Util/Tokenizer//Scanner.cpp ../../src/Misc//skybox.cpp ../../src/Misc//memory.cpp ../../src/Misc//collision.cpp ../../src/Misc//map.cpp ../../src/Misc//TestHeader.cpp ../../src//Main.cpp ../../src/Renderer//Smo.cpp ../../src/Renderer//Ez.cpp ../../src/Renderer//Ms.cpp ../../src/Renderer//Sm.cpp ../../src/Renderer//Pps.cpp ../../src/Renderer//Ssao.cpp ../../src/Renderer//Renderer.cpp ../../src/Renderer//Is.cpp ../../src/Renderer//MainRenderer.cpp ../../src/Renderer//Dbg.cpp ../../src/Renderer//Hdr.cpp ../../src/Renderer//Bs.cpp ../../src/Scene//MeshNode.cpp ../../src/Scene//SceneNode.cpp ../../src/Scene//SkelNode.cpp ../../src/Scene//Light.cpp ../../src/Scene//SkelModelNode.cpp ../../src/Scene//Camera.cpp ../../src/Scene//ParticleEmitter.cpp ../../src/Scene//Scene.cpp ../../src/Ui//Ui.cpp ../../src/Resources//ShaderProg.cpp ../../src/Resources//Material.cpp ../../src/Resources//Texture.cpp ../../src/Resources//SkelAnim.cpp ../../src/Resources//Extension.cpp ../../src/Resources//Skeleton.cpp ../../src/Resources//LightProps.cpp ../../src/Resources//Mesh.cpp ../../src/Resources//ParticleEmitterProps.cpp ../../src/Util//Input.cpp ../../src/Util//App.cpp ../../src/Util//Common.cpp ../../src/Util//Util.cpp ../../src/Scene/Controllers//Controller.cpp ../../src/Scene/Controllers//SkelAnimCtrl.cpp ../../src/Physics//Physics.cpp ../../src/Physics//RigidBody.cpp ../../src/Physics//PhyCharacter.cpp ../../src/Resources/Helpers//Image.cpp ../../src/Resources/Helpers//ShaderPrePreprocessor.cpp ../../src/Resources/Core//RsrcPtr.cpp ../../src/Resources/Core//RsrcContainers.cpp 
+OBJECTS = Scanner.o skybox.o memory.o collision.o map.o TestHeader.o Main.o Smo.o Ez.o Ms.o Sm.o Pps.o Ssao.o Renderer.o Is.o MainRenderer.o Dbg.o Hdr.o Bs.o MeshNode.o SceneNode.o SkelNode.o Light.o SkelModelNode.o Camera.o ParticleEmitter.o Scene.o Ui.o ShaderProg.o Material.o Texture.o SkelAnim.o Extension.o Skeleton.o LightProps.o Mesh.o ParticleEmitterProps.o Input.o App.o Common.o Util.o Controller.o SkelAnimCtrl.o Physics.o RigidBody.o PhyCharacter.o Image.o ShaderPrePreprocessor.o RsrcPtr.o RsrcContainers.o 
 PRECOMPILED_HEADERS = 
 PRECOMPILED_HEADERS = 
 
 
 all: $(PRECOMPILED_HEADERS) $(SOURCES) $(EXECUTABLE)
 all: $(PRECOMPILED_HEADERS) $(SOURCES) $(EXECUTABLE)
@@ -44,7 +44,7 @@ skybox.o: ../../src/Misc//skybox.cpp ../../src/Misc//skybox.h \
  ../../src/Renderer/BufferObjects/BufferObject.h ../../src/Scene/Camera.h \
  ../../src/Renderer/BufferObjects/BufferObject.h ../../src/Scene/Camera.h \
  ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \
  ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \
  ../../src/Util/Vec.h ../../src/Scene/Scene.h ../../src/Misc/skybox.h \
  ../../src/Util/Vec.h ../../src/Scene/Scene.h ../../src/Misc/skybox.h \
- ../../src/Physics/Physics.h ../../src/Physics/PhyCommon.h \
+ ../../src/Physics/Physics.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -173,14 +173,7 @@ skybox.o: ../../src/Misc//skybox.cpp ../../src/Misc//skybox.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Physics/Physics.h \
- ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Util/App.h ../../extern/include/SDL/SDL.h \
  ../../src/Util/App.h ../../extern/include/SDL/SDL.h \
  ../../extern/include/SDL/SDL_main.h \
  ../../extern/include/SDL/SDL_main.h \
@@ -519,7 +512,6 @@ Main.o: ../../src//Main.cpp ../../src/Util/Common.h \
  ../../src/Resources/Texture.h ../../src/Resources/Material.h \
  ../../src/Resources/Texture.h ../../src/Resources/Material.h \
  ../../src/Resources/ShaderProg.h ../../src/Scene/Scene.h \
  ../../src/Resources/ShaderProg.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -648,14 +640,7 @@ Main.o: ../../src//Main.cpp ../../src/Util/Common.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Physics/Physics.h \
- ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Util/Tokenizer/Scanner.h ../../src/Misc/map.h \
  ../../src/Util/Tokenizer/Scanner.h ../../src/Misc/map.h \
  ../../src/Scene/MeshNode.h \
  ../../src/Scene/MeshNode.h \
@@ -663,14 +648,13 @@ Main.o: ../../src//Main.cpp ../../src/Util/Common.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Scene/SkelModelNode.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Scene/SkelModelNode.h \
  ../../src/Scene/MeshNode.h ../../src/Resources/SkelAnim.h \
  ../../src/Scene/MeshNode.h ../../src/Resources/SkelAnim.h \
  ../../src/Scene/Controllers/SkelAnimCtrl.h ../../src/Scene/SkelNode.h \
  ../../src/Scene/Controllers/SkelAnimCtrl.h ../../src/Scene/SkelNode.h \
- ../../src/Resources/Skeleton.h ../../src/Physics/PhyCommon.h \
- ../../src/Util/Tokenizer/Parser.h ../../src/Util/Tokenizer/Scanner.h \
- ../../src/Scene/ParticleEmitter.h ../../src/Scene/GhostNode.h \
- ../../src/Resources/ParticleEmitterProps.h ../../src/Physics/RigidBody.h \
- ../../src/Physics/PhyCharacter.h \
+ ../../src/Resources/Skeleton.h ../../src/Util/Tokenizer/Parser.h \
+ ../../src/Util/Tokenizer/Scanner.h ../../src/Scene/ParticleEmitter.h \
+ ../../src/Scene/GhostNode.h ../../src/Resources/ParticleEmitterProps.h \
+ ../../src/Physics/PhyCharacter.h ../../src/Physics/Physics.h \
  ../../src/Renderer/RendererInitializer.h \
  ../../src/Renderer/RendererInitializer.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
- ../../src/Physics/DebugDrawer.h
+ ../../src/Physics/DebugDrawer.h ../../src/Physics/RigidBody.h
 	@echo Compiling ../../src//Main.cpp...
 	@echo Compiling ../../src//Main.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src//Main.cpp -o Main.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src//Main.cpp -o Main.o
 
