Browse Source

Some refactoring

Panagiotis Christopoulos Charitos 10 years ago
parent
commit
e8d1f922d8

+ 0 - 0
README.txt → README.md


+ 0 - 6
bench/CMakeLists.txt

@@ -1,6 +0,0 @@
-IF(ANDROID)
-	ADD_LIBRARY(ankibench SHARED Main.cpp)
-ELSE()
-	ADD_EXECUTABLE(ankibench Main.cpp)
-ENDIF()
-TARGET_LINK_LIBRARIES(ankibench anki) 

+ 0 - 549
bench/Main.cpp

@@ -1,549 +0,0 @@
-#include <stdio.h>
-#include <iostream>
-#include <fstream>
-
-#include "anki/input/Input.h"
-#include "anki/Math.h"
-#include "anki/renderer/Renderer.h"
-#include "anki/core/App.h"
-#include "anki/resource/Mesh.h"
-#include "anki/resource/Material.h"
-#include "anki/resource/SkelAnim.h"
-#include "anki/physics/Character.h"
-#include "anki/renderer/Renderer.h"
-#include "anki/renderer/MainRenderer.h"
-#include "anki/physics/Character.h"
-#include "anki/physics/RigidBody.h"
-#include "anki/script/ScriptManager.h"
-#include "anki/core/StdinListener.h"
-#include "anki/resource/Model.h"
-#include "anki/core/Logger.h"
-#include "anki/Util.h"
-#include "anki/resource/Skin.h"
-#include "anki/resource/ShaderProgramPrePreprocessor.h"
-#include "anki/resource/Material.h"
-#include "anki/core/Threadpool.h"
-#include "anki/core/NativeWindow.h"
-#include "anki/core/Counters.h"
-#include "anki/Scene.h"
-#include "anki/Event.h"
-
-using namespace anki;
-
-//==============================================================================
-void initSubsystems()
-{
-	// Logger
-	LoggerSingleton::get().init(
-		Logger::INIT_SYSTEM_MESSAGE_HANDLER 
-		| Logger::INIT_LOG_FILE_MESSAGE_HANDLER);
-
-	// App
-	AppSingleton::get().init();
-
-	// Window
-	NativeWindowInitializer nwinit;
-	nwinit.width = 1280;
-	nwinit.height = 720;
-#if ANKI_GL == ANKI_GL_ES
-	nwinit.majorVersion = 3;
-	nwinit.minorVersion = 0;
-#else
-	nwinit.majorVersion = 3;
-	nwinit.minorVersion = 3;
-#endif
-	nwinit.depthBits = 0;
-	nwinit.stencilBits = 0;
-	nwinit.fullscreenDesktopRez = false;
-	nwinit.debugContext = false;
-	NativeWindowSingleton::get().create(nwinit);
-
-	// GL stuff
-	GlStateCommonSingleton::get().init(
-		nwinit.majorVersion, nwinit.minorVersion, nwinit.debugContext);
-
-	// Input
-	InputSingleton::get().init(&NativeWindowSingleton::get());
-	InputSingleton::get().lockCursor(true);
-	InputSingleton::get().hideCursor(true);
-	InputSingleton::get().moveCursor(Vec2(0.0));
-
-	// Main renderer
-	RendererInitializer initializer;
-	initializer.get("ms.ez.enabled") = false;
-	initializer.get("ms.ez.maxObjectsToDraw") = 100;
-	initializer.get("dbg.enabled") = false;
-	initializer.get("is.sm.bilinearEnabled") = true;
-	initializer.get("is.groundLightEnabled") = true;
-	initializer.get("is.sm.enabled") = true;
-	initializer.get("is.sm.resolution") = 512;
-	initializer.get("pps.enabled") = true;
-	initializer.get("pps.hdr.enabled") = true;
-	initializer.get("pps.hdr.renderingQuality") = 0.5;
-	initializer.get("pps.hdr.blurringDist") = 1.0;
-	initializer.get("pps.hdr.blurringIterationsCount") = 1;
-	initializer.get("pps.hdr.exposure") = 8.0;
-	initializer.get("pps.ssao.enabled") = false;
-	initializer.get("pps.ssao.blurringIterationsNum") = 1;
-	initializer.get("pps.ssao.renderingQuality") = 0.5;
-	initializer.get("pps.bl.enabled") = true;
