Panagiotis Christopoulos Charitos
|
18f9554488
Now the refracting objects have a sepperate stage that runs after PPS. Its actualy part of the blending stage and the code is in r_bs2.cpp
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
0c33c20653
Bug fixes in renderer
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
509cab6f43
The blending stage is near completion. Maybe I should add stencil testing to optimize
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
2e051b6ff3
*New material inside the material for depth passes (shadowmapping)
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
8c44de1b96
Bug fixing the scenegraph and the renderer
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
562522ba02
*Improving blending stage
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
0c0596d1fd
*Trying to remove FFP from shders. Be ready for GL3.x
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
2365f31bc9
*Bloom is now HDR
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
45fec8ff9c
*Fixed shader program
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
4b5c5afb09
*Migration to new shaders Pt2
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
403a5aab33
Migrating to new shader format (Pt1)
|
16 år sedan |
Panagiotis Christopoulos Charitos
|
066599a308
Initial import
|
16 år sedan |