 
@@ -757,7 +741,6 @@ Ez.o: ../../src/Renderer//Ez.cpp ../../src/Renderer//Renderer.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Scene/Scene.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -886,14 +869,7 @@ Ez.o: ../../src/Renderer//Ez.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Physics/Physics.h \
- ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h
  ../../src/Renderer/Renderer.h
 	@echo Compiling ../../src/Renderer//Ez.cpp...
 	@echo Compiling ../../src/Renderer//Ez.cpp...
@@ -951,7 +927,6 @@ Ms.o: ../../src/Renderer//Ms.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -1080,20 +1055,13 @@ Ms.o: ../../src/Renderer//Ms.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/Camera.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/Camera.h \
  ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \
  ../../src/Misc/collision.h ../../src/Scene/SceneNode.h \
- ../../src/Scene/MeshNode.h ../../src/Resources/Material.h \
- ../../src/Resources/ShaderProg.h ../../src/Resources/Texture.h \
- ../../src/Resources/Mesh.h \
+ ../../src/Util/Vec.h ../../src/Scene/MeshNode.h \
+ ../../src/Resources/Material.h ../../src/Resources/ShaderProg.h \
+ ../../src/Resources/Texture.h ../../src/Resources/Mesh.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/Controller.h
  ../../src/Scene/Controllers/Controller.h
 	@echo Compiling ../../src/Renderer//Ms.cpp...
 	@echo Compiling ../../src/Renderer//Ms.cpp...
@@ -1151,7 +1119,6 @@ Sm.o: ../../src/Renderer//Sm.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -1280,19 +1247,13 @@ Sm.o: ../../src/Renderer//Sm.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/MeshNode.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/MeshNode.h \
- ../../src/Scene/SceneNode.h ../../src/Resources/Material.h \
- ../../src/Resources/ShaderProg.h ../../src/Resources/Texture.h \
- ../../src/Resources/Mesh.h ../../src/Misc/collision.h \
+ ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
+ ../../src/Resources/Material.h ../../src/Resources/ShaderProg.h \
+ ../../src/Resources/Texture.h ../../src/Resources/Mesh.h \
+ ../../src/Misc/collision.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/Controller.h \
  ../../src/Scene/Controllers/Controller.h \
  ../../src/Resources/LightProps.h
  ../../src/Resources/LightProps.h
@@ -1402,7 +1363,6 @@ Renderer.o: ../../src/Renderer//Renderer.cpp \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -1531,14 +1491,7 @@ Renderer.o: ../../src/Renderer//Renderer.cpp \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Physics/Physics.h \
- ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h
  ../../src/Renderer/Renderer.h
 	@echo Compiling ../../src/Renderer//Renderer.cpp...
 	@echo Compiling ../../src/Renderer//Renderer.cpp...
@@ -1600,7 +1553,6 @@ Is.o: ../../src/Renderer//Is.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -1729,14 +1681,7 @@ Is.o: ../../src/Renderer//Is.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Physics/Physics.h \
- ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h
  ../../src/Renderer/Renderer.h
 	@echo Compiling ../../src/Renderer//Is.cpp...
 	@echo Compiling ../../src/Renderer//Is.cpp...
@@ -1850,7 +1795,6 @@ Dbg.o: ../../src/Renderer//Dbg.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -1979,17 +1923,11 @@ Dbg.o: ../../src/Renderer//Dbg.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/SkelNode.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/SkelNode.h \
- ../../src/Scene/SceneNode.h ../../src/Scene/Controllers/SkelAnimCtrl.h \
+ ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
+ ../../src/Scene/Controllers/SkelAnimCtrl.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Resources/Skeleton.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Resources/Skeleton.h \
  ../../src/Scene/Camera.h ../../src/Misc/collision.h \
  ../../src/Scene/Camera.h ../../src/Misc/collision.h \
  ../../src/Resources/LightProps.h ../../src/Resources/Texture.h
  ../../src/Resources/LightProps.h ../../src/Resources/Texture.h
@@ -2070,7 +2008,6 @@ Bs.o: ../../src/Renderer//Bs.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene/Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -2199,19 +2136,13 @@ Bs.o: ../../src/Renderer//Bs.cpp ../../src/Renderer//Renderer.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/MeshNode.h \
  ../../src/Renderer/Renderer.h ../../src/Scene/MeshNode.h \
- ../../src/Scene/SceneNode.h ../../src/Resources/Material.h \
- ../../src/Resources/ShaderProg.h ../../src/Resources/Texture.h \
- ../../src/Resources/Mesh.h ../../src/Misc/collision.h \
+ ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
+ ../../src/Resources/Material.h ../../src/Resources/ShaderProg.h \
+ ../../src/Resources/Texture.h ../../src/Resources/Mesh.h \
+ ../../src/Misc/collision.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
  ../../src/Scene/Controllers/Controller.h
  ../../src/Scene/Controllers/Controller.h
 	@echo Compiling ../../src/Renderer//Bs.cpp...
 	@echo Compiling ../../src/Renderer//Bs.cpp...
@@ -2301,7 +2232,6 @@ SceneNode.o: ../../src/Scene//SceneNode.cpp ../../src/Scene//SceneNode.h \
  ../../src/Resources/Core/RsrcPtr.h ../../src/Misc/collision.h \
  ../../src/Resources/Core/RsrcPtr.h ../../src/Misc/collision.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Scene//Scene.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Scene//Scene.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
  ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -2430,14 +2360,7 @@ SceneNode.o: ../../src/Scene//SceneNode.cpp ../../src/Scene//SceneNode.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Physics/Physics.h \
- ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Util/App.h ../../extern/include/SDL/SDL.h \
  ../../src/Util/App.h ../../extern/include/SDL/SDL.h \
  ../../extern/include/SDL/SDL_main.h \
  ../../extern/include/SDL/SDL_main.h \
@@ -2677,31 +2600,6 @@ Camera.o: ../../src/Scene//Camera.cpp ../../src/Scene//Camera.h \
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Camera.cpp -o Camera.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Camera.cpp -o Camera.o
 
 
 ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
 ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
- ../../src/Scene//ParticleEmitter.h ../../src/Util/Common.h \
- ../../src/Scene//SceneNode.h ../../src/Util/Vec.h \
- ../../src/Util/Common.h ../../src/Math/Math.h ../../src/Math/Vec2.h \
- ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \
- ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \
- ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
- ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
- ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
- ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
- ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \
- ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
- ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
- ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
- ../../src/Math/Transform.inl.h ../../src/Scene//MeshNode.h \
- ../../src/Resources/Material.h ../../src/Resources/Core/Resource.h \
- ../../src/Util/Util.h ../../src/Util/Vec.h \
- ../../src/Resources/ShaderProg.h ../../extern/include/GL/glew.h \
- ../../src/Resources/Texture.h ../../src/Resources/Core/RsrcPtr.h \
- ../../src/Resources/Mesh.h ../../src/Renderer/BufferObjects/Vbo.h \
- ../../src/Renderer/BufferObjects/BufferObject.h \
- ../../src/Misc/collision.h \
- ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
- ../../src/Scene/Controllers/Controller.h ../../src/Scene//GhostNode.h \
- ../../src/Resources/ParticleEmitterProps.h ../../src/Physics/RigidBody.h \
- ../../extern/include/bullet/btBulletDynamicsCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -2765,7 +2663,7 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btStackAlloc.h \
  ../../extern/include/bullet/LinearMath/btStackAlloc.h \
  ../../extern/include/bullet/LinearMath/btHashMap.h \
  ../../extern/include/bullet/LinearMath/btHashMap.h \
- ../../src/Misc/memory.h \
+ ../../src/Misc/memory.h ../../src/Util/Common.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
@@ -2794,6 +2692,8 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/bullet/LinearMath/btQuickprof.h \
  ../../extern/include/bullet/LinearMath/btQuickprof.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
+ ../../extern/include/bullet/btBulletDynamicsCommon.h \
+ ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
@@ -2828,20 +2728,32 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/btBulletCollisionCommon.h \
+ ../../src/Scene//ParticleEmitter.h ../../src/Scene//SceneNode.h \
+ ../../src/Util/Vec.h ../../src/Util/Common.h ../../src/Math/Math.h \
+ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \
+ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \
+ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
+ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
+ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
+ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
+ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \
+ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
+ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
+ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
+ ../../src/Math/Transform.inl.h ../../src/Scene//MeshNode.h \
+ ../../src/Resources/Material.h ../../src/Resources/Core/Resource.h \
+ ../../src/Util/Util.h ../../src/Util/Vec.h \
+ ../../src/Resources/ShaderProg.h ../../extern/include/GL/glew.h \
+ ../../src/Resources/Texture.h ../../src/Resources/Core/RsrcPtr.h \
+ ../../src/Resources/Mesh.h ../../src/Renderer/BufferObjects/Vbo.h \
+ ../../src/Renderer/BufferObjects/BufferObject.h \
+ ../../src/Misc/collision.h \
+ ../../src/Scene/Controllers/MeshSkelNodeCtrl.h \
+ ../../src/Scene/Controllers/Controller.h ../../src/Scene//GhostNode.h \
+ ../../src/Resources/ParticleEmitterProps.h ../../src/Physics/RigidBody.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
  ../../src/Renderer/MainRenderer.h ../../src/Renderer/Renderer.h \
  ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \
  ../../src/Renderer/BufferObjects/Fbo.h ../../src/Resources/Texture.h \
- ../../src/Resources/ShaderProg.h ../../src/Physics/PhyCommon.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Physics/PhyCommon.h ../../src/Scene/SceneNode.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
- ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
- ../../src/Renderer/Renderer.h ../../src/Util/App.h \
+ ../../src/Resources/ShaderProg.h ../../src/Util/App.h \
  ../../extern/include/SDL/SDL.h ../../extern/include/SDL/SDL_main.h \
  ../../extern/include/SDL/SDL.h ../../extern/include/SDL/SDL_main.h \
  ../../extern/include/SDL/SDL_stdinc.h \
  ../../extern/include/SDL/SDL_stdinc.h \
  ../../extern/include/SDL/SDL_config.h \
  ../../extern/include/SDL/SDL_config.h \
@@ -2874,7 +2786,10 @@ ParticleEmitter.o: ../../src/Scene//ParticleEmitter.cpp \
  ../../extern/include/SDL/SDL_version.h \
  ../../extern/include/SDL/SDL_version.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_revision.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene//Scene.h \
  ../../extern/include/SDL/SDL_compat.h ../../src/Scene//Scene.h \
- ../../src/Misc/skybox.h ../../src/Physics/Physics.h
+ ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
+ ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
+ ../../src/Renderer/Renderer.h
 	@echo Compiling ../../src/Scene//ParticleEmitter.cpp...
 	@echo Compiling ../../src/Scene//ParticleEmitter.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//ParticleEmitter.cpp -o ParticleEmitter.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//ParticleEmitter.cpp -o ParticleEmitter.o
 