-	initializer.get("pps.bl.blurringIterationsNum") = 2;
-	initializer.get("pps.bl.sideBlurFactor") = 1.0;
-	initializer.get("pps.lf.enabled") = true;
-	initializer.get("pps.sharpen") = true;
-	initializer.get("renderingQuality") = 1.0;
-	initializer.get("width") = NativeWindowSingleton::get().getWidth();
-	initializer.get("height") = NativeWindowSingleton::get().getHeight();
-	initializer.get("lodDistance") = 20.0;
-	initializer.get("samples") = 16;
-
-//#if ANKI_GL == ANKI_GL_ES
-#if 1
-	initializer.get("samples") = 1;
-	initializer.get("is.groundLightEnabled") = true;
-	initializer.get("is.maxPointLights") = 64;
-	initializer.get("is.maxPointLightsPerTile") = 8;
-	initializer.get("is.maxSpotLightsPerTile") = 4;
-	initializer.get("is.maxSpotTexLightsPerTile") = 4;
-	initializer.get("is.sm.poissonEnabled") = false;
-	initializer.get("is.sm.bilinearEnabled") = false;
-	initializer.get("renderingQuality") = 0.5;
-	initializer.get("pps.hdr.enabled") = true;
-	initializer.get("pps.hdr.renderingQuality") = 0.4;
-	initializer.get("pps.hdr.blurringDist") = 1.0;
-	initializer.get("pps.hdr.samples") = 5;
-	initializer.get("pps.hdr.blurringIterationsCount") = 1;
-	initializer.get("pps.hdr.exposure") = 8.0;
-	initializer.get("maxTextureSize") = 1024;
-	initializer.get("mrt") = false;
-	initializer.get("tilesXCount") = 16;
-	initializer.get("tilesYCount") = 16;
-	initializer.get("pps.sharpen") = false;
-	initializer.get("pps.gammaCorrection") = true;
-#endif
-
-	MainRendererSingleton::get().init(initializer);
-
-	// Stdin listener
-	StdinListenerSingleton::get().start();
-
-	// Parallel jobs
-	ThreadpoolSingleton::get().init(getCpuCoresCount());
-}
-
-//==============================================================================
-void initScene()
-{
-	SceneGraph& scene = SceneGraphSingleton::get();
-
-	scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 2);
-
-	PerspectiveCamera* cam = nullptr;
-	scene.newSceneNode(
-		cam, "main_camera");
-
-	const F32 ang = 45.0;
-	cam->setAll(
-		MainRendererSingleton::get().getAspectRatio() * toRad(ang),
-		toRad(ang), 0.5, 500.0);
-	cam->setLocalTransform(Transform(Vec3(18.0, 5.2, 0.0),
-		Mat3(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))),
-		1.0));
-	scene.setActiveCamera(cam);
-
-#if 1
-	AnimationResourcePointer anim;
-	anim.load("maps/sponza/animation_0.ankianim");
-	AnimationEvent* event;
-	scene.getEventManager().newEvent(event, anim, cam);
-#endif
-
-#if 1
-	F32 x = 8.5; 
-	F32 y = 2.25;
-	F32 z = 2.49;
-	Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
-		Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
-	for(U i = 0; i < vaseLightPos.getSize(); i++)
-	{
-		Vec3 lightPos = vaseLightPos[i];
-
-		PointLight* point;
-		scene.newSceneNode(point, ("vase_plight" + std::to_string(i)).c_str());
-
-		point->loadLensFlare("textures/lens_flare/flares0.ankitex");
-		point->setRadius(2.0);
-		point->setLocalOrigin(lightPos);
-		point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
-		point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
-		point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0));
-		point->setLensFlaresAlpha(1.0);
-
-		LightEventData eventData;
-		eventData.radiusMultiplier = 0.2;
