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@@ -17,11 +17,9 @@
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namespace r {
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namespace bs {
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-/*
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-=======================================================================================================================================
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-VARS =
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-=======================================================================================================================================
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-*/
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+//=====================================================================================================================================
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+// VARS =
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+//=====================================================================================================================================
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static fbo_t b_fbo; ///< blending models FBO
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static fbo_t r_fbo; ///< refracting models FBO
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@@ -30,11 +28,9 @@ static fbo_t r_fbo; ///< refracting models FBO
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static shader_prog_t* r2b_shdr;
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-/*
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-=======================================================================================================================================
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-InitBFBO =
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-=======================================================================================================================================
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-*/
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+//=====================================================================================================================================
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+// InitB =
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+//=====================================================================================================================================
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static void InitB()
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{
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// create FBO
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@@ -57,11 +53,9 @@ static void InitB()
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}
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-/*
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-=======================================================================================================================================
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-InitRFBO =
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-=======================================================================================================================================
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-*/
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+//=====================================================================================================================================
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+// InitR =
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+//=====================================================================================================================================
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static void InitR()
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{
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// create FBO
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@@ -136,10 +130,6 @@ void RunStage( const camera_t& cam )
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}
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- // render the smodels
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- /*for( uint i=0; i<scene::models.size(); i++ )
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- Render<model_t, true>( scene::models[i] );*/
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-
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// restore a few things
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glDepthMask( true );
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