 
@@ -2895,7 +2810,6 @@ Scene.o: ../../src/Scene//Scene.cpp ../../src/Scene//Scene.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/Transform.inl.h ../../src/Resources/Core/RsrcPtr.h \
  ../../src/Math/Transform.inl.h ../../src/Resources/Core/RsrcPtr.h \
  ../../src/Resources/ShaderProg.h ../../src/Physics/Physics.h \
  ../../src/Resources/ShaderProg.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -3024,20 +2938,13 @@ Scene.o: ../../src/Scene//Scene.cpp ../../src/Scene//Scene.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Scene//SkelNode.h ../../src/Scene//SceneNode.h \
  ../../src/Scene//SkelNode.h ../../src/Scene//SceneNode.h \
- ../../src/Scene/Controllers/SkelAnimCtrl.h \
+ ../../src/Util/Vec.h ../../src/Scene/Controllers/SkelAnimCtrl.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Resources/Skeleton.h \
  ../../src/Scene/Controllers/Controller.h ../../src/Resources/Skeleton.h \
  ../../src/Scene//Camera.h ../../src/Misc/collision.h \
  ../../src/Scene//Camera.h ../../src/Misc/collision.h \
  ../../src/Scene//MeshNode.h ../../src/Resources/Material.h \
  ../../src/Scene//MeshNode.h ../../src/Resources/Material.h \
@@ -3047,7 +2954,7 @@ Scene.o: ../../src/Scene//Scene.cpp ../../src/Scene//Scene.h \
  ../../src/Resources/LightProps.h \
  ../../src/Resources/LightProps.h \
  ../../src/Scene/Controllers/Controller.h \
  ../../src/Scene/Controllers/Controller.h \
  ../../src/Scene//ParticleEmitter.h ../../src/Scene//GhostNode.h \
  ../../src/Scene//ParticleEmitter.h ../../src/Scene//GhostNode.h \
- ../../src/Resources/ParticleEmitterProps.h ../../src/Physics/RigidBody.h
+ ../../src/Resources/ParticleEmitterProps.h
 	@echo Compiling ../../src/Scene//Scene.cpp...
 	@echo Compiling ../../src/Scene//Scene.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Scene.cpp -o Scene.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene//Scene.cpp -o Scene.o
 
 
@@ -3460,7 +3367,6 @@ App.o: ../../src/Util//App.cpp ../../extern/include/GL/glew.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/Transform.inl.h ../../src/Resources/Core/RsrcPtr.h \
  ../../src/Math/Transform.inl.h ../../src/Resources/Core/RsrcPtr.h \
  ../../src/Resources/ShaderProg.h ../../src/Physics/Physics.h \
  ../../src/Resources/ShaderProg.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -3589,14 +3495,7 @@ App.o: ../../src/Util//App.cpp ../../extern/include/GL/glew.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/Vbo.h \
@@ -3666,7 +3565,6 @@ Controller.o: ../../src/Scene/Controllers//Controller.cpp \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/Transform.inl.h ../../src/Resources/Core/RsrcPtr.h \
  ../../src/Math/Transform.inl.h ../../src/Resources/Core/RsrcPtr.h \
  ../../src/Resources/ShaderProg.h ../../src/Physics/Physics.h \
  ../../src/Resources/ShaderProg.h ../../src/Physics/Physics.h \
- ../../src/Physics/PhyCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/btBulletCollisionCommon.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
@@ -3795,14 +3693,7 @@ Controller.o: ../../src/Scene/Controllers//Controller.cpp \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/MotionState.h \
- ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
- ../../src/Physics/Physics.h ../../src/Physics/DebugDrawer.h \
+ ../../src/Physics/BtAndAnkiConvertors.h ../../src/Physics/DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/Vbo.h \
@@ -3900,25 +3791,29 @@ SkelAnimCtrl.o: ../../src/Scene/Controllers//SkelAnimCtrl.cpp \
 	@echo Compiling ../../src/Scene/Controllers//SkelAnimCtrl.cpp...
 	@echo Compiling ../../src/Scene/Controllers//SkelAnimCtrl.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene/Controllers//SkelAnimCtrl.cpp -o SkelAnimCtrl.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Scene/Controllers//SkelAnimCtrl.cpp -o SkelAnimCtrl.o
 
 
-Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
- ../../src/Util/Common.h ../../src/Physics//PhyCommon.h \
- ../../extern/include/bullet/btBulletCollisionCommon.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+Physics.o: ../../src/Physics//Physics.cpp \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
+ ../../extern/include/bullet/LinearMath/btTransform.h \
+ ../../extern/include/bullet/LinearMath/btMatrix3x3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
  ../../extern/include/bullet/LinearMath/btMinMax.h \
  ../../extern/include/bullet/LinearMath/btMinMax.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
  ../../extern/include/bullet/LinearMath/btScalar.h \
- ../../extern/include/bullet/LinearMath/btTransform.h \
- ../../extern/include/bullet/LinearMath/btMatrix3x3.h \
- ../../extern/include/bullet/LinearMath/btVector3.h \
  ../../extern/include/bullet/LinearMath/btQuaternion.h \
  ../../extern/include/bullet/LinearMath/btQuaternion.h \
  ../../extern/include/bullet/LinearMath/btQuadWord.h \
  ../../extern/include/bullet/LinearMath/btQuadWord.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
  ../../extern/include/bullet/LinearMath/btMotionState.h \
  ../../extern/include/bullet/LinearMath/btMotionState.h \
  ../../extern/include/bullet/LinearMath/btTransform.h \
  ../../extern/include/bullet/LinearMath/btTransform.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
  ../../extern/include/bullet/LinearMath/btAlignedObjectArray.h \
  ../../extern/include/bullet/LinearMath/btAlignedObjectArray.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
  ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
+ ../../extern/include/bullet/LinearMath/btVector3.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
@@ -3928,10 +3823,9 @@ Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
  ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
  ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../src/Physics//Physics.h \
+ ../../extern/include/bullet/btBulletCollisionCommon.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
  ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
@@ -3965,7 +3859,7 @@ Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btSerializer.h \
  ../../extern/include/bullet/LinearMath/btStackAlloc.h \
  ../../extern/include/bullet/LinearMath/btStackAlloc.h \
  ../../extern/include/bullet/LinearMath/btHashMap.h \
  ../../extern/include/bullet/LinearMath/btHashMap.h \
- ../../src/Misc/memory.h \
+ ../../src/Misc/memory.h ../../src/Util/Common.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
  ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
@@ -4030,15 +3924,10 @@ Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
  ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
- ../../src/Math/Math.h ../../src/Math/Vec2.h \
- ../../src/Math/MathForwardDecls.h ../../src/Math/Vec2.inl.h \
- ../../src/Math/MathDfltHeader.h ../../src/Math/Vec3.h \
- ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
+ ../../src/Physics//BtAndAnkiConvertors.h ../../src/Math/Math.h \
+ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \
+ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \
+ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
  ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
  ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
  ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
  ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
  ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
  ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
@@ -4046,18 +3935,17 @@ Physics.o: ../../src/Physics//Physics.cpp ../../src/Physics//Physics.h \
  ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
  ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
  ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
  ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
- ../../src/Math/Transform.inl.h ../../src/Physics//BtAndAnkiConvertors.h \
- ../../src/Physics//MotionState.h ../../src/Scene/SceneNode.h \
- ../../src/Util/Vec.h ../../src/Util/Common.h \
- ../../src/Physics//DebugDrawer.h \
+ ../../src/Math/Transform.inl.h ../../src/Physics//DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../extern/include/GL/glew.h ../../src/Resources/Texture.h \
  ../../extern/include/GL/glew.h ../../src/Resources/Texture.h \
  ../../src/Resources/Core/Resource.h ../../src/Util/Util.h \
  ../../src/Resources/Core/Resource.h ../../src/Util/Util.h \
- ../../src/Util/Vec.h ../../src/Resources/ShaderProg.h \
- ../../src/Renderer/BufferObjects/Vbo.h \
+ ../../src/Util/Common.h ../../src/Util/Vec.h \
+ ../../src/Resources/ShaderProg.h ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
- ../../src/Resources/Core/RsrcPtr.h
+ ../../src/Resources/Core/RsrcPtr.h ../../src/Physics//PhyCharacter.h \
+ ../../src/Physics//MotionState.h ../../src/Scene/SceneNode.h \
+ ../../src/Util/Vec.h
 	@echo Compiling ../../src/Physics//Physics.cpp...
 	@echo Compiling ../../src/Physics//Physics.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//Physics.cpp -o Physics.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//Physics.cpp -o Physics.o
 
