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@@ -2567,7 +2567,8 @@ event:setFrequency(2, 0.02)
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node = scene:newPerspectiveCameraNode("Camera_001")
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node = scene:newPerspectiveCameraNode("Camera_001")
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scene:setActiveCameraNode(node:getSceneNodeBase())
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scene:setActiveCameraNode(node:getSceneNodeBase())
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-node:setAll(1.5708, 1.0 / getMainRenderer():getAspectRatio() * 1.5708, 0.1, 100)
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+frustumc = node:getSceneNodeBase():getFrustumComponent()
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+frustumc:setPerspective(0.1, 100, 1.5708, 1.0 / getMainRenderer():getAspectRatio() * 1.5708)
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trf = Transform.new()
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trf = Transform.new()
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trf:setOrigin(Vec4.new(20.556, 11.265, 2.45598, 0))
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trf:setOrigin(Vec4.new(20.556, 11.265, 2.45598, 0))
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rot = Mat3x4.new()
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rot = Mat3x4.new()
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