-		eventData.intensityMultiplier = Vec4(-1.2, 0.0, 0.0, 0.0);
-		eventData.specularIntensityMultiplier = Vec4(0.1, 0.1, 0.0, 0.0);
-		LightEvent* event;
-		scene.getEventManager().newEvent(event, 0.0, 0.8, point, eventData);
-		event->enableBits(Event::EF_REANIMATE);
-
-		MoveEventData moveData;
-		moveData.posMin = Vec3(-0.5, 0.0, -0.5);
-		moveData.posMax = Vec3(0.5, 0.0, 0.5);
-		MoveEvent* mevent;
-		scene.getEventManager().newEvent(mevent, 0.0, 2.0, point, moveData);
-		mevent->enableBits(Event::EF_REANIMATE);
-
-		if(i == 0)
-		{
-			ParticleEmitter* pe;
-			scene.newSceneNode(pe, "pefire", "particles/fire.ankipart");
-			pe->setLocalOrigin(lightPos);
-
-			scene.newSceneNode(pe, "pesmoke", "particles/smoke.ankipart");
-			pe->setLocalOrigin(lightPos);
-		}
-		else
-		{
-			InstanceNode* instance;
-			scene.newSceneNode(instance, 
-				("pefire_inst" + std::to_string(i)).c_str());
-
-			instance->setLocalOrigin(lightPos);
-
-			SceneNode& sn = scene.findSceneNode("pefire");
-			sn.addChild(instance);
-
-
-			scene.newSceneNode(instance, 
-				("pesmoke_inst" + std::to_string(i)).c_str());
-
-			instance->setLocalOrigin(lightPos);
-
-			scene.findSceneNode("pesmoke").addChild(instance);
-		}
-
-		{
-			ParticleEmitter* pe;
-			scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(), 
-				"particles/sparks.ankipart");
-			pe->setLocalOrigin(lightPos);
-		}
-	}
-#endif
-
-	// horse
-	ModelNode* horse;
-	scene.newSceneNode(horse, "horse", "models/horse/horse.ankimdl");
-	horse->setLocalTransform(Transform(Vec3(-2, 0, 0), Mat3::getIdentity(),
-		0.7));
-
-	// Light
-	SpotLight* spot;
-	scene.newSceneNode(spot, "spot0");
-	spot->setOuterAngle(toRad(45.0));
-	spot->setInnerAngle(toRad(15.0));
-	spot->setLocalTransform(Transform(Vec3(7.769279, 8.472027, -0.324927),
-		Mat3(Quat(-0.267508, 0.664765, 0.244565, 0.653239)), 1.0));
-	spot->setDiffuseColor(Vec4(2.0));
-	spot->setSpecularColor(Vec4(1.0, 0.0, 1.0, 1.0));
-	spot->setDistance(30.0);
-	spot->setShadowEnabled(true);
-
-	// Scene
-	scene.load("maps/sponza/master.ankiscene");
-
-	PointLight* pl;
-	scene.newSceneNode(pl, "pl0");
-	pl->setRadius(8.5);
-	pl->setDiffuseColor(Vec4(0.5, 0.3, 0.2, 1.0));
-	pl->setSpecularColor(Vec4(0.1, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10, 2.0, -0.8));
-
-	/*scene.newSceneNode(pl, "pl1");
-	pl->setRadius(12.5);
-	pl->setDiffuseColor(Vec4(0.5, 0.3, 0.2, 1.0));
-	pl->setSpecularColor(Vec4(0.1, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(0, 2.0, -0.8));*/
-
-	scene.newSceneNode(pl, "pl2");
-	pl->setRadius(8.5);
-	pl->setDiffuseColor(Vec4(0.5, 0.3, 0.2, 1.0));
-	pl->setSpecularColor(Vec4(0.1, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(-11, 2.0, -0.8));
-
-
-	// bounce lights
-	const F32 bounceRadius = 2.0;
-	const F32 lightPower = 0.3;
-	const F32 posy = 9.844058;
-	F32 posz = -5.550180;
-	scene.newSceneNode(pl, "bpl0");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, lightPower, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232, posy, posz));
-
-	scene.newSceneNode(pl, "bpl1");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, lightPower, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232, posy, posz));
-