 
@@ -4202,94 +4090,184 @@ RigidBody.o: ../../src/Physics//RigidBody.cpp \
  ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
  ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
  ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
  ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
  ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
- ../../src/Math/Transform.inl.h ../../src/Util/App.h \
- ../../extern/include/SDL/SDL.h ../../extern/include/SDL/SDL_main.h \
- ../../extern/include/SDL/SDL_stdinc.h \
- ../../extern/include/SDL/SDL_config.h \
- ../../extern/include/SDL/SDL_platform.h \
- ../../extern/include/SDL/begin_code.h \
- ../../extern/include/SDL/close_code.h \
- ../../extern/include/SDL/SDL_atomic.h \
- ../../extern/include/SDL/SDL_audio.h \
- ../../extern/include/SDL/SDL_error.h \
- ../../extern/include/SDL/SDL_endian.h \
- ../../extern/include/SDL/SDL_mutex.h \
- ../../extern/include/SDL/SDL_thread.h \
- ../../extern/include/SDL/SDL_rwops.h \
- ../../extern/include/SDL/SDL_clipboard.h \
- ../../extern/include/SDL/SDL_cpuinfo.h \
- ../../extern/include/SDL/SDL_events.h \
- ../../extern/include/SDL/SDL_video.h \
- ../../extern/include/SDL/SDL_pixels.h \
- ../../extern/include/SDL/SDL_rect.h \
- ../../extern/include/SDL/SDL_surface.h \
- ../../extern/include/SDL/SDL_keyboard.h \
- ../../extern/include/SDL/SDL_keysym.h \
- ../../extern/include/SDL/SDL_scancode.h \
- ../../extern/include/SDL/SDL_mouse.h \
- ../../extern/include/SDL/SDL_joystick.h \
- ../../extern/include/SDL/SDL_quit.h \
- ../../extern/include/SDL/SDL_loadso.h \
- ../../extern/include/SDL/SDL_power.h \
- ../../extern/include/SDL/SDL_timer.h \
- ../../extern/include/SDL/SDL_version.h \
- ../../extern/include/SDL/SDL_revision.h \
- ../../extern/include/SDL/SDL_compat.h ../../src/Util/Common.h \
- ../../src/Physics//Physics.h ../../src/Physics//PhyCommon.h \
- ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
- ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
- ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
- ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+ ../../src/Math/Transform.inl.h ../../src/Physics//Physics.h \
  ../../src/Physics//BtAndAnkiConvertors.h \
  ../../src/Physics//BtAndAnkiConvertors.h \
- ../../src/Physics//MotionState.h ../../src/Scene/SceneNode.h \
- ../../src/Util/Vec.h ../../src/Physics//DebugDrawer.h \
+ ../../src/Physics//DebugDrawer.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
  ../../extern/include/GL/glew.h ../../src/Resources/Texture.h \
  ../../extern/include/GL/glew.h ../../src/Resources/Texture.h \
  ../../src/Resources/Core/Resource.h ../../src/Util/Util.h \
  ../../src/Resources/Core/Resource.h ../../src/Util/Util.h \
- ../../src/Util/Vec.h ../../src/Resources/ShaderProg.h \
- ../../src/Renderer/BufferObjects/Vbo.h \
+ ../../src/Util/Common.h ../../src/Util/Vec.h \
+ ../../src/Resources/ShaderProg.h ../../src/Renderer/BufferObjects/Vbo.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Renderer/BufferObjects/BufferObject.h \
  ../../src/Resources/Core/RsrcPtr.h ../../src/Scene/Scene.h \
  ../../src/Resources/Core/RsrcPtr.h ../../src/Scene/Scene.h \
- ../../src/Misc/skybox.h ../../src/Physics/Physics.h
+ ../../src/Misc/skybox.h ../../src/Physics/Physics.h \
+ ../../src/Physics//MotionState.h ../../src/Scene/SceneNode.h \
+ ../../src/Util/Vec.h
 	@echo Compiling ../../src/Physics//RigidBody.cpp...
 	@echo Compiling ../../src/Physics//RigidBody.cpp...
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//RigidBody.cpp -o RigidBody.o
 	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//RigidBody.cpp -o RigidBody.o
 
 
+PhyCharacter.o: ../../src/Physics//PhyCharacter.cpp \
+ ../../extern/include/bullet/btBulletCollisionCommon.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+ ../../extern/include/bullet/LinearMath/btVector3.h \
+ ../../extern/include/bullet/LinearMath/btScalar.h \
+ ../../extern/include/bullet/LinearMath/btMinMax.h \
+ ../../extern/include/bullet/LinearMath/btScalar.h \
+ ../../extern/include/bullet/LinearMath/btTransform.h \
+ ../../extern/include/bullet/LinearMath/btMatrix3x3.h \
+ ../../extern/include/bullet/LinearMath/btVector3.h \
+ ../../extern/include/bullet/LinearMath/btQuaternion.h \
+ ../../extern/include/bullet/LinearMath/btQuadWord.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
+ ../../extern/include/bullet/LinearMath/btMotionState.h \
+ ../../extern/include/bullet/LinearMath/btTransform.h \
+ ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
+ ../../extern/include/bullet/LinearMath/btAlignedObjectArray.h \
+ ../../extern/include/bullet/LinearMath/btAlignedAllocator.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
+ ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
+ ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
+ ../../extern/include/bullet/LinearMath/btTransformUtil.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h \
+ ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
+ ../../extern/include/bullet/LinearMath/btMatrix3x3.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h \
+ ../../extern/include/bullet/LinearMath/btAabbUtil2.h \
+ ../../extern/include/bullet/LinearMath/btMinMax.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btConeShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h \
+ ../../extern/include/bullet/LinearMath/btHashMap.h \
+ ../../extern/include/bullet/LinearMath/btAlignedObjectArray.h \
+ ../../extern/include/bullet/LinearMath/btSerializer.h \
+ ../../extern/include/bullet/LinearMath/btStackAlloc.h \
+ ../../extern/include/bullet/LinearMath/btHashMap.h \
+ ../../src/Misc/memory.h ../../src/Util/Common.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
+ ../../extern/include/bullet/LinearMath/btQuaternion.h \
+ ../../extern/include/bullet/LinearMath/btTransform.h \
+ ../../extern/include/bullet/LinearMath/btDefaultMotionState.h \
+ ../../extern/include/bullet/LinearMath/btMotionState.h \
+ ../../extern/include/bullet/LinearMath/btQuickprof.h \
+ ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
+ ../../extern/include/bullet/LinearMath/btSerializer.h \
+ ../../extern/include/bullet/btBulletDynamicsCommon.h \
+ ../../extern/include/bullet/btBulletCollisionCommon.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h \
+ ../../extern/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
+ ../../extern/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h \
+ ../../extern/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h \
+ ../../extern/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h \
+ ../../extern/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btActionInterface.h \
+ ../../extern/include/bullet/BulletDynamics/Dynamics/btRigidBody.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
+ ../../extern/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
+ ../../extern/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
+ ../../extern/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h \
+ ../../extern/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
+ ../../src/Physics//PhyCharacter.h ../../src/Physics//Physics.h \
+ ../../src/Physics//BtAndAnkiConvertors.h ../../src/Math/Math.h \
+ ../../src/Math/Vec2.h ../../src/Math/MathForwardDecls.h \
+ ../../src/Math/Vec2.inl.h ../../src/Math/MathDfltHeader.h \
+ ../../src/Math/Vec3.h ../../src/Math/Vec3.inl.h ../../src/Math/Vec4.h \
+ ../../src/Math/Vec4.inl.h ../../src/Math/Quat.h \
+ ../../src/Math/Quat.inl.h ../../src/Math/Axisang.h \
+ ../../src/Math/Axisang.inl.h ../../src/Math/Euler.h \
+ ../../src/Math/Euler.inl.h ../../src/Math/Mat3.h \
+ ../../src/Math/Mat3.inl.h ../../src/Math/Mat4.h \
+ ../../src/Math/Mat4.inl.h ../../src/Math/MathFuncs.h \
+ ../../src/Math/MathFuncs.inl.h ../../src/Math/Transform.h \
+ ../../src/Math/Transform.inl.h ../../src/Physics//DebugDrawer.h \
+ ../../extern/include/bullet/LinearMath/btIDebugDraw.h \
+ ../../src/Renderer/Renderer.h ../../src/Renderer/BufferObjects/Fbo.h \
+ ../../extern/include/GL/glew.h ../../src/Resources/Texture.h \
+ ../../src/Resources/Core/Resource.h ../../src/Util/Util.h \
+ ../../src/Util/Common.h ../../src/Util/Vec.h \
+ ../../src/Resources/ShaderProg.h ../../src/Renderer/BufferObjects/Vbo.h \
+ ../../src/Renderer/BufferObjects/BufferObject.h \
+ ../../src/Resources/Core/RsrcPtr.h ../../src/Physics//MotionState.h \
+ ../../src/Scene/SceneNode.h ../../src/Util/Vec.h \
+ ../../src/Physics//RigidBody.h
+	@echo Compiling ../../src/Physics//PhyCharacter.cpp...
+	@$(CXX) $(INCPATH) $(CFLAGS) ../../src/Physics//PhyCharacter.cpp -o PhyCharacter.o
+
 Image.o: ../../src/Resources/Helpers//Image.cpp \
 Image.o: ../../src/Resources/Helpers//Image.cpp \
- ../../extern/include/SDL/SDL_image.h ../../extern/include/SDL/SDL.h \
- ../../extern/include/SDL/SDL_main.h \
- ../../extern/include/SDL/SDL_stdinc.h \
- ../../extern/include/SDL/SDL_config.h \
- ../../extern/include/SDL/SDL_platform.h \
- ../../extern/include/SDL/begin_code.h \
- ../../extern/include/SDL/close_code.h \
- ../../extern/include/SDL/SDL_atomic.h \
- ../../extern/include/SDL/SDL_audio.h \
- ../../extern/include/SDL/SDL_error.h \
- ../../extern/include/SDL/SDL_endian.h \
- ../../extern/include/SDL/SDL_mutex.h \
- ../../extern/include/SDL/SDL_thread.h \
- ../../extern/include/SDL/SDL_rwops.h \
- ../../extern/include/SDL/SDL_clipboard.h \
- ../../extern/include/SDL/SDL_cpuinfo.h \
- ../../extern/include/SDL/SDL_events.h \
- ../../extern/include/SDL/SDL_video.h \
- ../../extern/include/SDL/SDL_pixels.h \
- ../../extern/include/SDL/SDL_rect.h \
- ../../extern/include/SDL/SDL_surface.h \
- ../../extern/include/SDL/SDL_keyboard.h \
- ../../extern/include/SDL/SDL_keysym.h \
- ../../extern/include/SDL/SDL_scancode.h \
- ../../extern/include/SDL/SDL_mouse.h \
- ../../extern/include/SDL/SDL_joystick.h \
- ../../extern/include/SDL/SDL_quit.h \
- ../../extern/include/SDL/SDL_loadso.h \
- ../../extern/include/SDL/SDL_power.h \
- ../../extern/include/SDL/SDL_timer.h \
- ../../extern/include/SDL/SDL_version.h \
- ../../extern/include/SDL/SDL_revision.h \
- ../../extern/include/SDL/SDL_compat.h \
  ../../src/Resources/Helpers//Image.h ../../src/Util/Common.h \
  ../../src/Resources/Helpers//Image.h ../../src/Util/Common.h \
  ../../src/Util/Vec.h ../../src/Util/Common.h ../../src/Util/Util.h \
  ../../src/Util/Vec.h ../../src/Util/Common.h ../../src/Util/Util.h \
  ../../src/Util/Vec.h
  ../../src/Util/Vec.h

