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@@ -376,11 +376,16 @@ static ShaderProgramPtr createProgram(CString vertSrc, CString fragSrc, GrManage
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return gr.newShaderProgram(ShaderProgramInitInfo(vert, frag));
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}
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-static FramebufferPtr createDefaultFb(GrManager& gr)
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+static FramebufferPtr createColorFb(GrManager& gr, TexturePtr tex)
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{
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+ TextureViewInitInfo init;
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+ init.m_texture = tex;
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+ TextureViewPtr view = gr.newTextureView(init);
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+
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FramebufferInitInfo fbinit;
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fbinit.m_colorAttachmentCount = 1;
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fbinit.m_colorAttachments[0].m_clearValue.m_colorf = {{1.0, 0.0, 1.0, 1.0}};
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+ fbinit.m_colorAttachments[0].m_textureView = view;
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return gr.newFramebuffer(fbinit);
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}
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@@ -405,6 +410,18 @@ static void createCube(GrManager& gr, BufferPtr& verts, BufferPtr& indices)
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indices->unmap();
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}
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+static void presentBarrierA(CommandBufferPtr cmdb, TexturePtr presentTex)
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+{
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+ cmdb->setTextureBarrier(
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+ presentTex, TextureUsageBit::NONE, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE, TextureSubresourceInfo());
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+}
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+
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+static void presentBarrierB(CommandBufferPtr cmdb, TexturePtr presentTex)
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+{
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+ cmdb->setTextureBarrier(
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+ presentTex, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE, TextureUsageBit::PRESENT, TextureSubresourceInfo());
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+}
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+
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ANKI_TEST(Gr, GrManager){COMMON_BEGIN() COMMON_END()}
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ANKI_TEST(Gr, Shader)
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@@ -430,22 +447,23 @@ ANKI_TEST(Gr, ClearScreen)
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COMMON_BEGIN()
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ANKI_TEST_LOGI("Expect to see a magenta background");
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- FramebufferPtr fb = createDefaultFb(*gr);
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-
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U iterations = 100;
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while(iterations--)
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{
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr fb = createColorFb(*gr, presentTex);
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK | CommandBufferFlag::SMALL_BATCH;
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CommandBufferPtr cmdb = gr->newCommandBuffer(cinit);
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- cmdb->beginRenderPass(fb, {}, {});
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(fb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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@@ -467,7 +485,6 @@ ANKI_TEST(Gr, SimpleDrawcall)
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ANKI_TEST_LOGI("Expect to see a grey triangle");
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ShaderProgramPtr prog = createProgram(VERT_SRC, FRAG_SRC, *gr);
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- FramebufferPtr fb = createDefaultFb(*gr);
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const U ITERATIONS = 200;
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for(U i = 0; i < ITERATIONS; ++i)
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@@ -475,7 +492,8 @@ ANKI_TEST(Gr, SimpleDrawcall)
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr fb = createColorFb(*gr, presentTex);
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK;
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@@ -483,9 +501,11 @@ ANKI_TEST(Gr, SimpleDrawcall)
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->bindShaderProgram(prog);
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- cmdb->beginRenderPass(fb, {}, {});
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(fb, {{TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}}, {});
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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@@ -503,6 +523,7 @@ ANKI_TEST(Gr, SimpleDrawcall)
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ANKI_TEST(Gr, ViewportAndScissor)
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{
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+#if 0
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COMMON_BEGIN()
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ANKI_TEST_LOGI("Expect to see a grey quad appearing in the 4 corners. The clear color will change and affect only"
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@@ -567,6 +588,7 @@ ANKI_TEST(Gr, ViewportAndScissor)
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}
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COMMON_END()
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+#endif
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}
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ANKI_TEST(Gr, ViewportAndScissorOffscreen)
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@@ -613,8 +635,6 @@ ANKI_TEST(Gr, ViewportAndScissorOffscreen)
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f = gr->newFramebuffer(fbinit);
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}
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- FramebufferPtr defaultFb = createDefaultFb(*gr);
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-
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SamplerInitInfo samplerInit;
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samplerInit.m_minMagFilter = SamplingFilter::NEAREST;
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samplerInit.m_mipmapFilter = SamplingFilter::BASE;
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@@ -633,7 +653,8 @@ ANKI_TEST(Gr, ViewportAndScissorOffscreen)
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr dfb = createColorFb(*gr, presentTex);
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if(i == 0)
