Commit historia

Upphovsman SHA1 Meddelande Datum
  Panagiotis Christopoulos Charitos 18f9554488 Now the refracting objects have a sepperate stage that runs after PPS. Its actualy part of the blending stage and the code is in r_bs2.cpp 16 år sedan
  Panagiotis Christopoulos Charitos 0c33c20653 Bug fixes in renderer 16 år sedan
  Panagiotis Christopoulos Charitos 509cab6f43 The blending stage is near completion. Maybe I should add stencil testing to optimize 16 år sedan
  Panagiotis Christopoulos Charitos 2e051b6ff3 *New material inside the material for depth passes (shadowmapping) 16 år sedan
  Panagiotis Christopoulos Charitos 8c44de1b96 Bug fixing the scenegraph and the renderer 16 år sedan
  Panagiotis Christopoulos Charitos 562522ba02 *Improving blending stage 16 år sedan
  Panagiotis Christopoulos Charitos 0c0596d1fd *Trying to remove FFP from shders. Be ready for GL3.x 16 år sedan
  Panagiotis Christopoulos Charitos 2365f31bc9 *Bloom is now HDR 16 år sedan
  Panagiotis Christopoulos Charitos 45fec8ff9c *Fixed shader program 16 år sedan
  Panagiotis Christopoulos Charitos 4b5c5afb09 *Migration to new shaders Pt2 16 år sedan
  Panagiotis Christopoulos Charitos 403a5aab33 Migrating to new shader format (Pt1) 16 år sedan
  Panagiotis Christopoulos Charitos 066599a308 Initial import 16 år sedan