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Re-import physics playground project and fix bugs

Panagiotis Christopoulos Charitos 3 lat temu
rodzic
commit
d0d4a2892c

+ 0 - 5
Samples/PhysicsPlayground/Assets/Icosphere.ankicl

@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<collisionShape>
-	<type>staticMesh</type>
-	<value>assets/Icosphere.ankimesh</value>
-</collisionShape>

BIN
Samples/PhysicsPlayground/Assets/Icosphere_834d64c142beaa13.ankimesh


BIN
Samples/PhysicsPlayground/Assets/Icosphere_lod0_834d64c142beaa13.ankimesh


+ 1 - 1
Samples/PhysicsPlayground/Assets/Icosphere_walls_ac2438354c62251.ankimdl

@@ -1,7 +1,7 @@
 <model>
 	<modelPatches>
 		<modelPatch>
-			<mesh>Assets/Icosphere_lod0_834d64c142beaa13.ankimesh</mesh>
+			<mesh>Assets/Icosphere_834d64c142beaa13.ankimesh</mesh>
 			<material>Assets/walls_9619132fa258d22d.ankimtl</material>
 		</modelPatch>
 	</modelPatches>

+ 47 - 47
Samples/PhysicsPlayground/Assets/Scene.lua

@@ -1,4 +1,4 @@
--- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter PhysicsPlayground.gltf ../../ -rpath Assets -texrpath Assets -v
+-- Generated by: C:\Users\godli\src\anki\out\build\x64-Debug\Bin\GltfImporter.exe PhysicsPlayground.gltf C:/Users/godli/src/anki/Samples/PhysicsPlayground/Assets/ -rpath Assets -texrpath Assets -v
 local scene = getSceneGraph()
 local events = getEventManager()
 
@@ -24,7 +24,7 @@ trf:setScale(1.912920)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Icosphere.001_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/Icosphere_lod0_834d64c142beaa13.ankimesh")
+comp:loadMeshResource("Assets/Icosphere_834d64c142beaa13.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Icosphere")
@@ -38,7 +38,7 @@ trf:setScale(1.264235)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Icosphere_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/Icosphere_lod0_834d64c142beaa13.ankimesh")
+comp:loadMeshResource("Assets/Icosphere_834d64c142beaa13.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.019")
@@ -52,7 +52,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.019_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.018")
@@ -66,7 +66,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.018_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.017")
@@ -80,7 +80,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.017_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.016")
@@ -94,7 +94,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.016_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.015")
@@ -108,7 +108,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.015_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.014")
@@ -122,7 +122,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.014_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.013")
@@ -136,7 +136,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.013_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.012")
@@ -150,7 +150,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.012_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.011")
@@ -164,7 +164,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.011_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.010")
@@ -178,7 +178,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.010_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.009")
@@ -192,7 +192,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.009_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.008")
@@ -206,7 +206,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.008_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.007")
@@ -220,7 +220,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.007_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.006")
@@ -234,7 +234,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.006_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.005")
@@ -248,7 +248,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.005_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.004")
@@ -262,7 +262,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.004_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.003")
@@ -276,7 +276,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.003_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.002")
@@ -290,7 +290,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.002_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Suzanne")
@@ -304,7 +304,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Suzanne_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh")
+comp:loadMeshResource("Assets/Suzanne_e3526e1428c0763c.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube")
@@ -318,7 +318,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/floor_lod0_71cbd2644e53ab8c.ankimesh")
+comp:loadMeshResource("Assets/floor_71cbd2644e53ab8c.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newDirectionalLightNode("Lamp_Orientation")
@@ -358,7 +358,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.021_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.022")
@@ -372,7 +372,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.022_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.023")
@@ -386,7 +386,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.023_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.024")
@@ -400,7 +400,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.024_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.025")
@@ -414,7 +414,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.025_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.026")
@@ -428,7 +428,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.026_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.027")
@@ -442,7 +442,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.027_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.028")
@@ -456,7 +456,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.028_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.029")
@@ -470,7 +470,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.029_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.030")
@@ -484,7 +484,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.030_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.031")
@@ -498,7 +498,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.031_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.032")
@@ -512,7 +512,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.032_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.033")
@@ -526,7 +526,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.033_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.034")
@@ -540,7 +540,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.034_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.035")
@@ -554,7 +554,7 @@ trf:setScale(0.995130)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.035_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.036")
@@ -568,7 +568,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.036_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.038")
@@ -582,7 +582,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.038_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.039")
@@ -596,7 +596,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.039_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.037")
@@ -610,7 +610,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.037_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.040")
@@ -624,7 +624,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.040_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.041")
@@ -638,7 +638,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.041_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.042")
@@ -652,7 +652,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.042_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.043")
@@ -666,7 +666,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.043_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newModelNode("Cube.044")
@@ -680,7 +680,7 @@ trf:setScale(1.000000)
 node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
 node2 = scene:newStaticCollisionNode("Cube.044_cl")
 comp = node2:getSceneNodeBase():getBodyComponent()
-comp:loadMeshResource("Assets/wall_lod0_87565b500719f7c4.ankimesh")
+comp:loadMeshResource("Assets/wall_87565b500719f7c4.ankimesh")
 comp:setWorldTransform(trf)
 
 node = scene:newGlobalIlluminationProbeNode("refl_probe.002")