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{
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@@ -688,9 +709,11 @@ ANKI_TEST(Gr, ViewportAndScissorOffscreen)
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TextureUsageBit::SAMPLED_FRAGMENT,
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TextureSurfaceInfo(0, 0, 0, 0));
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cmdb->bindTextureAndSampler(0, 0, texView, sampler, TextureUsageBit::SAMPLED_FRAGMENT);
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- cmdb->beginRenderPass(defaultFb, {}, {});
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(dfb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 6);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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@@ -749,16 +772,14 @@ ANKI_TEST(Gr, DrawWithUniforms)
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// Progm
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ShaderProgramPtr prog = createProgram(VERT_UBO_SRC, FRAG_UBO_SRC, *gr);
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- // FB
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- FramebufferPtr fb = createDefaultFb(*gr);
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-
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const U ITERATION_COUNT = 100;
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U iterations = ITERATION_COUNT;
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while(iterations--)
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{
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr fb = createColorFb(*gr, presentTex);
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK;
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@@ -766,7 +787,8 @@ ANKI_TEST(Gr, DrawWithUniforms)
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->bindShaderProgram(prog);
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- cmdb->beginRenderPass(fb, {}, {});
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(fb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->bindUniformBuffer(0, 0, b, 0, MAX_PTR_SIZE);
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@@ -780,6 +802,7 @@ ANKI_TEST(Gr, DrawWithUniforms)
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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@@ -833,16 +856,14 @@ ANKI_TEST(Gr, DrawWithVertex)
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// Prog
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ShaderProgramPtr prog = createProgram(VERT_INP_SRC, FRAG_INP_SRC, *gr);
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- // FB
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- FramebufferPtr fb = createDefaultFb(*gr);
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-
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U iterations = 100;
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while(iterations--)
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{
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr fb = createColorFb(*gr, presentTex);
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK;
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@@ -857,9 +878,11 @@ ANKI_TEST(Gr, DrawWithVertex)
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->setPolygonOffset(0.0, 0.0);
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cmdb->bindShaderProgram(prog);
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- cmdb->beginRenderPass(fb, {}, {});
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(fb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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@@ -1064,11 +1087,6 @@ ANKI_TEST(Gr, DrawWithTexture)
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//
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ShaderProgramPtr prog = createProgram(VERT_QUAD_SRC, FRAG_2TEX_SRC, *gr);
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- //
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- // Create FB
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- //
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- FramebufferPtr fb = createDefaultFb(*gr);
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-
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//
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// Draw
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//
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@@ -1079,7 +1097,8 @@ ANKI_TEST(Gr, DrawWithTexture)
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr fb = createColorFb(*gr, presentTex);
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK | CommandBufferFlag::SMALL_BATCH;
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@@ -1087,12 +1106,14 @@ ANKI_TEST(Gr, DrawWithTexture)
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->bindShaderProgram(prog);
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- cmdb->beginRenderPass(fb, {}, {});
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(fb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->bindTextureAndSampler(0, 0, aView, sampler, TextureUsageBit::SAMPLED_FRAGMENT);
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cmdb->bindTextureAndSampler(0, 1, bView, sampler, TextureUsageBit::SAMPLED_FRAGMENT);
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 6);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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@@ -1197,11 +1218,6 @@ static void drawOffscreen(GrManager& gr, Bool useSecondLevel)
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FramebufferPtr fb = gr.newFramebuffer(fbinit);
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- //
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- // Create default FB
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- //
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- FramebufferPtr dfb = createDefaultFb(gr);
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-
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//
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// Create buffs
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//
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@@ -1223,7 +1239,6 @@ static void drawOffscreen(GrManager& gr, Bool useSecondLevel)
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{
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HighRezTimer timer;
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timer.start();
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- gr.beginFrame();
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK;
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@@ -1277,13 +1292,18 @@ static void drawOffscreen(GrManager& gr, Bool useSecondLevel)
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TextureSurfaceInfo(0, 0, 0, 0));
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// Draw quad
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- cmdb->beginRenderPass(dfb, {}, {});
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+ TexturePtr presentTex = gr.acquireNextPresentableTexture();
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+ FramebufferPtr dfb = createColorFb(gr, presentTex);
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+
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(dfb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->bindShaderProgram(resolveProg);