+ 1 - 1
build/release/gen.cfg.py

@@ -18,4 +18,4 @@ precompiledHeadersFlags = defines__ + " -c -pedantic-errors -pedantic -ansi -Wal
 
 
 compilerFlags = precompiledHeadersFlags + " -fsingle-precision-constant"
 compilerFlags = precompiledHeadersFlags + " -fsingle-precision-constant"
 
 
-linkerFlags = "-rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lSDL_image -lGLU -lSDL -lboost_system -lboost_filesystem -Wl,-Bdynamic -lGL -ljpeg -lpng -ltiff"
+linkerFlags = "-rdynamic -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -lboost_system -lboost_filesystem -Wl,-Bdynamic -lSDL -lGL -ljpeg -lpng -ltiff"

+ 13 - 12
docs/manual

@@ -40,27 +40,25 @@ AnKi requires a few up to date versions of some libraries. The libraries are:
   
   
 - Bullet Physics
 - Bullet Physics
 - SDL ver 1.3
 - SDL ver 1.3
-- SDL_image
 - GLEW
 - GLEW
 - boost
 - boost
+- libpng
+- libjpeg
 
 
-Normally in order to build AnKi you have to download (from the revision control
-repositories) and build some of the above libraries. To ease the building
+Normally, in order to build AnKi you have to download (from the revision control
+repositories) and build some of the above libraries because they are not
+provided in most Linux distros or they are old versions. To ease the building
 process and to save you some time some of the above libraries are already backed
 process and to save you some time some of the above libraries are already backed
-and installed in the extern directory. The backed libraries are for Linux and 
+and placed inside the extern directory. The backed libraries are for Linux and
 for x86-64 architecture. If you dont trust my binaries and/or you want to build
 for x86-64 architecture. If you dont trust my binaries and/or you want to build
-the libs yourselves you have to download, build and install the libs in the 
+the libs yourselves you have to download, build and install the libs in the
 extern directory manually. The script *download-externs.sh* downloads the
 extern directory manually. The script *download-externs.sh* downloads the
 libraries (it requires SVN, mercurial, CMake, autoconf) and the *do-externs.sh*
 libraries (it requires SVN, mercurial, CMake, autoconf) and the *do-externs.sh*
 builds the libraries and installs them in the extern directory. Open the files
 builds the libraries and installs them in the extern directory. Open the files
 and see how it is done.
 and see how it is done.
 
 
-Boost is pretty big to download and build from SVN, also it doesnt need to be in
-the lattest version. That's why you wont find it inside the extern. The version
-provided by your Linux distribution's will do the trick so install it using the
-packet manager.
-
-In Ubuntu type: $ sudo apt-get install libboost<version>-dev-all
+You wont find any development files for boost, libpng and libjpeg inside the
+extern dir. Get them using your Linux distribution's packet manager.
 
 
 
 
 Building AnKi and optionally generating makefiles
 Building AnKi and optionally generating makefiles
@@ -92,7 +90,10 @@ following:
 
 
 #) $ cd <path to anki>/build/debug
 #) $ cd <path to anki>/build/debug
 #) $ <path to gBuildSystem>/gbs.py
 #) $ <path to gBuildSystem>/gbs.py
-#) $ make
+
+To build:
+
+$ make
 
 
 And the build process will begin. 
 And the build process will begin. 
   
   

+ 10 - 10
docs/manual.html

@@ -337,25 +337,24 @@ also requires a few extra development libraries.</p>
 <ul class="simple">
 <ul class="simple">
 <li>Bullet Physics</li>
 <li>Bullet Physics</li>
 <li>SDL ver 1.3</li>
 <li>SDL ver 1.3</li>
-<li>SDL_image</li>
 <li>GLEW</li>
 <li>GLEW</li>
 <li>boost</li>
 <li>boost</li>
+<li>libpng</li>
+<li>libjpeg</li>
 </ul>
 </ul>
-<p>Normally in order to build AnKi you have to download (from the revision control
-repositories) and build some of the above libraries. To ease the building
+<p>Normally, in order to build AnKi you have to download (from the revision control
+repositories) and build some of the above libraries because they are not
+provided in most Linux distros or they are old versions. To ease the building
 process and to save you some time some of the above libraries are already backed
 process and to save you some time some of the above libraries are already backed
-and installed in the extern directory. The backed libraries are for Linux and
+and placed inside the extern directory. The backed libraries are for Linux and
 for x86-64 architecture. If you dont trust my binaries and/or you want to build
 for x86-64 architecture. If you dont trust my binaries and/or you want to build
 the libs yourselves you have to download, build and install the libs in the
 the libs yourselves you have to download, build and install the libs in the
 extern directory manually. The script <em>download-externs.sh</em> downloads the
 extern directory manually. The script <em>download-externs.sh</em> downloads the
 libraries (it requires SVN, mercurial, CMake, autoconf) and the <em>do-externs.sh</em>
 libraries (it requires SVN, mercurial, CMake, autoconf) and the <em>do-externs.sh</em>
 builds the libraries and installs them in the extern directory. Open the files
 builds the libraries and installs them in the extern directory. Open the files
 and see how it is done.</p>
 and see how it is done.</p>
-<p>Boost is pretty big to download and build from SVN, also it doesnt need to be in
-the lattest version. That's why you wont find it inside the extern. The version
-provided by your Linux distribution's will do the trick so install it using the
-packet manager.</p>
-<p>In Ubuntu type: $ sudo apt-get install libboost&lt;version&gt;-dev-all</p>
+<p>You wont find any development files for boost, libpng and libjpeg inside the
+extern dir. Get them using your Linux distribution's packet manager.</p>
 </div>
 </div>
 <div class="section" id="building-anki-and-optionally-generating-makefiles">
 <div class="section" id="building-anki-and-optionally-generating-makefiles">
 <h2><a class="toc-backref" href="#id4">Building AnKi and optionally generating makefiles</a></h2>
 <h2><a class="toc-backref" href="#id4">Building AnKi and optionally generating makefiles</a></h2>
@@ -379,8 +378,9 @@ following:</p>
 <ol class="arabic simple">
 <ol class="arabic simple">
 <li>$ cd &lt;path to anki&gt;/build/debug</li>
 <li>$ cd &lt;path to anki&gt;/build/debug</li>
 <li>$ &lt;path to gBuildSystem&gt;/gbs.py</li>
 <li>$ &lt;path to gBuildSystem&gt;/gbs.py</li>
-<li>$ make</li>
 </ol>
 </ol>
+<p>To build:</p>
+<p>$ make</p>
 <p>And the build process will begin.</p>
 <p>And the build process will begin.</p>
 </div>
 </div>
 </div>
 </div>

