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@@ -32,8 +32,8 @@ void Ms::init(const RendererInitializer& initializer)
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// create the FAIs
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// create the FAIs
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Renderer::createFai(r.getWidth(), r.getHeight(), GL_RG16F, GL_RG, GL_FLOAT, normalFai);
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Renderer::createFai(r.getWidth(), r.getHeight(), GL_RG16F, GL_RG, GL_FLOAT, normalFai);
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- Renderer::createFai(r.getWidth(), r.getHeight(), GL_RGB16F, GL_RGB, GL_FLOAT, diffuseFai);
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- Renderer::createFai(r.getWidth(), r.getHeight(), GL_RGBA16F, GL_RGBA, GL_FLOAT, specularFai);
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+ Renderer::createFai(r.getWidth(), r.getHeight(), GL_RGB8, GL_RGB, GL_FLOAT, diffuseFai);
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+ Renderer::createFai(r.getWidth(), r.getHeight(), GL_RGBA8, GL_RGBA, GL_FLOAT, specularFai);
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Renderer::createFai(r.getWidth(), r.getHeight(), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
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Renderer::createFai(r.getWidth(), r.getHeight(), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
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GL_UNSIGNED_INT_24_8, depthFai);
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GL_UNSIGNED_INT_24_8, depthFai);
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