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->bindTextureAndSampler(0, 0, col0View, sampler, TextureUsageBit::SAMPLED_FRAGMENT);
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cmdb->bindTextureAndSampler(0, 1, col1View, sampler, TextureUsageBit::SAMPLED_FRAGMENT);
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 6);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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@@ -1349,9 +1369,6 @@ ANKI_TEST(Gr, ImageLoadStore)
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sprogInit.m_shaders[ShaderType::COMPUTE] = shader;
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ShaderProgramPtr compProg = gr->newShaderProgram(sprogInit);
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- // FB
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- FramebufferPtr dfb = createDefaultFb(*gr);
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-
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// Write texture data
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CommandBufferInitInfo cmdbinit;
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CommandBufferPtr cmdb = gr->newCommandBuffer(cmdbinit);
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@@ -1383,7 +1400,6 @@ ANKI_TEST(Gr, ImageLoadStore)
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{
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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CommandBufferInitInfo cinit;
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cinit.m_flags =
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@@ -1408,11 +1424,15 @@ ANKI_TEST(Gr, ImageLoadStore)
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->bindShaderProgram(prog);
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- cmdb->beginRenderPass(dfb, {}, {});
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr dfb = createColorFb(*gr, presentTex);
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(dfb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->bindTextureAndSampler(
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0, 0, gr->newTextureView(TextureViewInitInfo(tex)), sampler, TextureUsageBit::SAMPLED_FRAGMENT);
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 6);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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@@ -1527,8 +1547,6 @@ ANKI_TEST(Gr, 3DTextures)
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//
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ShaderProgramPtr prog = createProgram(VERT_QUAD_SRC, FRAG_TEX3D_SRC, *gr);
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- FramebufferPtr dfb = createDefaultFb(*gr);
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-
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static Array<Vec4, 9> TEX_COORDS_LOD = {{Vec4(0, 0, 0, 0),
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Vec4(1, 0, 0, 0),
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Vec4(0, 1, 0, 0),
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@@ -1545,14 +1563,16 @@ ANKI_TEST(Gr, 3DTextures)
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{
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HighRezTimer timer;
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timer.start();
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- gr->beginFrame();
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK | CommandBufferFlag::SMALL_BATCH;
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CommandBufferPtr cmdb = gr->newCommandBuffer(cinit);
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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- cmdb->beginRenderPass(dfb, {}, {});
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr dfb = createColorFb(*gr, presentTex);
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(dfb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->bindShaderProgram(prog);
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@@ -1566,6 +1586,7 @@ ANKI_TEST(Gr, 3DTextures)
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 6);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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@@ -2024,7 +2045,6 @@ void main()
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gr->newBuffer(BufferInitInfo(sizeof(UVec4), BufferUsageBit::STORAGE_COMPUTE_WRITE, BufferMapAccessBit::READ));
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// Draw
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- gr->beginFrame();
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK;
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@@ -2033,9 +2053,13 @@ void main()
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cmdb->setViewport(0, 0, WIDTH, HEIGHT);
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cmdb->bindShaderProgram(prog);
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cmdb->bindStorageBuffer(0, 0, resultBuff, 0, resultBuff->getSize());
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- cmdb->beginRenderPass(createDefaultFb(*gr), {}, {});
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr dfb = createColorFb(*gr, presentTex);
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(dfb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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@@ -2128,8 +2152,6 @@ void main()
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BufferInitInfo(sizeof(UVec4), BufferUsageBit::STORAGE_ALL | BufferUsageBit::FILL, BufferMapAccessBit::READ));
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// Draw
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- gr->beginFrame();
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-
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CommandBufferInitInfo cinit;
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cinit.m_flags = CommandBufferFlag::GRAPHICS_WORK;
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CommandBufferPtr cmdb = gr->newCommandBuffer(cinit);
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@@ -2152,9 +2174,13 @@ void main()
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cmdb->setPushConstants(&pc, sizeof(pc));
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cmdb->bindStorageBuffer(0, 0, resultBuff, 0, resultBuff->getSize());
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- cmdb->beginRenderPass(createDefaultFb(*gr), {}, {});
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+ TexturePtr presentTex = gr->acquireNextPresentableTexture();
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+ FramebufferPtr dfb = createColorFb(*gr, presentTex);
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+ presentBarrierA(cmdb, presentTex);
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+ cmdb->beginRenderPass(dfb, {TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE}, {});
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cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
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cmdb->endRenderPass();
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+ presentBarrierB(cmdb, presentTex);
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cmdb->flush();
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gr->swapBuffers();
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