-	scene.newSceneNode(pl, "bpl2");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, 0.0, lightPower, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232 - 6.5, posy, posz));
-
-	scene.newSceneNode(pl, "bpl3");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, 0.0, lightPower, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232 - 6.5, posy, posz));
-
-	scene.newSceneNode(pl, "bpl4");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(lightPower, 0.0, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232 - 13, posy, posz));
-
-	scene.newSceneNode(pl, "bpl5");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(lightPower, 0.0, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232 - 13, posy, posz));
-
-	scene.newSceneNode(pl, "bpl6");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(lightPower, 0.0, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232 - 13 - 6.5, posy, posz));
-
-	scene.newSceneNode(pl, "bpl7");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(lightPower, 0.0, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232 - 13 - 6.5, posy, posz));
-
-
-	posz = 4.050180;
-
-
-	scene.newSceneNode(pl, "bpl0_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, 0.0, lightPower, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232, posy, posz));
-
-	/*scene.newSceneNode(pl, "bpl1_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, 0.0, lightPower, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232, posy, posz));*/
-
-	scene.newSceneNode(pl, "bpl2_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(lightPower, 0.0, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232 - 6.5, posy, posz));
-
-	scene.newSceneNode(pl, "bpl3_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(lightPower, 0.0, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232 - 6.5, posy, posz));
-
-	scene.newSceneNode(pl, "bpl4_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, lightPower, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232 - 13, posy, posz));
-
-	scene.newSceneNode(pl, "bpl5_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, lightPower, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232 - 13, posy, posz));
-
-	scene.newSceneNode(pl, "bpl6_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, 0.0, lightPower, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(10.270232 - 13 - 6.5, posy, posz));
-
-	/*scene.newSceneNode(pl, "bpl7_");
-	pl->setRadius(bounceRadius);
-	pl->setDiffuseColor(Vec4(0.0, lightPower, 0.0, 1.0));
-	pl->setSpecularColor(Vec4(0.0, 0.0, 0.0, 1.0));
-	pl->setLocalOrigin(Vec3(6.570232 - 13 - 6.5, posy, posz));*/
-}
-
-//==============================================================================
-#if ANKI_OS == ANKI_OS_ANDROID
-static void handleEvents(android_app* app, int32_t cmd) 
-{
-	switch(cmd) 
-	{
-	case APP_CMD_SAVE_STATE:
-		ANKI_LOGI("APP_CMD_SAVE_STATE");
-		break;
-	case APP_CMD_INIT_WINDOW:
-		ANKI_LOGI("APP_CMD_INIT_WINDOW");
-		break;
-	case APP_CMD_TERM_WINDOW:
-		ANKI_LOGI("APP_CMD_TERM_WINDOW");
-		break;
-	case APP_CMD_GAINED_FOCUS:
-		ANKI_LOGI("APP_CMD_GAINED_FOCUS");
-		break;
-	case APP_CMD_LOST_FOCUS:
-		ANKI_LOGI("APP_CMD_LOST_FOCUS");
-		break;
-	}
-}
-#endif
-
-//==============================================================================
