커밋 기록

작성자 SHA1 메시지 날짜
  Panagiotis Christopoulos Charitos 0e8cfaaade Playing with tessellation. Silhouette (using face normals) subdivision creates horrible cracks. Need something else 12 년 전
  Panagiotis Christopoulos Charitos 554b8465db Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now 12 년 전
  Panagiotis Christopoulos Charitos f2e08f6db1 Refactoring material towards tessellation 12 년 전
  Panagiotis Christopoulos Charitos f589d7cea3 Scene refactoring is done. IT COMPILES 12 년 전
  Panagiotis Christopoulos Charitos 1b6d7608a2 Adding SDL2 support. Now porting to Windows and MacOS can start 12 년 전
  Panagiotis Christopoulos Charitos 244fab225a Refactoring 12 년 전
  Panagiotis Christopoulos Charitos 65a78596a1 Animation and events 12 년 전
  Panagiotis Christopoulos Charitos 39d0f1ea6b Animation & animation event 12 년 전
  Panagiotis Christopoulos Charitos 6c7d821199 Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow 12 년 전
  Panagiotis Christopoulos Charitos c86e20f833 Android port 12 년 전
  Panagiotis Christopoulos Charitos 88e83b6a47 Adding more rendering options to cope with mobile GPUs 12 년 전
  Panagiotis Christopoulos Charitos fc5e20fe20 Porting to Android. First demo runs very slow but with out compressed textures 12 년 전
  Panagiotis Christopoulos Charitos 155e28bdaf Removing PNG support (only TGA and anki textures supported). Android support WIP. Reading from zip is now working (can now pack all assets in one zip) 12 년 전
  Panagiotis Christopoulos Charitos 7fdfc96fc1 Resources 12 년 전
  Panagiotis Christopoulos Charitos 7ed1fc805b Making IS more flexible. Adding android support to logger 12 년 전
  Panagiotis Christopoulos Charitos 70fb7d616a Fixing bugs in GLES3 path 12 년 전
  Panagiotis Christopoulos Charitos 85d056c569 New feature: Multisampling & Changed the packing of G buffer normals. Less quality. A bit faster & Other refactoring 12 년 전
  Panagiotis Christopoulos Charitos b82d42c239 Math & SRGB (so ugly) & multisampling 12 년 전
  Panagiotis Christopoulos Charitos 9accd6224f Math 12 년 전
  Panagiotis Christopoulos Charitos 91d0cf669d Refactoring math lib and making it template based 12 년 전
  Panagiotis Christopoulos Charitos d8cfc98335 New SSAO that runs faster 12 년 전
  Panagiotis Christopoulos Charitos 2356b7d54f Adding double and triple buffering to buffers. Minor refactoring in GL 12 년 전
  Panagiotis Christopoulos Charitos 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. 12 년 전
  Panagiotis Christopoulos Charitos 025e1bfc52 Compute light rejection is working. It's horribly slow 12 년 전
  Panagiotis Christopoulos Charitos 921962c888 Work on light rejection. Everything compiles but the algorithm is wrong 12 년 전
  Panagiotis Christopoulos Charitos 129434ec3a Adding compute shader for light rejection (WIP). Minor refactoring 12 년 전
  Panagiotis Christopoulos Charitos 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 년 전
  Panagiotis Christopoulos Charitos ad132e99d0 Playing with lens flare 12 년 전
  Panagiotis Christopoulos Charitos 2d429a4929 Playing with lens flare 12 년 전
  Panagiotis Christopoulos Charitos 89465c34c0 - Thank to Joan for making it build to MacOS 12 년 전