Panagiotis Christopoulos Charitos
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0e8cfaaade
Playing with tessellation. Silhouette (using face normals) subdivision creates horrible cracks. Need something else
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12 년 전 |
Panagiotis Christopoulos Charitos
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554b8465db
Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now
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12 년 전 |
Panagiotis Christopoulos Charitos
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f2e08f6db1
Refactoring material towards tessellation
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12 년 전 |
Panagiotis Christopoulos Charitos
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f589d7cea3
Scene refactoring is done. IT COMPILES
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12 년 전 |
Panagiotis Christopoulos Charitos
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1b6d7608a2
Adding SDL2 support. Now porting to Windows and MacOS can start
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12 년 전 |
Panagiotis Christopoulos Charitos
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244fab225a
Refactoring
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12 년 전 |
Panagiotis Christopoulos Charitos
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65a78596a1
Animation and events
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12 년 전 |
Panagiotis Christopoulos Charitos
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39d0f1ea6b
Animation & animation event
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12 년 전 |
Panagiotis Christopoulos Charitos
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6c7d821199
Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow
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12 년 전 |
Panagiotis Christopoulos Charitos
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c86e20f833
Android port
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12 년 전 |
Panagiotis Christopoulos Charitos
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88e83b6a47
Adding more rendering options to cope with mobile GPUs
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12 년 전 |
Panagiotis Christopoulos Charitos
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fc5e20fe20
Porting to Android. First demo runs very slow but with out compressed textures
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12 년 전 |
Panagiotis Christopoulos Charitos
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155e28bdaf
Removing PNG support (only TGA and anki textures supported). Android support WIP. Reading from zip is now working (can now pack all assets in one zip)
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12 년 전 |
Panagiotis Christopoulos Charitos
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7fdfc96fc1
Resources
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12 년 전 |
Panagiotis Christopoulos Charitos
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7ed1fc805b
Making IS more flexible. Adding android support to logger
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12 년 전 |
Panagiotis Christopoulos Charitos
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70fb7d616a
Fixing bugs in GLES3 path
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12 년 전 |
Panagiotis Christopoulos Charitos
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85d056c569
New feature: Multisampling & Changed the packing of G buffer normals. Less quality. A bit faster & Other refactoring
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12 년 전 |
Panagiotis Christopoulos Charitos
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b82d42c239
Math & SRGB (so ugly) & multisampling
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12 년 전 |
Panagiotis Christopoulos Charitos
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9accd6224f
Math
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12 년 전 |
Panagiotis Christopoulos Charitos
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91d0cf669d
Refactoring math lib and making it template based
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12 년 전 |
Panagiotis Christopoulos Charitos
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d8cfc98335
New SSAO that runs faster
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12 년 전 |
Panagiotis Christopoulos Charitos
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2356b7d54f
Adding double and triple buffering to buffers. Minor refactoring in GL
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12 년 전 |
Panagiotis Christopoulos Charitos
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19d39b65fb
Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster.
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12 년 전 |
Panagiotis Christopoulos Charitos
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025e1bfc52
Compute light rejection is working. It's horribly slow
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12 년 전 |
Panagiotis Christopoulos Charitos
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921962c888
Work on light rejection. Everything compiles but the algorithm is wrong
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12 년 전 |
Panagiotis Christopoulos Charitos
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129434ec3a
Adding compute shader for light rejection (WIP). Minor refactoring
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12 년 전 |
Panagiotis Christopoulos Charitos
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83f3759fc7
Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS
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12 년 전 |
Panagiotis Christopoulos Charitos
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ad132e99d0
Playing with lens flare
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12 년 전 |
Panagiotis Christopoulos Charitos
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2d429a4929
Playing with lens flare
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12 년 전 |
Panagiotis Christopoulos Charitos
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89465c34c0
- Thank to Joan for making it build to MacOS
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12 년 전 |