-static Bool mainLoopExtra()
-{
-	const F32 dist = 0.2;
-	const F32 ang = toRad(3.0);
-	const F32 mouseSensivity = 9.0;
-
-	Input& in = InputSingleton::get();
-
-	MoveComponent& mover = 
-		SceneGraphSingleton::get().getActiveCamera().
-		getComponent<MoveComponent>();
-
-	if(in.getKey(KC_UP)) mover.rotateLocalX(ang);
-	if(in.getKey(KC_DOWN)) mover.rotateLocalX(-ang);
-	if(in.getKey(KC_LEFT)) mover.rotateLocalY(ang);
-	if(in.getKey(KC_RIGHT)) mover.rotateLocalY(-ang);
-
-	if(in.getKey(KC_A)) mover.moveLocalX(-dist);
-	if(in.getKey(KC_D)) mover.moveLocalX(dist);
-	if(in.getKey(KC_Z)) mover.moveLocalY(dist);
-	if(in.getKey(KC_SPACE)) mover.moveLocalY(-dist);
-	if(in.getKey(KC_W)) mover.moveLocalZ(-dist);
-	if(in.getKey(KC_S)) mover.moveLocalZ(dist);
-	if(in.getKey(KC_Q)) mover.rotateLocalZ(ang);
-	if(in.getKey(KC_E)) mover.rotateLocalZ(-ang);
-
-	if(in.getMousePosition() != Vec2(0.0))
-	{
-		F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
-			MainRendererSingleton::get().getAspectRatio();
-
-		mover.rotateLocalY(angY);
-		mover.rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
-	}
-
-	if(in.getKey(KC_F1) == 1)
-	{
-		MainRendererSingleton::get().getDbg().setEnabled(
-			!MainRendererSingleton::get().getDbg().getEnabled());
-	}
-
-	if(InputSingleton::get().getKey(KC_ESCAPE))
-	{
-		return false;
-	}
-
-	return true;
-}
-
-//==============================================================================
-static void mainLoop()
-{
-	ANKI_LOGI("Entering main loop");
-
-	HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCurrentTime();
-	HighRezTimer::Scalar crntTime = prevUpdateTime;
-
-	SceneGraph& scene = SceneGraphSingleton::get();
-	MainRenderer& renderer = MainRendererSingleton::get();
-	Input& input = InputSingleton::get();
-	NativeWindow& window = NativeWindowSingleton::get();
-
-	ANKI_COUNTER_START_TIMER(C_FPS);
-	while(true)
-	{
-		HighRezTimer timer;
-		timer.start();
-
-		prevUpdateTime = crntTime;
-		crntTime = HighRezTimer::getCurrentTime();
-
-		// Update
-		input.handleEvents();
-
-		if(input.getEvent(Input::WINDOW_CLOSED_EVENT) > 0)
-		{
-			break;
-		}
-
-		if(!mainLoopExtra())
-		{
-			break;
-		}
-
-		scene.update(prevUpdateTime, crntTime, renderer);
-		renderer.render(scene);
-
-		window.swapBuffers();
-		ANKI_COUNTERS_RESOLVE_FRAME();
-
-		// Sleep
-		timer.stop();
-		if(timer.getElapsedTime() < AppSingleton::get().getTimerTick())
-		{
-			HighRezTimer::sleep(
-				AppSingleton::get().getTimerTick() - timer.getElapsedTime());
-		}
-
-		// Timestamp
-		increaseGlobTimestamp();
-	}
-
-	// Counters end
-	ANKI_COUNTER_STOP_TIMER_INC(C_FPS);
-	ANKI_COUNTERS_FLUSH();
-}
-
-//==============================================================================
-#if ANKI_OS == ANKI_OS_ANDROID
-void android_main(android_app* app)
-{
-	app_dummy();
-
-	// First thing to do
-	gAndroidApp = app;
-
-	app->onAppCmd = handleEvents;
-#else
-int main(int, char**)
-{
-#endif
-
-	try
-	{
-		initSubsystems();
-		initScene();
-		mainLoop();
-
-		ANKI_LOGI("Exiting...");
-	}
-	catch(std::exception& e)
-	{
-		ANKI_LOGE("Aborting: %s", e.what());
-	}
-
-	ANKI_LOGI("Bye!!");
-#if ANKI_OS == ANKI_OS_ANDROID
-	exit(0);
-#else
-	return 0;
-#endif
-}