+ 0 - 5
Samples/PhysicsPlayground/Assets/Suzanne.ankicl

@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<collisionShape>
-	<type>staticMesh</type>
-	<value>assets/Suzanne.ankimesh</value>
-</collisionShape>

+ 1 - 1
Samples/PhysicsPlayground/Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl

@@ -1,7 +1,7 @@
 <model>
 	<modelPatches>
 		<modelPatch>
-			<mesh>Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh</mesh>
+			<mesh>Assets/Suzanne_e3526e1428c0763c.ankimesh</mesh>
 			<material>Assets/dynamic_f238b379a41079ff.ankimtl</material>
 		</modelPatch>
 	</modelPatches>

BIN
Samples/PhysicsPlayground/Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh → Samples/PhysicsPlayground/Assets/Suzanne_e3526e1428c0763c.ankimesh


+ 0 - 5
Samples/PhysicsPlayground/Assets/floor.ankicl

@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<collisionShape>
-	<type>staticMesh</type>
-	<value>assets/floor.ankimesh</value>
-</collisionShape>

BIN
Samples/PhysicsPlayground/Assets/floor_71cbd2644e53ab8c.ankimesh


BIN
Samples/PhysicsPlayground/Assets/floor_lod0_71cbd2644e53ab8c.ankimesh


+ 1 - 1
Samples/PhysicsPlayground/Assets/floor_walls_784c261d516a979d.ankimdl

@@ -1,7 +1,7 @@
 <model>
 	<modelPatches>
 		<modelPatch>
-			<mesh>Assets/floor_lod0_71cbd2644e53ab8c.ankimesh</mesh>
+			<mesh>Assets/floor_71cbd2644e53ab8c.ankimesh</mesh>
 			<material>Assets/walls_9619132fa258d22d.ankimtl</material>
 		</modelPatch>
 	</modelPatches>

+ 0 - 6
Samples/PhysicsPlayground/Assets/sphere_r2.ankicl

@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<collisionShape>
-	<type>sphere</type>
-	<value>2.0</value>
-</collisionShape>
-

+ 0 - 5
Samples/PhysicsPlayground/Assets/wall.ankicl

@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<collisionShape>
-	<type>staticMesh</type>
-	<value>assets/wall.ankimesh</value>
-</collisionShape>

BIN
Samples/PhysicsPlayground/Assets/wall_87565b500719f7c4.ankimesh


BIN
Samples/PhysicsPlayground/Assets/wall_lod0_87565b500719f7c4.ankimesh


+ 1 - 1
Samples/PhysicsPlayground/Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl

@@ -1,7 +1,7 @@
 <model>
 	<modelPatches>
 		<modelPatch>
-			<mesh>Assets/wall_lod0_87565b500719f7c4.ankimesh</mesh>
+			<mesh>Assets/wall_87565b500719f7c4.ankimesh</mesh>
 			<material>Assets/walls.001_2469a4d42c8d129c.ankimtl</material>
 		</modelPatch>
 	</modelPatches>

+ 3 - 3
Samples/PhysicsPlayground/Main.cpp

@@ -138,7 +138,7 @@ Error MyApp::sampleExtraInit()
 		BodyNode* body;
 		ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body));
 		ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource(
-			"Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh"));
+			"Assets/Suzanne_e3526e1428c0763c.ankimesh"));
 		body->getFirstComponentOfType<BodyComponent>().setWorldTransform(
 			Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
 		body->getFirstComponentOfType<BodyComponent>().setMass(2.0f);
@@ -171,7 +171,7 @@ Error MyApp::sampleExtraInit()
 			ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
 				StringRaii(&getMemoryPool()).sprintf("bmonkey_chain%u", i).toCString(), body));
 			ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource(
-				"Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh"));
+				"Assets/Suzanne_e3526e1428c0763c.ankimesh"));
 			body->getFirstComponentOfType<BodyComponent>().setWorldTransform(trf);
 			body->getFirstComponentOfType<BodyComponent>().setMass(1.0f);
 
@@ -305,7 +305,7 @@ Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
 		ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
 			StringRaii(&getMemoryPool()).sprintf("bmonkey%u", instance++).toCString(), body));
 		ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource(
-			"Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh"));
+			"Assets/Suzanne_e3526e1428c0763c.ankimesh"));
 		body->getFirstComponentOfType<BodyComponent>().setWorldTransform(camTrf);
 		body->getFirstComponentOfType<BodyComponent>().setMass(1.0f);