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@@ -155,7 +155,7 @@ void init()
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spot_lights[1]->setLocalTransform(Transform(Vec3(-2.3, 6.3, 2.9), Mat3(Euler(toRad(-70), toRad(-20), 0.0)), 1.0));
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// horse
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- /*horse = new MeshNode();
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+ horse = new MeshNode();
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horse->init("meshes/horse/horse.mesh");
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//horse->init("models/head/head.mesh");
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horse->setLocalTransform(Transform(Vec3(-2, 0, 1), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 0.5));
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@@ -164,7 +164,7 @@ void init()
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sarge = new MeshNode();
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sarge->init("meshes/sphere/sphere16.mesh");
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//sarge->setLocalTransform(Vec3(0, -2.8, 1.0), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 1.1);
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- sarge->setLocalTransform(Transform(Vec3(0, 2.0, 2.0), Mat3::getIdentity(), 0.4));*/
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+ sarge->setLocalTransform(Transform(Vec3(0, 2.0, 2.0), Mat3::getIdentity(), 0.4));
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// floor
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floor__ = new MeshNode();
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@@ -172,11 +172,11 @@ void init()
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floor__->setLocalTransform(Transform(Vec3(0.0, -0.19, 0.0), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 0.8));
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// imp
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- /*imp = new SkelModelNode();
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+ imp = new SkelModelNode();
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imp->init("models/imp/imp.smdl");
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imp->setLocalTransform(Transform(Vec3(0.0, 2.11, 0.0), Mat3(Euler(-M::PI/2, 0.0, 0.0)), 0.7));
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imp->meshNodes[0]->meshSkelCtrl->skelNode->skelAnimCtrl->skelAnim.loadRsrc("models/imp/walk.imp.anim");
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- imp->meshNodes[0]->meshSkelCtrl->skelNode->skelAnimCtrl->step = 0.8;*/
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+ imp->meshNodes[0]->meshSkelCtrl->skelNode->skelAnimCtrl->step = 0.8;
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// cave map
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/*for(int i=1; i<21; i++)
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