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@@ -2692,11 +2692,11 @@ lcomp = node:getSceneNodeBase():getLightComponent()
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lcomp:setDiffuseColor(Vec4.new(15, 15, 15, 1))
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lcomp:setInnerAngle(0.737402)
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lcomp:setOuterAngle(1.4748)
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-lcomp:setDistance(79.5799)
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+lcomp:setDistance(89.9999)
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trf = Transform.new()
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-trf:setOrigin(Vec4.new(9.66932, 40.2052, -0.372856, 0))
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+trf:setOrigin(Vec4.new(9.66932, 40.2052, -9.96416, 0))
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rot = Mat3x4.new()
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-rot:setAll(-0.175432, -0.931125, 0.319735, 0, 0.0818194, 0.309859, 0.947256, 0, -0.981086, 0.19234, 0.0218249, 0)
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+rot:setAll(-0.175432, -0.931125, 0.319735, 0, -0.392148, 0.363986, 0.844828, 0, -0.903019, 0.0228264, -0.428994, 0)
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trf:setRotation(rot)
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trf:setScale(1)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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@@ -2704,7 +2704,7 @@ lcomp:setShadowEnabled(1)
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node = scene:newPointLightNode("Point")
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lcomp = node:getSceneNodeBase():getLightComponent()
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-lcomp:setDiffuseColor(Vec4.new(5.00188, 2.05202, 1.35254, 1))
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+lcomp:setDiffuseColor(Vec4.new(10.0038, 4.10403, 2.70507, 1))
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lcomp:setRadius(4)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(8.54617, 2.49423, -3.8305, 0))
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@@ -2720,7 +2720,7 @@ event:setFrequency(2, 0.02)
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node = scene:newPointLightNode("Point_001")
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lcomp = node:getSceneNodeBase():getLightComponent()
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-lcomp:setDiffuseColor(Vec4.new(5.00188, 2.05202, 1.35254, 1))
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+lcomp:setDiffuseColor(Vec4.new(10.0038, 4.10403, 2.70507, 1))
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lcomp:setRadius(4)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(8.54617, 2.49423, 2.5181, 0))
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@@ -2736,7 +2736,7 @@ event:setFrequency(2, 0.02)
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node = scene:newPointLightNode("Point_002")
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lcomp = node:getSceneNodeBase():getLightComponent()
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-lcomp:setDiffuseColor(Vec4.new(5.00188, 2.05202, 1.35254, 1))
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+lcomp:setDiffuseColor(Vec4.new(10.0038, 4.10403, 2.70507, 1))
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lcomp:setRadius(4)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(-10.7834, 2.49423, 2.5181, 0))
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@@ -2752,7 +2752,7 @@ event:setFrequency(2, 0.02)
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node = scene:newPointLightNode("Point_003")
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lcomp = node:getSceneNodeBase():getLightComponent()
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-lcomp:setDiffuseColor(Vec4.new(5.00188, 2.05202, 1.35254, 1))
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+lcomp:setDiffuseColor(Vec4.new(10.0038, 4.10403, 2.70507, 1))
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lcomp:setRadius(4)
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trf = Transform.new()
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trf:setOrigin(Vec4.new(-10.7834, 2.49423, -3.84153, 0))
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