+ 0 - 10
extern/do-externs.sh

@@ -23,16 +23,6 @@ cd $EXTERN_DIR
 rsync -avuzb --exclude .hg ../../SDL/install/include/* include
 rsync -avuzb --exclude .hg ../../SDL/install/include/* include
 rsync -avuzb --exclude .hg ../../SDL/install/lib/* lib-x86-64-linux
 rsync -avuzb --exclude .hg ../../SDL/install/lib/* lib-x86-64-linux
 
 
-
-cd ../../SDL_image
-hg pull
-./autogen.sh
-./configure --prefix=$PWD/install
-nice make -j `cat /proc/cpuinfo | grep processor | wc -l`
-cd $EXTERN_DIR
-rsync -avuzb --exclude .hg ../../SDL_image/install/include/* include
-rsync -avuzb --exclude .hg ../../SDL_image/install/lib/* lib-x86-64-linux
-
 cd ../../glew
 cd ../../glew
 svn update
 svn update
 cd auto
 cd auto

+ 0 - 1
extern/download-externs.sh

@@ -5,4 +5,3 @@ cd ../../
 svn checkout http://bullet.googlecode.com/svn/trunk/ bullet
 svn checkout http://bullet.googlecode.com/svn/trunk/ bullet
 hg clone http://hg.libsdl.org/SDL SDL
 hg clone http://hg.libsdl.org/SDL SDL
 svn checkout https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew
 svn checkout https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew
-hg clone http://hg.libsdl.org/SDL_image SDL_image

+ 0 - 136
extern/include/SDL/SDL_image.h

@@ -1,136 +0,0 @@
-/*
-    SDL_image:  An example image loading library for use with SDL
-    Copyright (C) 1997-2009 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    [email protected]
-*/
-
-/* A simple library to load images of various formats as SDL surfaces */
-
-#ifndef _SDL_IMAGE_H
-#define _SDL_IMAGE_H
-
-#include "SDL.h"
-#include "SDL_version.h"
-#include "begin_code.h"
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-*/
-#define SDL_IMAGE_MAJOR_VERSION	1
-#define SDL_IMAGE_MINOR_VERSION	2
-#define SDL_IMAGE_PATCHLEVEL	10
-
-/* This macro can be used to fill a version structure with the compile-time
- * version of the SDL_image library.
- */
-#define SDL_IMAGE_VERSION(X)						\
-{									\
-	(X)->major = SDL_IMAGE_MAJOR_VERSION;				\
-	(X)->minor = SDL_IMAGE_MINOR_VERSION;				\
-	(X)->patch = SDL_IMAGE_PATCHLEVEL;				\
-}
-
-/* This function gets the version of the dynamically linked SDL_image library.
-   it should NOT be used to fill a version structure, instead you should
-   use the SDL_IMAGE_VERSION() macro.
- */
-extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
-
-typedef enum
-{
-    IMG_INIT_JPG = 0x00000001,
-    IMG_INIT_PNG = 0x00000002,
-    IMG_INIT_TIF = 0x00000004
-} IMG_InitFlags;
-
-/* Loads dynamic libraries and prepares them for use.  Flags should be
-   one or more flags from IMG_InitFlags OR'd together.
-   It returns the flags successfully initialized, or 0 on failure.
- */
-extern DECLSPEC int SDLCALL IMG_Init(int flags);
-
-/* Unloads libraries loaded with IMG_Init */
-extern DECLSPEC void SDLCALL IMG_Quit(void);
-
-/* Load an image from an SDL data source.
-   The 'type' may be one of: "BMP", "GIF", "PNG", etc.
-
-   If the image format supports a transparent pixel, SDL will set the
-   colorkey for the surface.  You can enable RLE acceleration on the
-   surface afterwards by calling:
-	SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
- */
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
-/* Convenience functions */
-extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
-
-/* Invert the alpha of a surface for use with OpenGL
-   This function is now a no-op, and only provided for backwards compatibility.
-*/
-extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
-
-/* Functions to detect a file type, given a seekable source */
-extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
-extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
-
-/* Individual loading functions */
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
-
-extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
-
-/* We'll use SDL for reporting errors */
-#define IMG_SetError	SDL_SetError
-#define IMG_GetError	SDL_GetError
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_IMAGE_H */

+ 0 - 1
extern/lib-x86-64-linux/libSDL_image-1.2.so.0

@@ -1 +0,0 @@
-libSDL_image-1.2.so.0.8.2

BIN
extern/lib-x86-64-linux/libSDL_image-1.2.so.0.8.2


+ 0 - 1
extern/lib-x86-64-linux/libSDL_image.so

@@ -1 +0,0 @@
-libSDL_image-1.2.so.0.8.2

+ 209 - 44
src/Resources/Helpers/Image.cpp

@@ -1,4 +1,4 @@
-#include <SDL/SDL_image.h>
+#include <png.h>
 #include <boost/filesystem.hpp>
 #include <boost/filesystem.hpp>
 #include <boost/algorithm/string.hpp>
 #include <boost/algorithm/string.hpp>
 #include <fstream>
 #include <fstream>
@@ -6,6 +6,10 @@
 #include "Util.h"
 #include "Util.h"
 
 
 
 
+#define IMG_ERROR(x) ERROR("File \"" << filename << "\": " << x)
+#define IMG_WARNING(x) WARNING("File \"" << filename << "\": " << x)
+
+
 uchar Image::tgaHeaderUncompressed[12] = {0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 uchar Image::tgaHeaderUncompressed[12] = {0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 uchar Image::tgaHeaderCompressed[12]   = {0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 uchar Image::tgaHeaderCompressed[12]   = {0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 
 
@@ -13,24 +17,24 @@ uchar Image::tgaHeaderCompressed[12]   = {0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 //======================================================================================================================
 //======================================================================================================================
 // loadUncompressedTga                                                                                                 =
 // loadUncompressedTga                                                                                                 =
 //======================================================================================================================
 //======================================================================================================================
-bool Image::loadUncompressedTga(const char* filename, fstream& fs)
+bool Image::loadUncompressedTga(const char* filename, fstream& fs, uint& bpp)
 {
 {
 	// read the info from header
 	// read the info from header
-	unsigned char header6[6];
+	uchar header6[6];
 	fs.read((char*)&header6[0], sizeof(header6));
 	fs.read((char*)&header6[0], sizeof(header6));
 	if(fs.gcount() != sizeof(header6))
 	if(fs.gcount() != sizeof(header6))
 	{
 	{
-		ERROR("File \"" << filename << "\": Cannot read info header");
+		IMG_ERROR("Cannot read info header");
 		return false;
 		return false;
 	}
 	}
 
 
 	width  = header6[1] * 256 + header6[0];
 	width  = header6[1] * 256 + header6[0];
 	height = header6[3] * 256 + header6[2];
 	height = header6[3] * 256 + header6[2];
-	bpp	= header6[4];
+	bpp = header6[4];
 
 
 	if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32)))
 	if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32)))
 	{
 	{
-		ERROR("File \"" << filename << "\": Invalid image information");
+		IMG_ERROR("Invalid image information");
 		return false;
 		return false;
 	}
 	}
 
 
@@ -39,10 +43,10 @@ bool Image::loadUncompressedTga(const char* filename, fstream& fs)
 	int imageSize = bytesPerPxl * width * height;
 	int imageSize = bytesPerPxl * width * height;
 	data.resize(imageSize);
 	data.resize(imageSize);
 
 
-	fs.read(&data[0], imageSize);
+	fs.read(reinterpret_cast<char*>(&data[0]), imageSize);
 	if(fs.gcount() != imageSize)
 	if(fs.gcount() != imageSize)
 	{
 	{
-		ERROR("File \"" << filename << "\": Cannot read image data");
+		IMG_ERROR("Cannot read image data");
 		return false;
 		return false;
 	}
 	}
 
 
@@ -61,13 +65,13 @@ bool Image::loadUncompressedTga(const char* filename, fstream& fs)
 //======================================================================================================================
 //======================================================================================================================
 // loadCompressedTga                                                                                                   =
 // loadCompressedTga                                                                                                   =
 //======================================================================================================================
 //======================================================================================================================
-bool Image::loadCompressedTga(const char* filename, fstream& fs)
+bool Image::loadCompressedTga(const char* filename, fstream& fs, uint& bpp)
 {
 {
 	unsigned char header6[6];
 	unsigned char header6[6];
 	fs.read((char*)&header6[0], sizeof(header6));
 	fs.read((char*)&header6[0], sizeof(header6));
 	if(fs.gcount() != sizeof(header6))
 	if(fs.gcount() != sizeof(header6))
 	{
 	{
-		ERROR("File \"" << filename << "\": Cannot read info header");
+		IMG_ERROR("Cannot read info header");
 		return false;
 		return false;
 	}
 	}
 
