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@@ -1,9 +1,12 @@
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#include "anki/event/EventManager.h"
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+#include "anki/event/SceneAmbientColorEvent.h"
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+#include "anki/scene/SceneGraph.h"
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namespace anki {
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//==============================================================================
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-EventManager::EventManager()
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+EventManager::EventManager(SceneGraph* scene_)
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+ : scene(scene_), events(getSceneAllocator())
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{}
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//==============================================================================
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@@ -11,37 +14,96 @@ EventManager::~EventManager()
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{}
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//==============================================================================
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-void EventManager::updateAllEvents(float prevUpdateTime_, float crntTime_)
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+SceneAllocator<U8> EventManager::getSceneAllocator() const
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{
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- prevUpdateTime = prevUpdateTime_;
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- crntTime = crntTime_;
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+ return scene->getAllocator();
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+}
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+
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+//==============================================================================
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+SceneAllocator<U8> EventManager::getSceneFrameAllocator() const
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+{
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+ return scene->getFrameAllocator();
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+}
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+
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+//==============================================================================
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+std::shared_ptr<Event> EventManager::registerEvent(Event* event)
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+{
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+ ANKI_ASSERT(event);
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+ SceneSharedPtrDeleter<Event> deleter;
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+ std::shared_ptr<Event> ptr(event, deleter, getSceneAllocator());
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+ events.push_back(ptr);
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+ return ptr;
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+}
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- for(Event* event : events)
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+//==============================================================================
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+void EventManager::unregisterEvent(Event* event)
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+{
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+ ANKI_ASSERT(event);
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+
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+ EventsContainer::iterator it = events.begin();
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+ for(; it != events.end(); it++)
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{
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- if(!event->isDead(crntTime))
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+ if(it->get() == event)
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{
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- event->update(prevUpdateTime, crntTime);
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+ break;
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}
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}
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+
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+ ANKI_ASSERT(it == events.end());
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+ events.erase(it);
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}
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//==============================================================================
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-EventManager::EventsContainer::iterator EventManager::
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- findADeadEvent(Event::EventType type)
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+void EventManager::updateAllEvents(F32 prevUpdateTime_, F32 crntTime_)
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{
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- EventsContainer::iterator it = events.begin();
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+ prevUpdateTime = prevUpdateTime_;
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+ crntTime = crntTime_;
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+
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+ // Container to gather dead events
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+ SceneFrameVector<EventsContainer::iterator> forDeletion(
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+ getSceneFrameAllocator());
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+ // XXX reserve on vector
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- while(it != events.end())
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+ EventsContainer::iterator it = events.begin();
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+ for(; it != events.end(); it++)
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{
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- Event* event = *it;
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- if(event->isDead(crntTime) && event->getEventType() == type)
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+ std::shared_ptr<Event>& pevent = *it;
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+
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+ // If not dead update it
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+ if(!pevent->isDead(crntTime))
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{
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- break;
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+ if(pevent->getStartTime() <= crntTime)
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+ {
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+ pevent->update(prevUpdateTime, crntTime);
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+ }
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+ }
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+ else
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+ {
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+ if(pevent->flagsEnabled(Event::EF_REANIMATE))
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+ {
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+ pevent->startTime = prevUpdateTime;
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+ pevent->update(prevUpdateTime, crntTime);
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+ }
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+ else
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+ {
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+ forDeletion.push_back(it);
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+ }
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}
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- ++it;
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}
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- return it;
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+ // Kick the dead events out
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+ for(EventsContainer::iterator& it : forDeletion)
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+ {
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+ events.erase(it);
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+ }
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+}
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+
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+//==============================================================================
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+std::shared_ptr<Event> EventManager::newSceneAmbientColorEvent(
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+ F32 startTime, F32 duration, const Vec3& finalColor)
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+{
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+ return registerEvent(new SceneAmbientColorEvent(startTime, duration, this,
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+ finalColor, scene));
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}
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} // end namespace anki
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