Panagiotis Christopoulos Charitos
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12ca6fb717
Transform feedback hardware skinning WIP
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15 years ago |
Panagiotis Christopoulos Charitos
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050a698709
no log
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15 years ago |
Panagiotis Christopoulos Charitos
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7d86fa0843
- Making the Vbo, Vao and Fbo more caching friendly
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15 years ago |
Panagiotis Christopoulos Charitos
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673e487010
Adding external
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15 years ago |
Panagiotis Christopoulos Charitos
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8a43824749
Changes in properties and scripting
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15 years ago |
Panagiotis Christopoulos Charitos
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e7b6d1df1d
Reorganizing
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15 years ago |
Panagiotis Christopoulos Charitos
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bd0d075005
- Adding DbgDrawer for a few SceneNode rendering
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15 years ago |
Panagiotis Christopoulos Charitos
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a5d5056d4a
- Writting the rendering code for MS and BS and SM
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15 years ago |
Panagiotis Christopoulos Charitos
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40e2ec0d20
Fixing bugs
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15 years ago |
Panagiotis Christopoulos Charitos
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66b33721c7
no log
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15 years ago |
Panagiotis Christopoulos Charitos
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bdba583099
- Adding unit tests
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15 years ago |
Panagiotis Christopoulos Charitos
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1cc2928ca9
- Bugfixing Material loading
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15 years ago |
Panagiotis Christopoulos Charitos
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271efadff7
- Converting Model file format to XML
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15 years ago |
Panagiotis Christopoulos Charitos
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c4b6579410
Model WIP
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15 years ago |
Panagiotis Christopoulos Charitos
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1d435c2bde
Removing MeshNode and SkelNode and combining them in ModelNode WIP
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15 years ago |
Panagiotis Christopoulos Charitos
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a2e18d87f8
Working on Model
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15 years ago |
Panagiotis Christopoulos Charitos
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b593e65e94
Initial add of Model
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15 years ago |
Panagiotis Christopoulos Charitos
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e25d60f74c
The material stage is now on opengl 3.3 core
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15 years ago |
Panagiotis Christopoulos Charitos
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e74e902588
OpenGL 3.3 core profile
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15 years ago |
Panagiotis Christopoulos Charitos
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8bf8ef2b6c
Porting to GL 3.3 core
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15 years ago |
Panagiotis Christopoulos Charitos
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c36c3c93dc
Working on GL 3.3 core port
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15 years ago |
Panagiotis Christopoulos Charitos
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029adcda8c
Porting the engine to 3.3 core
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15 years ago |
Panagiotis Christopoulos Charitos
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8c67a73620
Working on shredder tool
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15 years ago |
Panagiotis Christopoulos Charitos
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5294a2c247
- Optimizing the compilation time (memory) for scripts
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15 years ago |
Panagiotis Christopoulos Charitos
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750297a787
Adding shredder tool. This will help us cut static meshes to fit in octree nodes
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15 years ago |
Panagiotis Christopoulos Charitos
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2f2bcf3e4a
- Updating SDL
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15 years ago |
Panagiotis Christopoulos Charitos
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1e2f50ae1e
- Removing "Common.h" from every file
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15 years ago |
Panagiotis Christopoulos Charitos
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1ca77c3a89
Refactoring. Wont compile
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15 years ago |
Panagiotis Christopoulos Charitos
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3ad427dc4c
Rewritting the collision and other stuff
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15 years ago |
Panagiotis Christopoulos Charitos
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dc8300cff0
Refactoring
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15 years ago |