+ 0 - 0
benches/Main.cpp


+ 0 - 14
benches/build/gen.cfg.py

@@ -1,14 +0,0 @@
-sourcePaths = walkDir("../../src")
-sourcePaths.extend(list(walkDir("../", True)))
-
-includePaths = ["./"]
-includePaths.extend(list(sourcePaths))
-includePaths.extend(["../../extern/include", "../../extern/include/bullet", "/usr/include/python2.6"])
-
-executableName = "anki-benches"
-
-compiler = "g++"
-
-compilerFlags = "-DDEBUG_ENABLED=0 -DBOOST_DISABLE_ASSERTS -DNDEBUG -DPLATFORM_LINUX -DMATH_INTEL_SIMD -DREVISION=\\\"`svnversion -c ../..`\\\" -c -msse4 -pedantic-errors -pedantic -ansi -Wall -Wextra -W -Wno-long-long -pipe -s -O3 -mtune=core2 -ffast-math -fsingle-precision-constant"
-
-linkerFlags = "-rdynamic -pg -L../../extern/lib-x86-64-linux -Wl,-Bstatic -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lGLEW -lGLU -Wl,-Bdynamic -lGL -ljpeg -lSDL -lpng -lpython2.6 -lboost_system -lboost_python -lboost_filesystem -lboost_thread"

+ 4 - 4
include/anki/resource/TextureResource.h

@@ -30,14 +30,14 @@ public:
 	/// Load a texture
 	ANKI_USE_RESULT Error load(const ResourceFilename& filename);
 
-	/// Get the GL texture
-	const TexturePtr& getGlTexture() const
+	/// Get the texture
+	const TexturePtr& getGrTexture() const
 	{
 		return m_tex;
 	}
 
-	/// Get the GL texture
-	TexturePtr& getGlTexture()
+	/// Get the texture
+	TexturePtr& getGrTexture()
 	{
 		return m_tex;
 	}

+ 1 - 1
include/anki/scene/LensFlareComponent.h

@@ -66,7 +66,7 @@ public:
 
 	TexturePtr getTexture() const
 	{
-		return m_tex->getGlTexture();
+		return m_tex->getGrTexture();
 	}
 
 	OcclusionQueryPtr& getOcclusionQueryToTest();

+ 1 - 1
src/renderer/Pps.cpp

@@ -112,7 +112,7 @@ Error Pps::initInternal(const ConfigSet& config)
 		rcInit.m_textures[2].m_texture = m_bloom->getRt();
 	}
 
-	rcInit.m_textures[3].m_texture = m_lut->getGlTexture();
+	rcInit.m_textures[3].m_texture = m_lut->getGrTexture();
 
 	if(m_sslf->getEnabled())
 	{

+ 1 - 1
src/renderer/Sslf.cpp

@@ -71,7 +71,7 @@ Error Sslf::initInternal(const ConfigSet& config)
 	// Create the resource group
 	ResourceGroupInitializer rcInit;
 	rcInit.m_textures[0].m_texture = m_r->getPps().getBloom().getRt();
-	rcInit.m_textures[1].m_texture = m_lensDirtTex->getGlTexture();
+	rcInit.m_textures[1].m_texture = m_lensDirtTex->getGrTexture();
 
 	m_rcGroup = getGrManager().newInstance<ResourceGroup>(rcInit);
 

+ 1 - 1
src/resource/Material.cpp

@@ -44,7 +44,7 @@ Error UpdateTexturesVisitor
 	const MaterialVariableTemplate<TextureResourcePtr>& var)
 {
 	m_init->m_textures[var.getTextureUnit()].m_texture =
-		(*var.begin())->getGlTexture();
+		(*var.begin())->getGrTexture();
 	return ErrorCode::NONE;
 }
 

+ 1 - 1
src/scene/LensFlareComponent.cpp

@@ -26,7 +26,7 @@ Error LensFlareComponent::create(const CString& textureFilename)
 
 	// Resource group
 	ResourceGroupInitializer rcInit;
-	rcInit.m_textures[0].m_texture = m_tex->getGlTexture();
+	rcInit.m_textures[0].m_texture = m_tex->getGrTexture();
 	m_rcGroup = gr.newInstance<ResourceGroup>(rcInit);
 
 	return ErrorCode::NONE;