 
@@ -77,7 +81,7 @@ bool Image::loadCompressedTga(const char* filename, fstream& fs)
 
 
 	if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32)))
 	if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32)))
 	{
 	{
-		ERROR("File \"" << filename << "\": Invalid texture information");
+		IMG_ERROR("Invalid texture information");
 		return false;
 		return false;
 	}
 	}
 
 
@@ -98,7 +102,7 @@ bool Image::loadCompressedTga(const char* filename, fstream& fs)
 		fs.read((char*)&chunkheader, sizeof(unsigned char));
 		fs.read((char*)&chunkheader, sizeof(unsigned char));
 		if(fs.gcount() != sizeof(unsigned char))
 		if(fs.gcount() != sizeof(unsigned char))
 		{
 		{
-			ERROR("File \"" << filename << "\": Cannot read RLE header");
+			IMG_ERROR("Cannot read RLE header");
 			return false;
 			return false;
 		}
 		}
 
 
@@ -110,7 +114,7 @@ bool Image::loadCompressedTga(const char* filename, fstream& fs)
 				fs.read((char*)&colorbuffer[0], bytesPerPxl);
 				fs.read((char*)&colorbuffer[0], bytesPerPxl);
 				if(fs.gcount() != bytesPerPxl)
 				if(fs.gcount() != bytesPerPxl)
 				{
 				{
-					ERROR("File \"" << filename << "\": Cannot read image data");
+					IMG_ERROR("Cannot read image data");
 					return false;
 					return false;
 				}
 				}
 
 
@@ -128,7 +132,7 @@ bool Image::loadCompressedTga(const char* filename, fstream& fs)
 
 
 				if(currentpixel > pixelcount)
 				if(currentpixel > pixelcount)
 				{
 				{
-					ERROR("File \"" << filename << "\": Too many pixels read");
+					IMG_ERROR("Too many pixels read");
 					return false;
 					return false;
 				}
 				}
 			}
 			}
@@ -139,7 +143,7 @@ bool Image::loadCompressedTga(const char* filename, fstream& fs)
 			fs.read((char*)&colorbuffer[0], bytesPerPxl);
 			fs.read((char*)&colorbuffer[0], bytesPerPxl);
 			if(fs.gcount() != bytesPerPxl)
 			if(fs.gcount() != bytesPerPxl)
 			{
 			{
-				ERROR("File \"" << filename << "\": Cannot read from file");
+				IMG_ERROR("Cannot read from file");
 				return false;
 				return false;
 			}
 			}
 
 
@@ -159,7 +163,7 @@ bool Image::loadCompressedTga(const char* filename, fstream& fs)
 
 
 				if(currentpixel > pixelcount)
 				if(currentpixel > pixelcount)
 				{
 				{
-					ERROR("File \"" << filename << "\": Too many pixels read");
+					IMG_ERROR("Too many pixels read");
 					return false;
 					return false;
 				}
 				}
 			}
 			}
@@ -178,17 +182,18 @@ bool Image::loadTga(const char* filename)
 	fstream fs;
 	fstream fs;
 	char myTgaHeader[12];
 	char myTgaHeader[12];
 	fs.open(filename, ios::in|ios::binary);
 	fs.open(filename, ios::in|ios::binary);
+	uint bpp;
 
 
 	if(!fs.good())
 	if(!fs.good())
 	{
 	{
-		ERROR("File \"" << filename << "\": Cannot open file");
+		IMG_ERROR("Cannot open file");
 		return false;
 		return false;
 	}
 	}
 
 
 	fs.read(&myTgaHeader[0], sizeof(myTgaHeader));
 	fs.read(&myTgaHeader[0], sizeof(myTgaHeader));
 	if(fs.gcount() != sizeof(myTgaHeader))
 	if(fs.gcount() != sizeof(myTgaHeader))
 	{
 	{
-		ERROR("File \"" << filename << "\": Cannot read file header");
+		IMG_ERROR("Cannot read file header");
 		fs.close();
 		fs.close();
 		return false;
 		return false;
 	}
 	}
@@ -196,18 +201,23 @@ bool Image::loadTga(const char* filename)
 	bool funcsReturn;
 	bool funcsReturn;
 	if(memcmp(tgaHeaderUncompressed, &myTgaHeader[0], sizeof(myTgaHeader)) == 0)
 	if(memcmp(tgaHeaderUncompressed, &myTgaHeader[0], sizeof(myTgaHeader)) == 0)
 	{
 	{
-		funcsReturn = loadUncompressedTga(filename, fs);
+		funcsReturn = loadUncompressedTga(filename, fs, bpp);
 	}
 	}
 	else if(memcmp(tgaHeaderCompressed, &myTgaHeader[0], sizeof(myTgaHeader)) == 0)
 	else if(memcmp(tgaHeaderCompressed, &myTgaHeader[0], sizeof(myTgaHeader)) == 0)
 	{
 	{
-		funcsReturn = loadCompressedTga(filename, fs);
+		funcsReturn = loadCompressedTga(filename, fs, bpp);
 	}
 	}
 	else
 	else
 	{
 	{
-		ERROR("File \"" << filename << "\": Invalid image header");
+		IMG_ERROR("Invalid image header");
 		funcsReturn = false;
 		funcsReturn = false;
 	}
 	}
 
 
+	if(bpp == 32)
+		type == T_RGBA;
+	else
+		type == T_RGB;
+
 	fs.close();
 	fs.close();
 	return funcsReturn;
 	return funcsReturn;
 }
 }
@@ -218,42 +228,197 @@ bool Image::loadTga(const char* filename)
 //======================================================================================================================
 //======================================================================================================================
 bool Image::loadPng(const char* filename)
 bool Image::loadPng(const char* filename)
 {
 {
-	SDL_Surface *sdli;
-	sdli = IMG_Load(filename);
-	if(!sdli)
+	/*
+	 * Data
+	 */
+	const uint PNG_SIG_SIZE = 8;
+	FILE* file = NULL;
+	png_structp pngPtr = NULL;
+	png_infop infoPtr = NULL;
+	bool ok = false;
+	size_t charsRead;
+	uint bitDepth;
+	uint channels;
+	uint rowbytes;
+	uint colorType;
+	vector<png_bytep> rowPointers;
+
+	/*
+	 * Open file
+	 */
+	file = fopen(filename, "rb");
+	if(file == NULL)
 	{
 	{
-		ERROR("File \"" << filename << "\": " << IMG_GetError());
-		return false;
+		IMG_ERROR("Cannot open file");
+		goto cleanup;
 	}
 	}
 
 
-	width = sdli->w;
-	height = sdli->h;
+	/*
+	 * Validate PNG header
+	 */
+	png_byte pngsig[PNG_SIG_SIZE];
+	charsRead = fread(pngsig, 1, PNG_SIG_SIZE, file);
+	if(charsRead != PNG_SIG_SIZE)
+	{
+		IMG_ERROR("Cannot read PNG header");
+		goto cleanup;
+	}
+
+	if(png_sig_cmp(pngsig, 0, PNG_SIG_SIZE) != 0)
+	{
+		IMG_ERROR("File not PNG image");
+		goto cleanup;
+	}
 
 
-	bpp = sdli->format->BitsPerPixel;
+	/*
+	 * Crete some PNG structs
+	 */
+	pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+	if(!pngPtr)
+	{
+		IMG_ERROR("png_create_read_struct failed");
+		goto cleanup;
+	}
 
 
-	if(bpp != 24 && bpp != 32)
+	infoPtr = png_create_info_struct(pngPtr);
+	if(!infoPtr)
 	{
 	{
-		ERROR("File \"" << filename << "\": The image must be 24 or 32 bits");
-		SDL_FreeSurface(sdli);
-		return false;
+		IMG_ERROR("png_create_info_struct failed");
+		goto cleanup;
 	}
 	}
 
 
-	int bytespp = bpp / 8;
-	int bytes = width * height * bytespp;
-	data.resize(bytes);
+	/*
+	 * Set error handling
+	 */
+	if(setjmp(png_jmpbuf(pngPtr)))
+	{
+		IMG_ERROR("Reading PNG file failed");
+		goto cleanup;
+	}
 
