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Re-export SimpleScene

Panagiotis Christopoulos Charitos il y a 1 mois
Parent
commit
eb5a9b448f

BIN
Samples/SimpleScene/Assets/Mesh_2_be53007bec464649.ankimesh


BIN
Samples/SimpleScene/Assets/Mesh_6.001_2550937d23ca3066.ankimesh


BIN
Samples/SimpleScene/Assets/Mesh_7.001_95b61c94f8a0ad1c.ankimesh


+ 9 - 25
Samples/SimpleScene/Assets/Scene.lua

@@ -1,12 +1,10 @@
--- Generated by: ../../../build_dbg/Binaries/GltfImporter CornellBox.gltf . -rpath Assets -texrpath Assets -v -j 0 -light-scale 0.01839878467931728
+-- Generated by: C:\src\anki\build_dbg_vk\Binaries\GltfImporter.exe CornellBox.gltf .. -rpath Assets -texrpath Assets -v -j 0 -light-scale 0.01839878467931728
 local scene = getSceneGraph()
 local events = getEventManager()
 
 node = scene:newSceneNode("Mesh_0")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_0_d56f58fc33de003f.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/backWall_361f28d87a6738d3.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/backWall_361f28d87a6738d3.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000))
 rot = Mat3.new()
@@ -17,9 +15,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_1")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_1_266a0dd9d2092f46.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000))
 rot = Mat3.new()
@@ -30,9 +26,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_2")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_2_be53007bec464649.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000))
 rot = Mat3.new()
@@ -43,9 +37,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_3")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_3_c026fdb5b74773ed.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/leftWall_fe97b196ed148fca.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/leftWall_fe97b196ed148fca.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000))
 rot = Mat3.new()
@@ -56,9 +48,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_4")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_4_4d4aae6c030c4fd5.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/light_1544a10dffc35038.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/light_1544a10dffc35038.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000))
 rot = Mat3.new()
@@ -69,9 +59,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_5")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_5_629309b27fa549a7.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/rightWall_d627c19b8205864.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/rightWall_d627c19b8205864.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000))
 rot = Mat3.new()
@@ -82,9 +70,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_7")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_7.001_95b61c94f8a0ad1c.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/tallBox_15316a0c94bdf7f6.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/tallBox_15316a0c94bdf7f6.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(-1.675000, 3.600000, -1.450001))
 rot = Mat3.new()
@@ -95,9 +81,7 @@ node:setLocalTransform(trf)
 
 node = scene:newSceneNode("Mesh_6")
 node:newMeshComponent():setMeshFilename("Assets/Mesh_6.001_2550937d23ca3066.ankimesh")
-mtlc = node:newMaterialComponent()
-mtlc:setMaterialFilename("Assets/shortBox_122467965d493dab.ankimtl")
-mtlc:setSubmeshIndex(0)
+node:newMaterialComponent():setMaterialFilename("Assets/shortBox_122467965d493dab.ankimtl"):setSubmeshIndex(0)
 trf = Transform.new()
 trf:setOrigin(Vec3.new(1.637500, 1.800000, 1.862499))
 rot = Mat3.new()

+ 0 - 3
Samples/SimpleScene/Assets/backWall_361f28d87a6738d3.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.725000 0.710000 0.680000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/ceiling_3fd94cde277a48e1.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.725000 0.710000 0.680000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/floor_71cbd2644e53ab8c.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.725000 0.710000 0.680000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/leftWall_fe97b196ed148fca.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.630000 0.065000 0.050000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/light_1544a10dffc35038.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.780000 0.780000 0.780000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="10.000000 10.000000 10.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/rightWall_d627c19b8205864.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.140000 0.450000 0.091000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/shortBox_122467965d493dab.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.725000 0.710000 0.680000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>

+ 0 - 3
Samples/SimpleScene/Assets/tallBox_15316a0c94bdf7f6.ankimtl

@@ -7,14 +7,12 @@
 			<mutator name="SPECULAR_TEX" value="0"/>
 			<mutator name="ROUGHNESS_METALNESS_TEX" value="0"/>
 			<mutator name="NORMAL_TEX" value="0"/>
-			<mutator name="PARALLAX" value="0"/>
 			<mutator name="EMISSIVE_TEX" value="0"/>
 			<mutator name="ALPHA_TEST" value="0"/>
 		</mutation>
 	</shaderProgram>
 
 	<inputs>
-		
 		<input name="m_diffuseScale" value="0.725000 0.710000 0.680000 1.000000"/>
 		<input name="m_specularScale" value="0.040000 0.040000 0.040000"/>
 		<input name="m_roughnessScale" value="1.000000"/>
@@ -22,6 +20,5 @@
 		
 		<input name="m_emissionScale" value="0.000000 0.000000 0.000000"/>
 		<input name="m_subsurface" value="0.000000"/>
-		
 	</inputs>
 </material>