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@@ -399,7 +399,7 @@ void ClusterBin::binTile(U32 tileIdx, BinCtx& ctx)
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{
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{
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const SpotLightQueueElement& slight = ctx.m_in->m_renderQueue->m_spotLights[i];
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const SpotLightQueueElement& slight = ctx.m_in->m_renderQueue->m_spotLights[i];
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slightFrustum.setAll(slight.m_outerAngle, slight.m_outerAngle, 0.01f, slight.m_distance);
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slightFrustum.setAll(slight.m_outerAngle, slight.m_outerAngle, 0.01f, slight.m_distance);
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- slightFrustum.transform(Transform(slight.m_worldTransform));
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+ slightFrustum.resetTransform(Transform(slight.m_worldTransform));
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if(!insideClusterFrustum(frustumPlanes, slightFrustum))
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if(!insideClusterFrustum(frustumPlanes, slightFrustum))
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{
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{
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