 
-	// copy and flip height
-	for(uint w=0; w<width; w++)
+	/*
+	 * Init io
+	 */
+	png_init_io(pngPtr, file);
+	png_set_sig_bytes(pngPtr, PNG_SIG_SIZE); // PNG lib knows that we allready have read the header
+
+	/*
+	 * Read info and make conversions
+	 * This loop reads info, if not acceptable it calls libpng funcs to change them and re-runs the loop
+	 */
+	png_read_info(pngPtr, infoPtr);
+	while(true)
 	{
 	{
-		for(uint h=0; h<height; h++)
+		width = png_get_image_width(pngPtr, infoPtr);
+		height = png_get_image_height(pngPtr, infoPtr);
+		bitDepth = png_get_bit_depth(pngPtr, infoPtr);
+		channels = png_get_channels(pngPtr, infoPtr);
+		colorType = png_get_color_type(pngPtr, infoPtr);
+
+		// 1) Convert the color types
+		switch(colorType)
+		{
+			case PNG_COLOR_TYPE_PALETTE:
+				IMG_WARNING("Converting PNG_COLOR_TYPE_PALETTE to PNG_COLOR_TYPE_RGB or PNG_COLOR_TYPE_RGBA");
+				png_set_palette_to_rgb(pngPtr);
+				goto again;
+				break;
+			case PNG_COLOR_TYPE_GRAY:
+				// do nothing
+				break;
+			case PNG_COLOR_TYPE_GRAY_ALPHA:
+				IMG_WARNING("Cannot accept PNG_COLOR_TYPE_GRAY_ALPHA. Converting to PNG_COLOR_TYPE_GRAY");
+				png_set_strip_alpha(pngPtr);
+				goto again;
+				break;
+			case PNG_COLOR_TYPE_RGB:
+				// do nothing
+				break;
+			case PNG_COLOR_TYPE_RGBA:
+				// do nothing
+				break;
+			default:
+				FATAL("Forgot to handle a color type");
+				break;
+		}
+
+		// 2) Convert the bit depths
+		if(colorType == PNG_COLOR_TYPE_GRAY && bitDepth < 8)
+		{
+			IMG_WARNING("Converting bit depth");
+			png_set_gray_1_2_4_to_8(pngPtr);
+			goto again;
+		}
+
+		if(bitDepth > 8)
 		{
 		{
-			memcpy( &data[(width * h + w) * bytespp], &((char*)sdli->pixels)[(width * (height -h - 1) + w) * bytespp],
-			        bytespp);
+			IMG_WARNING("Converting bit depth");
+			png_set_strip_16(pngPtr);
 		}
 		}
+
+		break;
+
+		again:
+			png_read_update_info(pngPtr, infoPtr);
 	}
 	}
 
 
-	SDL_FreeSurface(sdli);
-	return true;
+	// Sanity checks
+	if((bitDepth != 8) ||
+		 (colorType != PNG_COLOR_TYPE_GRAY && colorType != PNG_COLOR_TYPE_RGB && colorType != PNG_COLOR_TYPE_RGBA))
+	{
+		IMG_ERROR("Sanity checks failed");
+		goto cleanup;
+	}
+
+	/*
+	 * Read this sucker
+	 */
+	rowbytes = png_get_rowbytes(pngPtr, infoPtr);
+
+	rowPointers.resize(height * sizeof(png_bytep));
+
+	data.resize(rowbytes * height);
+
+	for (uint i = 0; i < height; ++i)
+		rowPointers[height - 1 - i] = &data[i * rowbytes];
+
+	png_read_image(pngPtr, &rowPointers[0]);
+
+	/*
+	 * Finalize
+	 */
+	switch(colorType)
+	{
+		case PNG_COLOR_TYPE_GRAY:
+			type = T_R;
+			break;
+		case PNG_COLOR_TYPE_RGB:
+			type = T_RGB;
+			break;
+		case PNG_COLOR_TYPE_RGBA:
+			type = T_RGBA;
+			break;
+	}
+
+	ok = true;
+
+	/*
+	 * Cleanup
+	 */
+	cleanup:
+
+	if(pngPtr)
+	{
+		if(infoPtr)
+			png_destroy_read_struct(&pngPtr, &infoPtr, NULL);
+		else
+			png_destroy_read_struct(&pngPtr, NULL, NULL);
+	}
+
+	if(file)
+		fclose(file);
+
+	return ok;
 }
 }
 
 
 
 
@@ -284,7 +449,7 @@ bool Image::load(const char* filename)
 	}
 	}
 	else
 	else
 	{
 	{
-		ERROR("File \"" << filename << "\": Unsupported extension");
+		IMG_ERROR("Unsupported extension");
 		return false;
 		return false;
 	}
 	}
 	return true;
 	return true;

+ 23 - 7
src/Resources/Helpers/Image.h

@@ -6,24 +6,40 @@
 
 
 
 
 /**
 /**
- * Image class. Used in Texture::load
+ * Image class. Used in Texture::load. Supported images: TGA and PNG
  */
  */
 class Image
 class Image
 {
 {
 	public:
 	public:
-		uint  width;
-		uint  height;
-		uint  bpp;
-		Vec<char> data;
+		enum Type
+		{
+			T_R,
+			T_RGB,
+			T_RGBA
+		};
+
+	PROPERTY_R(uint, width, getWidth)
+	PROPERTY_R(uint, height, getHeight)
+	PROPERTY_R(Type, type, getType)
+	PROPERTY_R(Vec<uchar>, data, getData)
 
 
+	public:
+		Image() {}
+		~Image() {}
 		bool load(const char* filename);
 		bool load(const char* filename);
 
 
 	private:
 	private:
 		static uchar tgaHeaderUncompressed[12];
 		static uchar tgaHeaderUncompressed[12];
 		static uchar tgaHeaderCompressed[12];
 		static uchar tgaHeaderCompressed[12];
 
 
-		bool loadUncompressedTga(const char* filename, fstream& fs);
-		bool loadCompressedTga(const char* filename, fstream& fs);
+		/**
+		 * @name TGA help functions
+		 */
+		/**@{*/
+		bool loadUncompressedTga(const char* filename, fstream& fs, uint& bpp);
+		bool loadCompressedTga(const char* filename, fstream& fs, uint& bpp);
+		/**@}*/
+
 		bool loadPng(const char* filename);
 		bool loadPng(const char* filename);
 		bool loadTga(const char* filename);
 		bool loadTga(const char* filename);
 };
 };

+ 23 - 11
src/Resources/Texture.cpp

@@ -59,20 +59,32 @@ bool Texture::load(const char* filename)
 	// leave to GL_REPEAT. There is not real performance impact
 	// leave to GL_REPEAT. There is not real performance impact
 	setRepeat(true);
 	setRepeat(true);
 
 
-	int format = (img.bpp==32) ? GL_RGBA : GL_RGB;
-
-	int intFormat; // the internal format of the image
-	if(compressionEnabled)
-	{
-		//int_format = (img.bpp==32) ? GL_COMPRESSED_RGBA_S3TC_DXT1 : GL_COMPRESSED_RGB_S3TC_DXT1;
-		intFormat = (img.bpp==32) ? GL_COMPRESSED_RGBA : GL_COMPRESSED_RGB;
-	}
-	else
+	// chose formats
+	GLint internalFormat;
+	GLint format;
+	GLint type;
+	switch(img.getType())
 	{
 	{
-		intFormat = (img.bpp==32) ? GL_RGBA : GL_RGB;
+		case Image::T_R:
+			internalFormat = (compressionEnabled) ? GL_COMPRESSED_RED : GL_RED;
+			format = GL_RED;
+			type = GL_UNSIGNED_BYTE;
+			break;
+
+		case Image::T_RGB:
+			internalFormat = (compressionEnabled) ? GL_COMPRESSED_RGB : GL_RGB;
+			format = GL_RGB;
+			type = GL_UNSIGNED_BYTE;
+			break;
+
+		case Image::T_RGBA:
+			internalFormat = (compressionEnabled) ? GL_COMPRESSED_RGBA : GL_RGBA;
+			format = GL_RGBA;
+			type = GL_UNSIGNED_BYTE;
+			break;
 	}
 	}
 
 
-	glTexImage2D(target, 0, intFormat, img.width, img.height, 0, format, GL_UNSIGNED_BYTE, &img.data[0]);
+	glTexImage2D(target, 0, internalFormat, img.getWidth(), img.getHeight(), 0, format, type, &img.getData()[0]);
 	if(mipmappingEnabled)
 	if(mipmappingEnabled)
 	{
 	{
 		glGenerateMipmap(target);
 		glGenerateMipmap(target);

+ 0 - 2
src/Util/App.cpp

@@ -219,8 +219,6 @@ void App::printAppInfo()
 	msg << "GLEW " << glewGetString(GLEW_VERSION) << ", ";
 	msg << "GLEW " << glewGetString(GLEW_VERSION) << ", ";
 	const SDL_version* v = SDL_Linked_Version();
 	const SDL_version* v = SDL_Linked_Version();
 	msg << "SDL " << int(v->major) << '.' << int(v->minor) << '.' << int(v->patch) << ", ";
 	msg << "SDL " << int(v->major) << '.' << int(v->minor) << '.' << int(v->patch) << ", ";
-	v = IMG_Linked_Version();
-	msg << "SDL_image " << int(v->major) << '.' << int(v->minor) << '.' << int(v->patch) << ", ";
 	msg << "build date " __DATE__ << ", ";
 	msg << "build date " __DATE__ << ", ";
 	msg << "rev " << REVISION;
 	msg << "rev " << REVISION;